Dynamo Configuration - Pylon: Difference between revisions

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| [[File:AddSkill18.png]]
| [[File:AddSkill18.png]]
| '''[Active]''' Add creates a stationary electric orb that deals damage to targets. He is able to plant multiple orbs, with an electric current connecting any orbs that are in the area simultaneously, shocking all targets in their path while providing MP recovery and evasion for himself and allies.
| '''[Active]''' Create a pylon that has beneficial effects to nearby allies. If there are any other pylons within a range of 1000, they will be connected with an electric beam. Targets that touch this beam will take small amounts of damage.
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|<font color="4488FF">'''Continuous Casting'''</font>
*Up to 3 pylons can be placed within a short timespan
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|<font color="4488FF">'''Overlimit'''</font>
*During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP.  
*Overlimit can only be aquired by Time Tracer
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|- style="background:#9F81F7;"
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! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Buff to Allies !! colspan="2" | Damage to targets<br> (Magical) !! rowspan="2" | Hit Frequency (Electrical Path) !! rowspan="2" | Duration !! rowspan="2" | MP Usage || rowspan="2" | Cooldown
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Buff to Allies !! colspan="2" | Damage (Magical) !! rowspan="2" | Hit Frequency (Electrical Path) !! rowspan="2" | Duration !! rowspan="2" | MP Usage || rowspan="2" | Cooldown
|- style="background:#9F81F7;"
|- style="background:#9F81F7;"
! MP Recovery Increase !! Dodge Increase !! Initial Summon !! Electrical Path (Multi hit)
! MP Recovery Increase !! Dodge Increase !! Initial Summon !! Electrical Path
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| align="left" | 1 || rowspan="2" | 40 || 4% || 5% || 128% || 57% || rowspan="13" | 3 hits per second || rowspan="13" | 20 Seconds || rowspan="13" | 12 MP<br>per Orb || rowspan="13" | 15 Seconds
| align="left" | 1 || rowspan="2" | 40 || 4% || 5% || 128% || 57% || rowspan="13" | 3 hits per second || rowspan="13" | 20 Seconds || rowspan="13" | 12 MP<br>per Orb || rowspan="13" | 15 Seconds

Revision as of 19:10, 19 September 2014

File:AddSkill18.png [Active] Create a pylon that has beneficial effects to nearby allies. If there are any other pylons within a range of 1000, they will be connected with an electric beam. Targets that touch this beam will take small amounts of damage.
Continuous Casting
  • Up to 3 pylons can be placed within a short timespan
Overlimit
  • During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP.
  • Overlimit can only be aquired by Time Tracer


Requirements

Class Master Level Required SP Cost Per Level
Psychic Tracer Lv. 20 40 3
Arc Tracer
Time Tracer


Skill Infomation

Skill Level Level Required Buff to Allies Damage (Magical) Hit Frequency (Electrical Path) Duration MP Usage Cooldown
MP Recovery Increase Dodge Increase Initial Summon Electrical Path
1 40 4% 5% 128% 57% 3 hits per second 20 Seconds 12 MP
per Orb
15 Seconds
2 4.4% 5.5% 132% 59%
3 41 4.8% 6% 136% 61%
4 44 5.2% 6.5% 140% 63%
5 47 5.6% 7% 145% 64%
6 50 6% 7.5% 149% 66%
7 53 6.4% 8% 153% 68%
8 56 6.8% 8.5% 157% 70%
9 59 7.2% 9% 161% 72%
10 62 7.6% 9.5% 165% 74%
11 65 8% 10% 170% 76%
12 68 8.4% 10.5% 174% 77%
13 71 8.8% 11% 178% 79%


Tips and Details

  • Dynamo Configuration - Pylon can also be activated in mid-air.
    • Highly recommended to use this active in mid-air since orbs cannot be placed on top of each other.
  • For 5 seconds after making first orb, a maximum of 3 orbs can be made before the cooldown starts.
  • This move should be used cautiously against other players or monsters with MP bars, because the large number of hits with no hitstun can quickly charge their MP bars, allowing for powerful counterattacks.


Trivia

  • In NA, this move's name is extended to Dynamo Configuration - Pylons.


Updates

  • 12/26/2013 KR
    • Fixed so electric beams don’t consume or give DP.
    • Duration increased from 10>20 seconds.
    • Changed so it doesn’t do stacked damage.
    • Electric beam damage slightly decreased.
  • 01/16/2014 KR
    • Change the cooldown to 15 seconds.
    • For 5 seconds after making first orb, a maximum of 3 orbs can be made before cooldown.
    • Counter usage changed to 12 MP per orb usage.


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