Impact Detonation: Difference between revisions

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(NA Chung balance)
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== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage (Magical) !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:#99CCFF;"
! Initial Shots !! Final Shot
|-
| align="left" | 1 || rowspan="3" | 15 || 228% || 456% || rowspan="20" | 1 ~ 6 || rowspan="20" | 80 MP || rowspan="20" | 7 seconds
|-
| align="left" | 2 || 233% || 466%
|-
| align="left" | 3 || 238% || 477%
|-
| align="left" | 4 || 16 || 243% || 487%
|-
| align="left" | 5 || 18 || 249% || 497%
|-
| align="left" | 6 || 20 || 254% || 507%
|-
| align="left" | 7 || 22 || 259% || 518%
|-
| align="left" | 8 || 24 || 264% || 528%
|-
| align="left" | 9 || 26 || 269% || 538%
|-
| align="left" | 10 || 28 || 274% || 548%
|-
| align="left" | 11 || 30 || 279% || 559%
|-
| align="left" | 12 || 32 || 284% || 569%
|-
| align="left" | 13 || 34 || 290% || 579%
|-
| align="left" | 14 || 36 || 295% || 589%
|-
| align="left" | 15 || 38 || 300% || 600%
|-
| align="left" | 16 || 40 || 305% || 610%
|-
| align="left" | 17 || 42 || 310% || 620%
|-
| align="left" | 18 || 44 || 315% || 630%
|-
| align="left" | 19 || 46 || 320% || 641%
|-
| align="left" | 20 || 48 || 325% || 651%
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
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! Shots 1-2 !! Shots 3-5 !! Final Shot
! Shots 1-2 !! Shots 3-5 !! Final Shot
|-
|-
| align="left" | 1 || rowspan="3" | 15 || 511% || 255% || 639% || rowspan="20" | 3-6 || rowspan="20" | 80 MP || rowspan="20" | 7 seconds
| align="left" | 1 || rowspan=3 | 15 || 511% || 255% || 639% || rowspan=21 | 3-6 || rowspan=21 | 80 MP || rowspan=21 | 7 Seconds
|-
|-
| align="left" | 2 || - || - || -
| align="left" | 2 || 522% || 261% || 653%
|-
|-
| align="left" | 3 || - || - || -
| align="left" | 3 || 534% || 266% || 667%
|-
|-
| align="left" | 4 || 16 || - || - || -
| align="left" | 4 || 16 || 545% || 272% || 682%
|-
|-
| align="left" | 5 || 18 || - || - || -
| align="left" | 5 || 18 || 557% || 278% || 696%
|-
|-
| align="left" | 6 || 20 || - || - || -
| align="left" | 6 || 20 || 568% || 284% || 711%
|-
|-
| align="left" | 7 || 22 || - || - || -
| align="left" | 7 || 22 || 580% || 289% || 725%
|-
|-
| align="left" | 8 || 24 || - || - || -
| align="left" | 8 || 24 || 591% || 295% || 739%
|-
|-
| align="left" | 9 || 26 || - || - || -
| align="left" | 9 || 26 || 603% || 301% || 754%
|-
|-
| align="left" | 10 || 28 || - || - || -
| align="left" | 10 || 28 || 614% || 307% || 768%
|-
|-
| align="left" | 11 || 30 || - || - || -
| align="left" | 11 || 30 || 626% || 312% || 782%
|-
|-
| align="left" | 12 || 32 || - || - || -
| align="left" | 12 || 32 || 637% || 318% || 797%
|-
|-
| align="left" | 13 || 34 || - || - || -
| align="left" | 13 || 34 || 649% || 324% || 811%
|-
|-
| align="left" | 14 || 36 || - || - || -
| align="left" | 14 || 36 || 660% || 330% || 826%
|-
|-
| align="left" | 15 || 38 || - || - || -
| align="left" | 15 || 38 || 672% || 335% || 840%
|-
|-
| align="left" | 16 || 40 || - || - || -
| align="left" | 16 || 40 || 683% || 341% || 864%
|-
|-
| align="left" | 17 || 42 || - || - || -
| align="left" | 17 || 42 || 695% || 347% || 869%
|-
|-
| align="left" | 18 || 44 || - || - || -
| align="left" | 18 || 44 || 706% || 353% || 883%
|-
|-
| align="left" | 19 || 46 || 718% || 358% || 897%
| align="left" | 19 || 46 || 718% || 358% || 897%
|-
|-
| align="left" | 20 || 48 || 729% || 364% || 912%
| align="left" | 20 (M) || 48 || 729% || 364% || 912%
|-
| align="left" | -* || 48 || 741% || 370% || 926%
|}
|}
</tabber>
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.
<br>
<br>


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== Tips and Details ==
== Tips and Details ==
*''After the 07/10/2014 KR update:'' With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. [[Lunatic Blow]] and [[Detonation]] share this characteristic.
*With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. [[Lunatic Blow]] and [[Detonation]] share this characteristic.
*Targets right in front of Chung take unlisted physical damage if they make contact with the cannon before he fires.
*Targets right in front of Chung take unlisted physical damage if they make contact with the cannon before he fires.
<br>
<br>

Revision as of 20:16, 17 September 2014

[Active] Chung aims forward and fires a barrage of shots. Upon impact the shots will detonate, damaging any nearby targets.


Requirements

Class Master Level Required SP Cost per Level Alternative
Guardian Lv. 20 15 2 Detonation


Skill Information

Skill Level Required Level Damage (Magical) Ammo Usage MP Usage Cooldown
Shots 1-2 Shots 3-5 Final Shot
1 15 511% 255% 639% 3-6 80 MP 7 Seconds
2 522% 261% 653%
3 534% 266% 667%
4 16 545% 272% 682%
5 18 557% 278% 696%
6 20 568% 284% 711%
7 22 580% 289% 725%
8 24 591% 295% 739%
9 26 603% 301% 754%
10 28 614% 307% 768%
11 30 626% 312% 782%
12 32 637% 318% 797%
13 34 649% 324% 811%
14 36 660% 330% 826%
15 38 672% 335% 840%
16 40 683% 341% 864%
17 42 695% 347% 869%
18 44 706% 353% 883%
19 46 718% 358% 897%
20 (M) 48 729% 364% 912%
-* 48 741% 370% 926%

*Please note that you can only achieve these levels through equipments, accessories and titles.

Skill Note

Name: Armor-Piercing / 철갑탄 (KR)

Description: Rockets pierce the target instead of exploding on contact. Changed to physical damage.

  • Initial shots pierce twice. Final shot pierces thrice.









Tips and Details

  • With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. Lunatic Blow and Detonation share this characteristic.
  • Targets right in front of Chung take unlisted physical damage if they make contact with the cannon before he fires.


Trivia

  • The 07/04/2013 KR update was never applied in NA, so it uses 1-6 cannonballs and does not have to be held.
  • With the skill note, Impact Detonation can proc the Glitter Alchemist 2-set effect despite being unable to before. It is unknown if this is a general change or if the skill note is required.


Updates

  • 07/04/2013 KR
    • Changed so it only fires when key is being held.
    • Fires a minimum of 3 shots.
  • 07/10/2014 KR
    • Cannonball usage changed.
    • Damage increased.