Overflowing Blood: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#DC6E6E"
|- style="background:#DC6E6E"
! rowspan="2" | Skill Level || rowspan="2" | Level Required  || colspan=3 | Blood Heat || colspan=3 | Debuff Recovery || colspan=3 | Debuff Recovery Cooldown
! rowspan="3" | Skill Level || rowspan="3" | Level Required  || rowspan="2" colspan=3 | Evil Injection || colspan=6 | Health Recovery
|- style="background:#DC6E6E"
|- style="background:#DC6E6E"
! Stack Chance || Stack Duration || 5 Stack Recovery || Stage 1 || Stage 2 || Stage 3 || Stage 1 || Stage 2 || Stage 3
! colspan=2 | Stage 1 || colspan=2 | Stage 2 || colspan=2 | Stage 3
|- style="background:#DC6E6E"
! Chance || Duration || Recovery (5 Stacks) || Amount || Cooldown || Amount || Cooldown || Amount || Cooldown
|-
|-
| align="left" | 1 || rowspan="2" | 35 || 12% || 8 seconds || rowspan="20" | 3% || rowspan="15" | 5% || rowspan="15" | 10% || rowspan="15" | 15% || rowspan="2" | 30 seconds || rowspan="2" | 25 seconds || rowspan="2" | 20 seconds
| align="left" | 1 || rowspan="2" | 35 || 12% || 8 seconds || rowspan="20" | 3% || rowspan="15" | 5% || rowspan="2" | 30 seconds || rowspan="15" | 10% || rowspan="2" | 25 seconds || rowspan="15" | 15% || rowspan="2" | 20 seconds
|-
|-
| align="left" | 2 || 14% || rowspan="2" | 9 seconds
| align="left" | 2 || 14% || rowspan="2" | 9 seconds

Revision as of 18:27, 25 August 2014

[Passive] Striking an enemy has a chance of granting Elesis one stack. Elesis recovers HP upon reaching 5 stacks. The HP recovered depends on the amount of HP left (Note: This is not the translated ingame skill description)


Requirements

Class Master Level Required SP Cost per Level Alternative
Dark Knight Lv. 20 35 3 Madness Runaway


Skill Information

Skill Level Level Required Evil Injection Health Recovery
Stage 1 Stage 2 Stage 3
Chance Duration Recovery (5 Stacks) Amount Cooldown Amount Cooldown Amount Cooldown
1 35 12% 8 seconds 3% 5% 30 seconds 10% 25 seconds 15% 20 seconds
2 14% 9 seconds
3 36 16% 29 seconds 24 seconds 19 seconds
4 39 18% --
5 42 20% -- 28 seconds 23 seconds 18 seconds
6 45 22% --
7 48 24% -- 27 seconds 22 seconds 17 seconds
8 51 26% --
9 54 28% -- 26 seconds 21 seconds 16 seconds
10 57 30% --
11 60 32% -- 25 seconds 20 seconds 15 seconds
12 63 34% --
13 66 36% -- 24 seconds 19 seconds 14 seconds
14 69 38% --
15 72 40% -- 23 seconds 18 seconds 13 seconds


Updates

  • 8/21/2014 KR
    • Cooldown changed to increase per skill level


Trivia

  • If her HP is between 70-51%, she will be in Stage 1. If her HP is between 50-31%, she will be in Stage 2. If her HP is between 30%-0%, she will be in Stage 3.



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