Dread Chase: Difference between revisions
From Elwiki
(Level 8, 9, Tips and Details added.) |
(NA Chung balance, Trivia added.) |
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| [[Image:DreadChase.png]]<br> | | [[Image:DreadChase.png]]<br> | ||
| '''[Special Active]''' Chung fires a set of | | '''[Special Active]''' Chung fires a set of missiles at his targets. | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="6" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="6" border="1" style="border-collapse: collapse; text-align: center" | ||
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| align="left" | 9 || 82 || 96% || 38.4% || 992% || 396.8% | | align="left" | 9 || 82 || 96% || 38.4% || 992% || 396.8% | ||
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== [[Skill Note]] == | == [[Skill Note]] == | ||
<div style="float: right;">{{#ev:youtube|hI7qedfuVMc|300}}</div> | <div style="float: right;">{{#ev:youtube|hI7qedfuVMc|300}}</div> | ||
'''Name:''' Tri-Guided Missiles | '''Name:''' Tri-Guided Missiles / 3단 분열 유도탄 | ||
'''Description:''' After shooting, each missile will split into 3 mini missiles with 40% the power of a normal missile. Effectively makes the skill 20% stronger. | '''Description:''' After shooting, each missile will split into 3 mini missiles with 40% the power of a normal missile. Effectively makes the skill 20% stronger. | ||
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*Requires at least 3 cannonballs to be activated. | *Requires at least 3 cannonballs to be activated. | ||
**Fires a minimum of 3 missiles and a maximum of 5. | **Fires a minimum of 3 missiles and a maximum of 5. | ||
* | *Prioritizes using red cannonballs over blue ones. Missiles fired with red cannonballs have a red appearance and are 5% stronger. | ||
*When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split. | *When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split. | ||
**The missiles have their normal power before splitting. | **The missiles have their normal power before splitting. | ||
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*This skill is heavily affected by action speed. | *This skill is heavily affected by action speed. | ||
*Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones. | *Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones. | ||
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target. | *A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target. | ||
**This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions. | **This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions. | ||
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== Trivia == | == Trivia == | ||
*Can be thought of as a fusion of [[Chung]]'s [[Scare Chase]] and [[Sniping Ranger]]'s [[Guide Arrow]]. | *Can be thought of as a fusion of [[Chung]]'s [[Scare Chase]] and [[Sniping Ranger]]'s [[Guide Arrow]]. | ||
* | *Like Scare Chase, this skill seeks the nearest target including obstacles and boxes like Scare Chase. This is dangerous in the lobby of [[Henir's Time and Space]] because the exit door is considered an obstacle. | ||
*Missiles are often wasted on targets already defeated when the party host has significant [http://en.wikipedia.org/wiki/Latency_%28engineering%29 latency]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server. | |||
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]]. | |||
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Revision as of 00:48, 18 September 2014
[Special Active] Chung fires a set of missiles at his targets. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Tactical Trooper | Lv. 20 | 55 | 5 | Artillery Strike - Missile Shower |
Skill Information
Skill Level | Level Required | Shell (Physical) | Explosion (Magical) | Max Missiles | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|---|
Normal | Noted | Normal | Noted | Normal | Noted | ||||
1 | 55 | 60% | 24% | 620% | 248% | 3 ~ 5 | 9 ~ 15 | 200 MP | 13 Seconds |
2 | 65% | 26% | 667% | 266.8% | |||||
3 | 58 | 69% | 27.6% | 713% | 285.2% | ||||
4 | 62 | 74% | 29.6% | 760% | 304% | ||||
5 | 66 | 78% | 31.2% | 806% | 322.4% | ||||
6 | 70 | 83% | 33.2% | 853% | 341.2% | ||||
7 | 74 | 87% | 34.8% | 899% | 359.6% | ||||
8 | 78 | 92% | 36.8% | 946% | 378.4% | ||||
9 | 82 | 96% | 38.4% | 992% | 396.8% |
Skill Note
Name: Tri-Guided Missiles / 3단 분열 유도탄
Description: After shooting, each missile will split into 3 mini missiles with 40% the power of a normal missile. Effectively makes the skill 20% stronger.
Tips and Details
- Requires at least 3 cannonballs to be activated.
- Fires a minimum of 3 missiles and a maximum of 5.
- Prioritizes using red cannonballs over blue ones. Missiles fired with red cannonballs have a red appearance and are 5% stronger.
- When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split.
- The missiles have their normal power before splitting.
- Strangely, Modified Warhead's attack increase will not apply to the physical damage if the missiles split. This is probably a glitch.
- The 5% attack increase from using red cannonballs will not apply either.
- This skill is heavily affected by action speed.
- Unlike Shooting Guardian's Shooting Star, each missile seeks the nearest target instead of random ones.
- A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using Dread Chase further away; by the time the first missile hits, the last missile is already seeking a target.
- This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions.
Trivia
- Can be thought of as a fusion of Chung's Scare Chase and Sniping Ranger's Guide Arrow.
- Like Scare Chase, this skill seeks the nearest target including obstacles and boxes like Scare Chase. This is dangerous in the lobby of Henir's Time and Space because the exit door is considered an obstacle.
- Missiles are often wasted on targets already defeated when the party host has significant latency. This means it takes longer for the damage dealt by Dread Chase to be sent to the server.
- Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after Evolution 2.
Updates
- 11/07/2013 KR
- Damage increased.
- 07/10/2014 KR
- Damage increased.
- Can use red cannonballs to increase damage.
- NA
Template:TTSkills |-| KR= Template:TTSkillsKR