Nasod Armor Mode - Battle Gear: Difference between revisions

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**Combos ([[Add|Tracer]]): ZZZ[Z], ZZX[X], ZZZ[X], XX[X], XXZZ~[Z], >>ZZ[Z], >>XX[X],  >>^X[X]
**Combos ([[Add|Tracer]]): ZZZ[Z], ZZX[X], ZZZ[X], XX[X], XXZZ~[Z], >>ZZ[Z], >>XX[X],  >>^X[X]
***Note that the [ ] does need to connect to an opponent to extend your combos.
***Note that the [ ] does need to connect to an opponent to extend your combos.
**Skills([[Add|Tracer]]): [[Void Breaker]], [[Pulse Bullet]]*, [[Energy Boom]], [[Phase Shift]]*, [[Neutron Bomb]].
**Skills([[Add|Tracer]]): [[Void Breaker]], [[Particle Shot]]*, [[Energy Boom]], [[Phase Shift]]*, [[Neutron Bomb]].
***The (*) mark require to learn [[Fantasy Tracer]] to trigger.
***The (*) mark require to learn [[Fantasy Tracer]] to trigger.
**Skills([[Psychic Tracer]]/[[Lunatic Psyker]]): [[Pulse Cannon]], [[EMP Shock]], [[Stasis Field]], [[Conqueror]], [[Reverse Reactor]], [[Quicksilver Frenzy]] and [[Psychic Storm]].
**Skills([[Psychic Tracer]]/[[Lunatic Psyker]]): [[Pulse Cannon]], [[EMP Shock]], [[Stasis Field]], [[Conqueror]], [[Reverse Reactor]], [[Quicksilver Frenzy]] and [[Psychic Storm]].
**'''Warning:''' Add cannot begin Nasod Armor mode against [[Epic NPCs]].
**'''Warning:''' Add cannot begin Nasod Armor mode against [[Epic NPCs]].
***[[Lunatic Psyker]] can actually bypass this issue by acquiring [[Fantasy Tracer]] and using [[Pulse Bullet]] or [[Phase Shift]]
***[[Lunatic Psyker]] can actually bypass this issue by acquiring [[Fantasy Tracer]] and using [[Particle Shot]] or [[Phase Shift]]
*'''Add''''s Nasod Armor combos give him a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport Add so that the original target is in front of him and restart his combo.
*'''Add''''s Nasod Armor combos give him a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport Add so that the original target is in front of him and restart his combo.
**The teleportation has unlimited range.
**The teleportation has unlimited range.

Revision as of 02:06, 6 January 2015

File:AddPassive4.png [Passive] When Add activates his DP Mode, he will also activate the Nasod Armor mode. While in this mode, at the end of base combos, Add is able to execute Psychic Tracer's combo extensions. Higher investment of Nasod Armor Mode - Battle Gear will result in less cost for activating DP mode and increased damage to Battle Gear combos.


Requirements

Class Master Level Required SP Cost Per Level
Psychic Tracer Lv. 20 15 3


Skill Information

Skill Level Level Required Reduction of DP Usage Battle Gear Combos
Damage Increase
1 15 5% +10%
2 5.8% +13%
3 16 6.5% +16%
4 19 7.3% +19%
5 22 8% +22%
6 25 8.8% +25%
7 28 9.5% +28%
8 31 10.3% +31%
9 34 11% +34%
10 37 11.8% +37%
11 40 12.5% +40%
12 43 13.3% +43%
13 46 14% +46%
14 49 14.8% +49%
15 52 15.5% +52%
16 55 16.3% +55%
17 58 17% +58%
18 61 17.8% +61%
19 64 18.5% +64%
20 (M) 67 19.3% +67%


Tips and Details

  • To activate Psychic Tracer's Battle Gear combos, the following will trigger the option for DP Combos:
  • Add's Nasod Armor combos give him a variant of Chung's Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport Add so that the original target is in front of him and restart his combo.
    • The teleportation has unlimited range.
    • Do note that this does not negate stun, flattened, petrify, or power stun.
    • Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like Eve's electron balls, other Adds' XXX combo, Blazing Heart's fireballs, and Rena's attacks that activated Nature's Force will stop him.
    • This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
      • However, if Add has invested a large amount of DP Charge and DP Consumption Reduction, he can repeatedly counter you in a battle of attrition.