Evoke: Difference between revisions

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|-
| style="border-style: solid; border-width: 1px" |  1   
| style="border-style: solid; border-width: 1px" |  1   
| style="border-style: solid; border-width: 1px" |  7%
| style="border-style: solid; border-width: 1px" |  7% Physical Damage
| style="border-style: solid; border-width: 1px" |  8%
| style="border-style: solid; border-width: 1px" |  8% Physical Damage
| style="border-style: solid; border-width: 1px" |  627%
| style="border-style: solid; border-width: 1px" |  627% Physical Damage
| rowspan="5"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 100 MP<br> <br> <br> <br>  
| rowspan="5"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 100 MP<br> <br> <br> <br>  
| rowspan="5"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 5 Seconds<br> <br> <br> <br>
| rowspan="5"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 5 Seconds<br> <br> <br> <br>
|-
|-
| style="border-style: solid; border-width: 1px" |  2  
| style="border-style: solid; border-width: 1px" |  2  
| style="border-style: solid; border-width: 1px" |  8%
| style="border-style: solid; border-width: 1px" |  8% Physical Damage
| style="border-style: solid; border-width: 1px" |  10%
| style="border-style: solid; border-width: 1px" |  10% Physical Damage
| style="border-style: solid; border-width: 1px" |  752%
| style="border-style: solid; border-width: 1px" |  752% Physical Damage
|-
|-
| style="border-style: solid; border-width: 1px" |  3  
| style="border-style: solid; border-width: 1px" |  3  
| style="border-style: solid; border-width: 1px" |  10%
| style="border-style: solid; border-width: 1px" |  10% Physical Damage
| style="border-style: solid; border-width: 1px" |  12%
| style="border-style: solid; border-width: 1px" |  12% Physical Damage
| style="border-style: solid; border-width: 1px" |  877%
| style="border-style: solid; border-width: 1px" |  877% Physical Damage
|-
|-
| style="border-style: solid; border-width: 1px" |  4  
| style="border-style: solid; border-width: 1px" |  4  
| style="border-style: solid; border-width: 1px" |  11%
| style="border-style: solid; border-width: 1px" |  11% Physical Damage
| style="border-style: solid; border-width: 1px" |  13%
| style="border-style: solid; border-width: 1px" |  13% Physical Damage
| style="border-style: solid; border-width: 1px" |  1002%
| style="border-style: solid; border-width: 1px" |  1002% Physical Damage
|-
|-
| style="border-style: solid; border-width: 1px" |  5 (MAX)  
| style="border-style: solid; border-width: 1px" |  5 (MAX)  
| style="border-style: solid; border-width: 1px" |  13%
| style="border-style: solid; border-width: 1px" |  13% Physical Damage
| style="border-style: solid; border-width: 1px" |  16%
| style="border-style: solid; border-width: 1px" |  16% Physical Damage
| style="border-style: solid; border-width: 1px" |  1190%
| style="border-style: solid; border-width: 1px" |  1190% Physical Damage
|}<br>
|}<br>


{{TRSkills}}
{{TRSkills}}

Revision as of 15:45, 30 December 2011


[Special Active] Rena releases a trap that, once activated, deals physical damage to all enemies in its radius. Evoke can be activated by an arrow or an enemy touching it.


Requirements

Class
Master
Skill Points Required
Trapping Ranger
Lv5
45SP


Skill Information

Skill Level Initial hit Explosion MP Usage Cool Down
1 7% Physical Damage 8% Physical Damage 627% Physical Damage


100 MP






5 Seconds



2 8% Physical Damage 10% Physical Damage 752% Physical Damage
3 10% Physical Damage 12% Physical Damage 877% Physical Damage
4 11% Physical Damage 13% Physical Damage 1002% Physical Damage
5 (MAX) 13% Physical Damage 16% Physical Damage 1190% Physical Damage


Template:TRSkills