Fatality: Difference between revisions

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== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90"
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=3 | Damage (Physical) !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:#90EE90"
! Fatal !! Normal !! Basic
|-
| align="left" | 1 || rowspan="2" | 25 || 3285% || 2266% || 1359% || rowspan="21" | 1 || rowspan="21" | 200 MP || rowspan="21" | 13 Seconds
|-
| align="left" | 2 || 3392% || 2340% || 1403%
|-
| align="left" | 3 || 26 || 3499% || 2413% || 1447%
|-
| align="left" | 4 || 29 || 3605% || 2487% || 1492%
|-
| align="left" | 5 || 32 || 3712% || 2561% || 1536%
|-
| align="left" | 6 || 35 || 3819% || 2634% || 1580%
|-
| align="left" | 7 || 38 || 3926% || 2708% || 1624%
|-
| align="left" | 8 || 41 || 4032% || 2782% || 1668%
|-
| align="left" | 9 || 44 || 4139% || 2855% || 1712%
|-
| align="left" | 10 || 47 || 4246% || 2929% || 1757%
|-
| align="left" | 11 || 50 || 4353% || 3002% || 1801%
|-
| align="left" | 12 || 53 || 4459% || 3076% || 1845%
|-
| align="left" | 13 || 56 || 4566% || 3150% || 1889%
|-
| align="left" | 14 || 59 || 4673% || 3223% || 1933%
|-
| align="left" | 15 || 62 || 4780% || 3297% || 1977%
|-
| align="left" | 16 || 65 || 4886% || 3371% || 2022%
|-
| align="left" | 17 || 68 || 4993% || 3444% || 2066%
|-
| align="left" | 18 || 71 || 5100% || 3518% || 2110%
|-
| align="left" | 19 || 74 || 5207% || 3592% || 2154%
|-
| align="left" | 20 (M) || 77 || 5313% || 3665% || 2198%
|-
| align="left" | 21 || - || 5420% || 3739% || 2242%
|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90"  
|- style="background:#90EE90"  
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| align="left" | 11 || 50 || 4504% || 3002%
| align="left" | 11 || 50 || 4504% || 3002%
|-  
|-  
| align="left" | 12 || 53 || -% || 3076%
| align="left" | 12 || 53 || 4614% || 3076%
|-  
|-  
| align="left" | 13 || 56 || -% || 3150%
| align="left" | 13 || 56 || 4725% || 3150%
|-  
|-  
| align="left" | 14 || 59 || -% || 3223%
| align="left" | 14 || 59 || 4835% || 3223%
|-  
|-  
| align="left" | 15 || 62 || -% || 3297%
| align="left" | 15 || 62 || 4946% || 3297%
|-  
|-  
| align="left" | 16 || 65 || -% || 3371%
| align="left" | 16 || 65 || 5056% || 3371%
|-  
|-  
| align="left" | 17 || 68 || -% || 3444%
| align="left" | 17 || 68 || 5166% || 3444%
|-  
|-  
| align="left" | 18 || 71 || -% || 3518%
| align="left" | 18 || 71 || 5277% || 3518%
|-  
|-  
| align="left" | 19 || 74 || -% || 3592%
| align="left" | 19 || 74 || 5387% || 3592%
|-  
|-  
| align="left" | 20 (M) || 77 || -% || 3665%
| align="left" | 20 (M) || 77 || 5498% || 3665%
|-  
|-  
| align="left" | 21 || - || -% || 3739%
| align="left" | 21 || - || 5608% || 3739%
</tabber>
|}
<br>
<br>


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! PvP !! PvE
! PvP !! PvE
|-
|-
| 0.6 || 20 (6.66 if basic) MP || ?? || ?? Seconds
| 0.6 || 20 MP || ?? || ?? Seconds
|}
|}
<br>
<br>
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*Odds are roughly estimated as follows:
*Odds are roughly estimated as follows:
**Fatal: 30%
**Fatal: 30%
**Normal: 50% [5/29/2014 KR : 70%]
**Normal: 70%
**Basic: 20% [5/29/2014 KR : (Deletion)]
*If targets jump, and the blade hits their feet, the skill will miss. However you can hit targets about a character's height below you.
*If targets jump, and the blade hits their feet, the skill will miss. However you can hit targets about a character's height below you.
*You can continue to combo after fatality if the target was airborne.
*You can continue to combo after fatality if the target was airborne.
*This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob. A Basic hit will give 3 MP per mob.
*This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob.  
<br>
<br>


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== Updates ==
== Updates ==
*5/29/2014 KR
*05/29/2014 KR
*09/17/2014 NA
** Basic damage is deletion
** Basic damage is deletion
** Fatal damage increased.
** Fatal damage increased.

Revision as of 17:24, 17 September 2014

[Special Active] Rena executes a forward thrust that is guided by a gale of wind that has varied physical damage: Fatal, Normal, or Basic.

Fatality can be boosted with the aid of 2 Nature Bars.


Requirements

Class Master Required Level SP Used per Level
Trapping Ranger Lv. 20 25 3


Skill Information

Skill Level Required Level Damage (Physical) Max Hits MP Usage Cooldown
Fatal Normal
1 25 3399% 2266% 1 200 MP 13 Seconds
2 3509% 2340%
3 26 3620% 2413%
4 29 3730% 2487%
5 32 3841% 2561%
6 35 3951% 2634%
7 38 4062% 2708%
8 41 4172% 2782%
9 44 4283% 2855%
10 47 4393% 2929%
11 50 4504% 3002%
12 53 4614% 3076%
13 56 4725% 3150%
14 59 4835% 3223%
15 62 4946% 3297%
16 65 5056% 3371%
17 68 5166% 3444%
18 71 5277% 3518%
19 74 5387% 3592%
20 (M) 77 5498% 3665%
21 - 5608% 3739%


Other Information

PvP Damage Modifier MP per hit Invincibility Interval
PvP PvE
0.6 20 MP ?? ?? Seconds


Skill Note

Looking for a weakness in another person is not at all shameful. That is just the righteous way to win. What? That's foul play? So I will never be able to win. - Talk between Elesis and Sieghart

Name: Deadly Strike (빈틈을 노리는 일격)

Description: Fatality can be activated in mid-air and critical chance increased by 10%.


Tips and Details

  • Activating Vital Point Piercing before using Fatality is recommended for maximum damage.
  • A successful Fatal hit is indicated by a !!.
  • Odds are roughly estimated as follows:
    • Fatal: 30%
    • Normal: 70%
  • If targets jump, and the blade hits their feet, the skill will miss. However you can hit targets about a character's height below you.
  • You can continue to combo after fatality if the target was airborne.
  • This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob.


Trivia

  • Fatality has the fastest activation speed of any other 200 mp lock skill with almost no delay.
  • Fatality is the first skill in the game to introduce a lottery system to decide the damage of the skill.
  • There was a voice dubbing for this skill, although they changed the yelling,"Fatality!" to just a yell.
    • However in the Japan Version, there is voice dubbing.
  • In the past skill success rates were based on skill rank.
    • Counter intuitively, as this skill was ranked Rena would fail increasingly often and the odds of making a Fatal blow would drop.



Updates

  • 05/29/2014 KR
  • 09/17/2014 NA
    • Basic damage is deletion
    • Fatal damage increased.



Template:TRSkillsKR