Evoke: Difference between revisions
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| style="border-style: solid; border-width: 1px" | 1 | | style="border-style: solid; border-width: 1px" | 1 | ||
| style="border-style: solid; border-width: 1px" | 7% | | style="border-style: solid; border-width: 1px" | 7% Physical Damage | ||
| style="border-style: solid; border-width: 1px" | 8% | | style="border-style: solid; border-width: 1px" | 8% Physical Damage | ||
| style="border-style: solid; border-width: 1px" | 627% | | style="border-style: solid; border-width: 1px" | 627% Physical Damage | ||
| rowspan="5" style="border-style: solid; border-width: 1px" | <br> <br> <br> 100 MP<br> <br> <br> <br> | | rowspan="5" style="border-style: solid; border-width: 1px" | <br> <br> <br> 100 MP<br> <br> <br> <br> | ||
| rowspan="5" style="border-style: solid; border-width: 1px" | <br> <br> <br> 5 Seconds<br> <br> <br> <br> | | rowspan="5" style="border-style: solid; border-width: 1px" | <br> <br> <br> 5 Seconds<br> <br> <br> <br> | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | 2 | | style="border-style: solid; border-width: 1px" | 2 | ||
| style="border-style: solid; border-width: 1px" | 8% | | style="border-style: solid; border-width: 1px" | 8% Physical Damage | ||
| style="border-style: solid; border-width: 1px" | 10% | | style="border-style: solid; border-width: 1px" | 10% Physical Damage | ||
| style="border-style: solid; border-width: 1px" | 752% | | style="border-style: solid; border-width: 1px" | 752% Physical Damage | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | 3 | | style="border-style: solid; border-width: 1px" | 3 | ||
| style="border-style: solid; border-width: 1px" | 10% | | style="border-style: solid; border-width: 1px" | 10% Physical Damage | ||
| style="border-style: solid; border-width: 1px" | 12% | | style="border-style: solid; border-width: 1px" | 12% Physical Damage | ||
| style="border-style: solid; border-width: 1px" | 877% | | style="border-style: solid; border-width: 1px" | 877% Physical Damage | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | 4 | | style="border-style: solid; border-width: 1px" | 4 | ||
| style="border-style: solid; border-width: 1px" | 11% | | style="border-style: solid; border-width: 1px" | 11% Physical Damage | ||
| style="border-style: solid; border-width: 1px" | 13% | | style="border-style: solid; border-width: 1px" | 13% Physical Damage | ||
| style="border-style: solid; border-width: 1px" | 1002% | | style="border-style: solid; border-width: 1px" | 1002% Physical Damage | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | 5 (MAX) | | style="border-style: solid; border-width: 1px" | 5 (MAX) | ||
| style="border-style: solid; border-width: 1px" | 13% | | style="border-style: solid; border-width: 1px" | 13% Physical Damage | ||
| style="border-style: solid; border-width: 1px" | 16% | | style="border-style: solid; border-width: 1px" | 16% Physical Damage | ||
| style="border-style: solid; border-width: 1px" | 1190% | | style="border-style: solid; border-width: 1px" | 1190% Physical Damage | ||
|}<br> | |}<br> | ||
{{TRSkills}} | {{TRSkills}} |
Revision as of 15:45, 30 December 2011
[Special Active] Rena releases a trap that, once activated, deals physical damage to all enemies in its radius. Evoke can be activated by an arrow or an enemy touching it. |
Requirements
Trapping Ranger |
Skill Information
Skill Level | Initial hit | Explosion | MP Usage | Cool Down | |
---|---|---|---|---|---|
1 | 7% Physical Damage | 8% Physical Damage | 627% Physical Damage | 100 MP |
5 Seconds |
2 | 8% Physical Damage | 10% Physical Damage | 752% Physical Damage | ||
3 | 10% Physical Damage | 12% Physical Damage | 877% Physical Damage | ||
4 | 11% Physical Damage | 13% Physical Damage | 1002% Physical Damage | ||
5 (MAX) | 13% Physical Damage | 16% Physical Damage | 1190% Physical Damage |