Detonation: Difference between revisions

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(NA Chung balance)
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== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Dash<br>(Physical) !! colspan="2" | Shots (Magical) !! colspan="3" | Max Hits !! rowspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#99CCFF;"
! Initial !! Final !! Dash !! Initial !! Final
|-
| align="left" | 1 || rowspan="3" | 15 || 100% || 269% || 538% || rowspan="21" | 1 || rowspan="21" | 0-5 || rowspan="21" | 1 || rowspan="21" | 1-6 || rowspan="21" | 100 MP || rowspan="21" | 7 Seconds
|-
| align="left" | 2 || 102% || 275% || 550%
|-
| align="left" | 3 || 105% || 281% || 562%
|-
| align="left" | 4 || 16 || 107% || 287% || 574%
|-
| align="left" | 5 || 18 || 109% || 293% || 586%
|-
| align="left" | 6 || 20 || 111% || 299% || 599%
|-
| align="left" | 7 || 22 || 114% || 305% || 611%
|-
| align="left" | 8 || 24 || 116% || 311% || 623%
|-
| align="left" | 9 || 26 || 118% || 317% || 635%
|-
| align="left" | 10 || 28 || 120% || 323% || 647%
|-
| align="left" | 11 || 30 || 123% || 330% || 659%
|-
| align="left" | 12 || 32 || 125% || 336% || 671%
|-
| align="left" | 13 || 34 || 127% || 342% || 683%
|-2
| align="left" | 14 || 36 || 129% || 348% || 695%
|-
| align="left" | 15 || 38 || 132% || 354% || 707%
|-
| align="left" | 16 || 40 || 134% || 360% || 720%
|-
| align="left" | 17 || 42 || 136% || 366% || 732%
|-
| align="left" | 18 || 44 || 138% || 372% || 744%
|-
| align="left" | 19 || 46 || 141% || 378% || 756%
|-
| align="left" | 20 (M) || 48 || 143% || 384% || 768%
|-
| align="left" | 21 || -* || 145% || 390% || 780%
|}
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
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! 1 to 2 !! 3 to 5 !! Final !! Dash !! 1 to 2 !! 3 to 5 !! Final
! 1 to 2 !! 3 to 5 !! Final !! Dash !! 1 to 2 !! 3 to 5 !! Final
|-
|-
| align="left" | 1 || rowspan="3" | 15 || - || - || - || - || rowspan="21" | 1 || rowspan="21" | 2 || rowspan="21" | 0-3 ||rowspan="21" | 1 || rowspan="21" | 3-6 || rowspan="21" | 100 MP || rowspan="21" | 7 Seconds
| align=left | 1 || rowspan="3" | 15 || 100% || 466% || 235% || 583% || rowspan="21" | 1 || rowspan="21" | 2 || rowspan="21" | 0-3 ||rowspan="21" | 1 || rowspan="21" | 3-6 || rowspan="21" | 100 MP || rowspan="21" | 7 Seconds
|-
|-
| align="left" | 2 || - || - || - || -
| align=left | 2 || 102% || 476% || 240% || 596%
|-
|-
| align="left" | 3 || - || - || - || -
| align=left | 3 || 105% || 487% || 246% || 609%
|-
|-
| align="left" | 4 || 16 || - || - || - || -
| align=left | 4 || 16 || 107% || 497% || 251% || 622%
|-
|-
| align="left" | 5 || 18 || - || - || - || -
| align=left | 5 || 18 || 109% || 508% || 256% || 635%
|-
|-
| align="left" | 6 || 20 || - || - || - || -
| align="left" | 6 || 20 || 111% || 518% || 261% || 648%
|-
|-
| align="left" | 7 || 22 || - || - || - || -
| align="left" | 7 || 22 || 114% || 529% || 267% || 661%
|-
|-
| align="left" | 8 || 24 || - || - || - || -
| align="left" | 8 || 24 || 116% || 539% || 272% || 674%
|-
|-
| align="left" | 9 || 26 || - || - || - || -
| align="left" | 9 || 26 || 118% || 550% || 277% || 687%
|-
|-
| align="left" | 10 || 28 || - || - || - || -
| align="left" | 10 || 28 || 120% || 560% || 283% || 700%
|-
|-
| align="left" | 11 || 30 || - || - || - || -
| align="left" | 11 || 30 || 123% || 571% || 288% || 714%
|-
|-
| align="left" | 12 || 32 || - || - || - || -
| align="left" | 12 || 32 || 125% || 581% || 293% || 727%
|-
|-
| align="left" | 13 || 34 || - || - || - || -
| align="left" | 13 || 34 || 127% || 592% || 298% || 740%
|-
|-
| align="left" | 14 || 36 || - || - || - || -
| align="left" | 14 || 36 || 129% || 602% || 304% || 753%
|-
|-
| align="left" | 15 || 38 || - || - || - || -
| align="left" | 15 || 38 || 132% || 613% || 309% || 766%
|-
|-
| align="left" | 16 || 40 || - || - || - || -
| align="left" | 16 || 40 || 134% || 623% || 314% || 779%
|-
|-
| align="left" | 17 || 42 || - || - || - || -
| align="left" | 17 || 42 || 136% || 634% || 320% || 792%
|-
|-
| align="left" | 18 || 44 || - || - || - || -
| align="left" | 18 || 44 || 138% || 644% || 325% || 805%
|-
|-
| align="left" | 19 || 46 || 141% || 655% || 330% || 818%
| align="left" | 19 || 46 || 141% || 655% || 330% || 818%
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| align="left" | 20 (M) || 48 || 143% || 665% || 335% || 832%
| align="left" | 20 (M) || 48 || 143% || 665% || 335% || 832%
|-
|-
| align="left" | 21 || -* || - || - || - || -
| align="left" | 21 || -* || 145% || 676% || 341% || 845%
|}
|}
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.
</tabber>
<br>
<br>


== [[Skill Notes|Skill Note]] ==
== [[Skill Notes|Skill Note]] ==
<center>{{quotation|This detonation is very strong and powerful... I hope this will be used for the common good. - Anonymous}}</center>
<center>{{quotation|This detonation is very strong and powerful... I hope this will be used for the common good. - Anonymous}}</center>
'''Name:''' Finished Modifications (NA) / Finished mods (탄약 개조)
'''Name:''' Finished Modifications / 탄약 개조


'''Description:''' Initial shot damage increases by 25% and cannonball consumption is reduced by one.
'''Description:''' Initial shot damage increases by 25% and cannonball consumption is reduced by 1.
*Cannonball usage changes to 3-5 (1-5 in NA).
*Cannonball usage changes to 3-5
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*''After the 07/10/2014 KR update:'' With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. [[Lunatic Blow]] and [[Impact Detonation]] share this characteristic.
*With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. [[Lunatic Blow]] and [[Impact Detonation]] share this characteristic.
*A great initiation move in PvP, also great damage at lower levels. The only drawback is the high cannonball cost.
*A great initiation move in PvP, also great damage at lower levels. The only drawback is the high cannonball cost.
<br>
<br>

Revision as of 20:03, 17 September 2014

[Special Active] Chung rushes forward and plunges the Destroyer into his targets, firing a series of powerful cannon blasts.


Requirements

Class Master Level Required SP Cost per Level Alternative
Guardian Lv. 20 15 2 Impact Detonation


Skill Information

Skill Level Level Required Dash
(Physical)
Shots (Magical) Max Hits Ammo Usage MP Usage Cooldown
1 to 2 3 to 5 Final Dash 1 to 2 3 to 5 Final
1 15 100% 466% 235% 583% 1 2 0-3 1 3-6 100 MP 7 Seconds
2 102% 476% 240% 596%
3 105% 487% 246% 609%
4 16 107% 497% 251% 622%
5 18 109% 508% 256% 635%
6 20 111% 518% 261% 648%
7 22 114% 529% 267% 661%
8 24 116% 539% 272% 674%
9 26 118% 550% 277% 687%
10 28 120% 560% 283% 700%
11 30 123% 571% 288% 714%
12 32 125% 581% 293% 727%
13 34 127% 592% 298% 740%
14 36 129% 602% 304% 753%
15 38 132% 613% 309% 766%
16 40 134% 623% 314% 779%
17 42 136% 634% 320% 792%
18 44 138% 644% 325% 805%
19 46 141% 655% 330% 818%
20 (M) 48 143% 665% 335% 832%
21 -* 145% 676% 341% 845%

*Please note that you can only achieve these levels through equipments, accessories and titles.

Skill Note

This detonation is very strong and powerful... I hope this will be used for the common good. - Anonymous

Name: Finished Modifications / 탄약 개조

Description: Initial shot damage increases by 25% and cannonball consumption is reduced by 1.

  • Cannonball usage changes to 3-5


Tips and Details

  • With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. Lunatic Blow and Impact Detonation share this characteristic.
  • A great initiation move in PvP, also great damage at lower levels. The only drawback is the high cannonball cost.


Updates

  • 11/07/2013 KR
    • Damage increased.
  • 07/10/2014 KR
    • Minimum cannonball cost changed from 1 to 3.
    • Damage increased.