Dark Wave: Difference between revisions

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| '''[Active - [[Chivalry_System#Knight_of_Gale|Gale]]] '''
| '''[Active - [[Chivalry_System#Knight_of_Gale|Gale]]] '''
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'''[Blood Hit]''' When HP is 20% or above, consumes 20% of the skill damage as HP. Increases skill damage by 40%. (No HP is consumed when you have less than 20% remaining.)
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Revision as of 17:18, 23 August 2014

[Active - Gale]


Requirements

Class Master Level Required SP Cost per Level Alternative
Dark Knight Lv. 20 30 Injection Stigma


Skill Information

Skill Level Level Required Damage Max Hits MP Usage Cooldown
Charge Wave Charge Wave
1 30 40% 240% 8 1 40 MP 5 Seconds
2 41% 248%
3 31 43% 255%
4 34 44% 263%
5 37 45% 271%
6 40 47% 279%
7 43 48% 287%
8 46 49% 295%
9 49 50% 302%
10 52 52% 310%
11 55 53% 318%
12 58 54% 326%
13 61 56% 334%
14 64 57% 342%
15 67 58% 349%
16 70 60% 357%
17 73 61% 365%


Updates

  • 8/21/2014 KR
    • Blood Hit changed from 15% consumption, 30% damage increase and 30% limit to 20% consumption, 40% damage increase and 20% limit
    • Blood Hit will still increase damage below 20% HP remaining


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