Modified Warhead: Difference between revisions

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m (Skill table adjusted, Updates added.)
(NA Chung balance, Updates added.)
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== Skill Information  ==
== Skill Information  ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! Skill Level !! Required Level !! Attack Increase !! Knockdown<br>Reduction !! MP gain per shot<br>(Siege/Mobile Shelling)
! Skill Level !! Required Level !! Damage Increase !! Knockdown<br>Reduction !! MP gain per shot<br>(Siege/Mobile Shelling)
|-
| align="left" | 1 || rowspan="2" | 25 || rowspan="2" | 5% || 2 || 1
|-
| align="left" | 2 || 2.3 || 1.1
|-
| align="left" | 3 || 26 || rowspan="2" | 6% || 2.6 || 1.2
|-
| align="left" | 4 || 29 || 2.8 || 1.3
|-
| align="left" | 5 || 32 || rowspan="2" | 7% || 3.1 || 1.4
|-
| align="left" | 6 || 35 || 3.4 || 1.5
|-
| align="left" | 7 || 38 || rowspan="2" | 8% || 3.7 || 1.6
|-
| align="left" | 8 || 41 || 3.9 || 1.7
|-
| align="left" | 9 || 44 || rowspan="2" | 9% || 4.2 || 1.8
|-
| align="left" | 10 || 47 || 4.5 || 1.9
|-
| align="left" | 11 || 50 || rowspan="2" | 10% || 4.8 || 2
|-
| align="left" | 12 || 53 || 5 || 2.1
|-
| align="left" | 13 || 56 || rowspan="2" | 11% || 5.3 || 2.2
|-
| align="left" | 14 || 59 || 5.6 || 2.3
|-
| align="left" | 15 || 62 || rowspan="2" | 12% || 5.9 || 2.4
|-
| align="left" | 16 || 65 || 6.1 || 2.5
|-
| align="left" | 17 || 68 || rowspan="2" | 13% || 6.4 || 2.6
|-
| align="left" | 18 || 71 || 6.7 || 2.7
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
! Skill Level !! Required Level !! Attack Increase !! Knockdown<br>Reduction !! MP gain per shot<br>(Siege/Mobile Shelling)
|-
|-
| align="left" | 1 || rowspan="2" | 25 ||  7% || 2 || 1  
| align="left" | 1 || rowspan="2" | 25 ||  7% || 2 || 1  
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| align="left" | 18 || 71 || 16% || 6.7 || 2.7
| align="left" | 18 || 71 || 16% || 6.7 || 2.7
|}
|}
</tabber>
<br>
<br>


==Tips and Details==
==Tips and Details==
*The attack increase only applies to commands, special actives that use cannonballs, [[Siege Shelling]], and [[Mobile Armored Mode|Mobile Shelling]]. Actives like [[Impact Detonation]] are unaffected.
*The damage increase affects commands, actives, special actives that require cannonballs to do damage or be used. This includes [[Siege Shelling]] and [[Mobile Armored Mode|Mobile Shelling]]. Actives like [[Impact Detonation]] were once excluded.
*Unlike other knockdown reduction passives that decrease the knockdown given by attacks, '''Modified Warhead''' causes the attacks it affects to lower the foe's knockdown value.
*Unlike other knockdown reduction passives that decrease the knockdown given by attacks, '''Modified Warhead''' causes the attacks it affects to lower the foe's knockdown value.
<br>
<br>
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*07/10/2014 KR
*07/10/2014 KR
**Attack bonus slightly increased.
**Attack bonus slightly increased.
**Affects active skills.
<br>
<br>



Revision as of 01:31, 19 September 2014

[Passive] Chung modifies his cannonballs' warheads for higher destructive power, reduced knockdown, and MP gain from Siege Shelling and Mobile Shelling.


Requirements

Class Master Level Required SP Cost Per Level
Shelling Guardian Lv. 20 25 3


Skill Information

Skill Level Required Level Damage Increase Knockdown
Reduction
MP gain per shot
(Siege/Mobile Shelling)
1 25 7% 2 1
2 8% 2.3 1.1
3 26 2.6 1.2
4 29 9% 2.8 1.3
5 32 3.1 1.4
6 35 10% 3.4 1.5
7 38 3.7 1.6
8 41 11% 3.9 1.7
9 44 4.2 1.8
10 47 12% 4.5 1.9
11 50 4.8 2
12 53 13% 5 2.1
13 56 5.3 2.2
14 59 14% 5.6 2.3
15 62 5.9 2.4
16 65 15% 6.1 2.5
17 68 6.4 2.6
18 71 16% 6.7 2.7


Tips and Details

  • The damage increase affects commands, actives, special actives that require cannonballs to do damage or be used. This includes Siege Shelling and Mobile Shelling. Actives like Impact Detonation were once excluded.
  • Unlike other knockdown reduction passives that decrease the knockdown given by attacks, Modified Warhead causes the attacks it affects to lower the foe's knockdown value.


Trivia

  • In NA, this passive is renamed to Modified Warhead.


Updates