Hellfire Gatling: Difference between revisions
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! Normal !! Overheat +10% !! Normal !! Overheat | ! Normal !! Overheat +10% !! Normal !! Overheat | ||
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| align="left" | 1 || rowspan=2 | 40 || 106% || 56% || rowspan= | | align="left" | 1 || rowspan=2 | 40 || 106% || 56% || rowspan=17 | 40 || rowspan=17 | +30 || rowspan=17 | 250 MP || rowspan=17 | 21 Seconds | ||
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| align="left" | 2 || 109% || 58% | | align="left" | 2 || 109% || 58% | ||
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| align="left" | 13 || 71 || 147% || 78% | | align="left" | 13 || 71 || 147% || 78% | ||
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| align="left" | 14 || 74 || 151% || 80% | |||
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| align="left" | 15 || 77 || 154% || 81% | |||
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| align="left" | 16 || 80 || 158% || 83% | |||
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| align="left" | 17 || 83 || 161% || 85% | |||
|} | |} | ||
<br> | <br> |
Revision as of 07:15, 27 November 2014
[Special Active] Raven aims forward with his Nasod arm and rapidly shoots 40 fireballs, dealing heavy cumulative damage. Overheating allows Raven to shoot 30 more shots. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Weapon Taker | Lv. 20 | 40 | 3 | Giga Prominence |
Skill Information
Skill Level | Level Required | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Normal | Overheat +10% | Normal | Overheat | ||||
1 | 40 | 106% | 56% | 40 | +30 | 250 MP | 21 Seconds |
2 | 109% | 58% | |||||
3 | 41 | 113% | 60% | ||||
4 | 44 | 116% | 61% | ||||
5 | 47 | 120% | 63% | ||||
6 | 50 | 123% | 65% | ||||
7 | 53 | 127% | 67% | ||||
8 | 56 | 130% | 69% | ||||
9 | 59 | 134% | 71% | ||||
10 | 62 | 137% | 72% | ||||
11 | 65 | 140% | 74% | ||||
12 | 68 | 144% | 76% | ||||
13 | 71 | 147% | 78% | ||||
14 | 74 | 151% | 80% | ||||
15 | 77 | 154% | 81% | ||||
16 | 80 | 158% | 83% | ||||
17 | 83 | 161% | 85% |
Skill Note
Name: Over Charge / (오버 차지)
Description: Fireballs are black colored and inflict burn for 10 seconds.
Tips and Details
- Best used when a foe is pressed against the wall to ensure maximum hits.
- Foe can not mana break this skill if hit at point blank range since the shots are too fast.
- When overheating, it is advised to have more then 75% HP since 20% of the damage from each overheated shot will be burned from your HP.
- Builds incredible awakening charge, but is not recommended for dealing damage.
- At level 13 deals roughly about 6,160% damage with Overheat
Updates
- 1/19/2012 KR
- Changed the shots to spray out randomly.
- 3/29/2012 KR
- Increased push distance per hit.
- Decreased damage and MP cost.
- 11/7/2013 KR
- Overheat shots pierce once.
Trivia
- Very similar to Seven Burst, except ten times as many the fireballs and it lacks the bigger, final shot.
- This is compensated by the 30 extra shots in Overheat.