Dynamo Configuration - Pylon: Difference between revisions
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| '''[Active]''' | | '''[Active]''' Create a pylon that has beneficial effects to nearby allies. If there are any other pylons within a range of 1000, they will be connected with an electric beam. Targets that touch this beam will take small amounts of damage. | ||
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|<font color="4488FF">'''Continuous Casting'''</font> | |||
*Up to 3 pylons can be placed within a short timespan | |||
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|<font color="4488FF">'''Overlimit'''</font> | |||
*During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP. | |||
*Overlimit can only be aquired by Time Tracer | |||
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|- style="background:#9F81F7;" | |- style="background:#9F81F7;" | ||
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Buff to Allies !! colspan="2" | Damage | ! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Buff to Allies !! colspan="2" | Damage (Magical) !! rowspan="2" | Hit Frequency (Electrical Path) !! rowspan="2" | Duration !! rowspan="2" | MP Usage || rowspan="2" | Cooldown | ||
|- style="background:#9F81F7;" | |- style="background:#9F81F7;" | ||
! MP Recovery Increase !! Dodge Increase !! Initial Summon !! Electrical Path | ! MP Recovery Increase !! Dodge Increase !! Initial Summon !! Electrical Path | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 40 || 4% || 5% || 128% || 57% || rowspan="13" | 3 hits per second || rowspan="13" | 20 Seconds || rowspan="13" | 12 MP<br>per Orb || rowspan="13" | 15 Seconds | | align="left" | 1 || rowspan="2" | 40 || 4% || 5% || 128% || 57% || rowspan="13" | 3 hits per second || rowspan="13" | 20 Seconds || rowspan="13" | 12 MP<br>per Orb || rowspan="13" | 15 Seconds |
Revision as of 19:10, 19 September 2014
File:AddSkill18.png | [Active] Create a pylon that has beneficial effects to nearby allies. If there are any other pylons within a range of 1000, they will be connected with an electric beam. Targets that touch this beam will take small amounts of damage. |
Continuous Casting
| |
Overlimit
|
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Psychic Tracer | Lv. 20 | 40 | 3 |
Arc Tracer | |||
Time Tracer |
Skill Infomation
Skill Level | Level Required | Buff to Allies | Damage (Magical) | Hit Frequency (Electrical Path) | Duration | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|---|---|
MP Recovery Increase | Dodge Increase | Initial Summon | Electrical Path | ||||||
1 | 40 | 4% | 5% | 128% | 57% | 3 hits per second | 20 Seconds | 12 MP per Orb |
15 Seconds |
2 | 4.4% | 5.5% | 132% | 59% | |||||
3 | 41 | 4.8% | 6% | 136% | 61% | ||||
4 | 44 | 5.2% | 6.5% | 140% | 63% | ||||
5 | 47 | 5.6% | 7% | 145% | 64% | ||||
6 | 50 | 6% | 7.5% | 149% | 66% | ||||
7 | 53 | 6.4% | 8% | 153% | 68% | ||||
8 | 56 | 6.8% | 8.5% | 157% | 70% | ||||
9 | 59 | 7.2% | 9% | 161% | 72% | ||||
10 | 62 | 7.6% | 9.5% | 165% | 74% | ||||
11 | 65 | 8% | 10% | 170% | 76% | ||||
12 | 68 | 8.4% | 10.5% | 174% | 77% | ||||
13 | 71 | 8.8% | 11% | 178% | 79% |
Tips and Details
- Dynamo Configuration - Pylon can also be activated in mid-air.
- Highly recommended to use this active in mid-air since orbs cannot be placed on top of each other.
- For 5 seconds after making first orb, a maximum of 3 orbs can be made before the cooldown starts.
- This move should be used cautiously against other players or monsters with MP bars, because the large number of hits with no hitstun can quickly charge their MP bars, allowing for powerful counterattacks.
Trivia
- In NA, this move's name is extended to Dynamo Configuration - Pylons.
Updates
- 12/26/2013 KR
- Fixed so electric beams don’t consume or give DP.
- Duration increased from 10>20 seconds.
- Changed so it doesn’t do stacked damage.
- Electric beam damage slightly decreased.
- 01/16/2014 KR
- Change the cooldown to 15 seconds.
- For 5 seconds after making first orb, a maximum of 3 orbs can be made before cooldown.
- Counter usage changed to 12 MP per orb usage.