Rush Twirl: Difference between revisions
From Elwiki
No edit summary |
Gameboy224 (talk | contribs) No edit summary |
||
Line 11: | Line 11: | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background: | |- style="background:{{ColorSelNA|CharLight|Add}}" | ||
! Class !! Master !! Level Required !! SP Cost per Level !! Alternative | ! Class !! Master !! Level Required !! SP Cost per Level !! Alternative | ||
|- | |- | ||
Line 20: | Line 20: | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background: | |- style="background:{{ColorSelNA|CharLight|Add}}" | ||
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="3" | Damage (Magical) !! rowspan="3" | MP Usage !! rowspan="2" colspan="2" | DP Usage !! rowspan="3" | Cooldown | ! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="3" | Damage (Magical) !! rowspan="3" | MP Usage !! rowspan="2" colspan="2" | DP Usage !! rowspan="3" | Cooldown | ||
|- style="background: | |- style="background:{{ColorSelNA|CharLight|Add}}" | ||
! rowspan="2" | Push<br>(Multi Hit) !! colspan="2" | Final hit | ! rowspan="2" | Push<br>(Multi Hit) !! colspan="2" | Final hit | ||
|- style="background: | |- style="background:{{ColorSelNA|CharLight|Add}}" | ||
! Normal !! DP Mode (Multi Hit) !! Normal !! In DP mode | ! Normal !! DP Mode (Multi Hit) !! Normal !! In DP mode | ||
|- | |- |
Revision as of 23:31, 6 December 2014
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Lunatic Psyker | Lv. 20 | 50 | 4 | Psionic Beat |
Skill Information
Skill Level | Level Required | Damage (Magical) | MP Usage | DP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|
Push (Multi Hit) |
Final hit | |||||||
Normal | DP Mode (Multi Hit) | Normal | In DP mode | |||||
1 | 50 | 26% | 236% | 60% | 10 MP | 20 DP | 0 DP | 7 Seconds |
2 | 27% | 247% | 63% | |||||
3 | 53 | 28% | 257% | 65% | ||||
4 | 57 | 30% | 268% | 68% | ||||
5 | 61 | 31% | 278% | 71% | ||||
6 | 65 | 32% | 289% | 74% | ||||
7 | 69 | 33% | 300% | 76% | ||||
8 | 73 | 34% | 310% | 79% |
Tips and Details
- Activating Twirl Rush in DP mode will change the final hit to a multi-hit.
- Be cautious to not activate Twirl Rush in front of an attacking target as this skill has no super armor or invincible frames.
Updates
- 01/23/2014 KR
- In normal mode, end delay decreased.
Trivia
- Basically an active version of Quicksilver Accel.
- In NA, this move's name has been reversed as Rush Twirl.