Moonlight Rhapsody: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
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! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan=4 | Damage (Magical) !! | ! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan=4 | Damage (Magical) !! rowspan="3" | Rhapsody Duration || rowspan="3" | Rhapsody Interval <br> (With 1 Mutation Point) || rowspan="3" | MP Usage !! rowspan="3" | Cooldown | ||
|- style="background:#9F81F7;" | |- style="background:#9F81F7;" | ||
! rowspan="2" | Esper Release || colspan=3 | ! rowspan="2" | Esper Release || colspan=3 | Rhapsody | ||
|- style="background:#9F81F7;" | |- style="background:#9F81F7;" | ||
! 1 Stack || 2 Stacks || 3 Stacks | ! 1 Stack || 2 Stacks || 3 Stacks |
Revision as of 22:52, 14 September 2014
File:TiTSkill2.png | [Special Active] |
Overlimit
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Dynamo Mutation Point Usage
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Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Diabolic Esper | Lv. 20 | 55 | 5 | Gravity Buster |
Skill Information
Skill Level | Level Required | Damage (Magical) | Rhapsody Duration | Rhapsody Interval (With 1 Mutation Point) |
MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|---|
Esper Release | Rhapsody | ||||||||
1 Stack | 2 Stacks | 3 Stacks | |||||||
1 | 45 | % | % | % | % | 10 Seconds | 2 Seconds (1.34 Seconds) |
200 MP | 13 Seconds |
2 | % | % | % | % | 12 Seconds | ||||
3 | 58 | 866% | 297% | 593% | 891% | 14 Seconds | |||
4 | 62 | 922% | 316% | 632% | 949% | 16 Seconds | |||
5 | 66 | 979% | 335% | 671% | 1008% | 18 Seconds | |||
6 | 70 | % | % | % | % | 20 Seconds | |||
7 | 74 | % | % | % | % | 22 Seconds |
Tips and Details
- Rhapsody stacks will accumulate on each Rhapsody that hits the target.
- Rhapsody stacks can be detonated by anyone hitting the target, making Stack 3 extremely hard to obtain outside of solo play.
- The duration of the Rhapsody stack is refreshed when the target is hit by another Rhapsody.
- The explosions can hit nearby targets, depending on the stack amount. Stack 1 has a small AoE, while Stack 3 is much larger.
- The explosions cannot trigger title, set, or attribute effects