Scare Chase: Difference between revisions

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== Skill Information ==
== Skill Information ==
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage !! rowspan="2" | Explosion<br>Radius !! rowspan="2" | Homing<br>Duration !! rowspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#99CCFF"
! Shell<br>(Physical) !! Explosion<br>(Magical)
|-
| align="left" | 1 || rowspan="3" | 5 || 397% || 1332% || rowspan="21" | 400 Units || rowspan="21" | 7 Seconds || rowspan="21" | 1 || rowspan="21" | 150 MP || rowspan="21" | 8 Seconds
|-
| align="left" | 2 || 406% || 1362%
|-
| align="left" | 3 || 415% || 1392%
|-
| align="left" | 4 || 6 || 424% || 1422%
|-
| align="left" | 5 || 8 || 433% || 1452%
|-
| align="left" | 6 || 10 || 442% || 1492%
|-
| align="left" | 7 || 12 || 451% || 1512%
|-
| align="left" | 8 || 14 || 460% || 1542%
|-
| align="left" | 9 || 16 || 468% || 1572%
|-
| align="left" | 10 || 18 || 477% || 1602%
|-
| align="left" | 11 || 20 || 486% || 1632%
|-
| align="left" | 12 || 22 || 495% || 1662%
|-
| align="left" | 13 || 24 || 504% || 1692%
|-
| align="left" | 14 || 26 || 513% || 1722%
|-
| align="left" | 15 || 28 || 522% || 1752%
|-
| align="left" | 16 || 30 || 531% || 1782%
|-
| align="left" | 17 || 32 || 540% || 1812%
|-
| align="left" | 18 || 34 || 549% || 1841%
|-
| align="left" | 19 || 36 || 558% || 1871%
|-
| align="left" | 20 (M) || 38 || 567% || 1901%
|-
| align="left" | 21 || -* || 576% || 1931%
|}
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.
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| align="left" | 21 || -* || 610% || 2046%
| align="left" | 21 || -* || 610% || 2046%
|}
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Revision as of 12:55, 27 September 2014

[Special Active] Chung slams his Destroyer down and reloads one cannonball before firing a missile that seeks the nearest target and explodes on impact.


Requirements

Class Master Level Required SP Cost per Level Alternative
Guardian Lv. 20 5 2 Brutal Swing


Skill Information

Skill Level Level Required Damage Explosion
Radius
Homing
Duration
Ammo Usage MP Usage Cooldown
Shell
(Physical)
Explosion
(Magical)
1 5 421% 1411% 400 Units 7 Seconds 1 150 MP 8 Seconds
2 430% 1443%
3 440% 1474%
4 6 449% 1506%
5 8 459% 1538%
6 10 468% 1570%
7 12 478% 1601%
8 14 487% 1633%
9 16 497% 1665%
10 18 506% 1697%
11 20 516% 1728%
12 22 525% 1760%
13 24 535% 1792%
14 26 544% 1824%
15 28 544% 1855%
16 30 563% 1887%
17 32 573% 1919%
18 34 582% 1951%
19 36 592% 1982%
20 (M) 38 601% 2014%
21 -* 610% 2046%


Skill Note

The Red Knights once used this to blow up monsters in the same area... - Penensio

Name: Wide Explosion (광폭발)

Description: Increases the explosion radius by 50% (400 to 600 range).

Tips and Details

  • If used at melee range, the cannon slam deals approximately 120% physical damage and knocks foes back about 200 range before firing the missile.
    • Those targets are most likely going to be hit by the missile.
  • The explosion range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron Scraps' radius.
  • Scare Chase homes in on the closest target including barricades and boxes.
  • Scare Chase's skill freeze has a high duration and range; even foes far from Chung will be unable to move until after the missile hits.
  • Scare Chase can be avoided if you awaken or use a special active at a far distance during the exact moment the missile was fired.


Updates

  • 11/07/2013 KR
    • Shell attack damage greatly increased.
  • 07/10/2014 KR
    • Damage increased.