Detonation: Difference between revisions

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(Skill table adjusted, Tips and Details added, Updates clarified.)
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! 1 to 2 !! 3 to 5 !! Final !! Dash !! 1 to 2 !! 3 to 5 !! Final
! 1 to 2 !! 3 to 5 !! Final !! Dash !! 1 to 2 !! 3 to 5 !! Final
|-
|-
| align="left" | 1 || rowspan="3" | 15 || 100% || 666% || 335% || 833% || rowspan="21" | 1 || rowspan="21" | 2 || rowspan="21" | 0-3 ||rowspan="21" | 1 || rowspan="21" | 3-6 || rowspan="21" | 100 MP || rowspan="21" | 7 Seconds
| align="left" | 1 || rowspan="3" | 15 || - || - || - || - || rowspan="21" | 1 || rowspan="21" | 2 || rowspan="21" | 0-3 ||rowspan="21" | 1 || rowspan="21" | 3-6 || rowspan="21" | 100 MP || rowspan="21" | 7 Seconds
|-
|-
| align="left" | 2 || 102% || 681% || 343% || 851%
| align="left" | 2 || - || - || - || -
|-
|-
| align="left" | 3 || 105% || 696% || 350% || 870%
| align="left" | 3 || - || - || - || -
|-
|-
| align="left" | 4 || 16 || 107% || 711% || 358% || 889%
| align="left" | 4 || 16 || - || - || - || -
|-
|-
| align="left" | 5 || 18 || 109% || 726% || 365% || 907%
| align="left" | 5 || 18 || - || - || - || -
|-
|-
| align="left" | 6 || 20 || 111% || 741% || 373% || 926%
| align="left" | 6 || 20 || - || - || - || -
|-
|-
| align="left" | 7 || 22 || 114% || 756% || 380% || 945%
| align="left" | 7 || 22 || - || - || - || -
|-
|-
| align="left" | 8 || 24 || 116% || 771% || 388% || 964%
| align="left" | 8 || 24 || - || - || - || -
|-
|-
| align="left" | 9 || 26 || 118% || 786% || 395% || 982%
| align="left" | 9 || 26 || - || - || - || -
|-
|-
| align="left" | 10 || 28 || 120% || 801% || 403% || 1001%
| align="left" | 10 || 28 || - || - || - || -
|-
|-
| align="left" | 11 || 30 || 123% || 816% || 410% || 1020%
| align="left" | 11 || 30 || - || - || - || -
|-
|-
| align="left" | 12 || 32 || 125% || 831% || 418% || 1039%
| align="left" | 12 || 32 || - || - || - || -
|-
|-
| align="left" | 13 || 34 || 127% || 846% || 425% || 1057%
| align="left" | 13 || 34 || - || - || - || -
|-2
| align="left" | 14 || 36 || 129% || 861% || 433% || 1076%
|-
|-
| align="left" | 15 || 38 || 132% || 876% || 441% || 1095%
| align="left" | 14 || 36 || - || - || - || -
|-
|-
| align="left" | 16 || 40 || 134% || 891% || 448% || 1113%
| align="left" | 15 || 38 || - || - || - || -
|-
|-
| align="left" | 17 || 42 || 136% || 906% || 456% || 1132%
| align="left" | 16 || 40 || - || - || - || -
|-
|-
| align="left" | 18 || 44 || 138% || 921% || 463% || 1151%
| align="left" | 17 || 42 || - || - || - || -
|-
|-
| align="left" | 19 || 46 || 141% || 936% || 471% || 1170%
| align="left" | 18 || 44 || - || - || - || -
|-
|-
| align="left" | 20 (M) || 48 || 143% || 951% || 478% || 1188%
| align="left" | 19 || 46 || 141% || 655% || 330% || 818%
|-
|-
| align="left" | 21 || -* || 145% || 966% || 486% || 1207%
| align="left" | 20 (M) || 48 || 143% || 665% || 335% || 832%
|-
| align="left" | 21 || -* || - || - || - || -
|}
|}
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.

Revision as of 07:15, 12 August 2014

[Special Active] Chung rushes forward and plunges the Destroyer into his targets, firing a series of powerful cannon blasts.


Requirements

Class Master Level Required SP Cost per Level Alternative
Guardian Lv. 20 15 2 Impact Detonation


Skill Information

  • NA
Skill Level Level Required Dash
(Physical)
Shots (Magical) Max Hits Ammo Usage MP Usage Cooldown
Initial Final Dash Initial Final
1 15 100% 269% 538% 1 0-5 1 1-6 100 MP 7 Seconds
2 102% 275% 550%
3 105% 281% 562%
4 16 107% 287% 574%
5 18 109% 293% 586%
6 20 111% 299% 599%
7 22 114% 305% 611%
8 24 116% 311% 623%
9 26 118% 317% 635%
10 28 120% 323% 647%
11 30 123% 330% 659%
12 32 125% 336% 671%
13 34 127% 342% 683%
14 36 129% 348% 695%
15 38 132% 354% 707%
16 40 134% 360% 720%
17 42 136% 366% 732%
18 44 138% 372% 744%
19 46 141% 378% 756%
20 (M) 48 143% 384% 768%
21 -* 145% 390% 780%

*Please note that you can only achieve these levels through equipments, accessories and titles. |-| KR=

Skill Level Level Required Dash
(Physical)
Shots (Magical) Max Hits Ammo Usage MP Usage Cooldown
1 to 2 3 to 5 Final Dash 1 to 2 3 to 5 Final
1 15 - - - - 1 2 0-3 1 3-6 100 MP 7 Seconds
2 - - - -
3 - - - -
4 16 - - - -
5 18 - - - -
6 20 - - - -
7 22 - - - -
8 24 - - - -
9 26 - - - -
10 28 - - - -
11 30 - - - -
12 32 - - - -
13 34 - - - -
14 36 - - - -
15 38 - - - -
16 40 - - - -
17 42 - - - -
18 44 - - - -
19 46 141% 655% 330% 818%
20 (M) 48 143% 665% 335% 832%
21 -* - - - -

*Please note that you can only achieve these levels through equipments, accessories and titles.


Skill Note

Name: Finished Modifications (NA) / Finished mods (탄약 개조)

Description: Initial shot damage increases by 25% and cannonball consumption is reduced by one.

  • Cannonball usage changes to 3-5 (1-5 in NA).


Tips and Details

  • After the 07/10/2014 KR update: With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. Lunatic Blow and Impact Detonation share this characteristic.
  • A great initiation move in PvP, also great damage at lower levels. The only drawback is the high cannonball cost.


Updates

  • 11/07/2013 KR
    • Damage increased.
  • 07/10/2014 KR
    • Minimum cannonball cost changed from 1 to 3.
    • Damage increased.