Detonation: Difference between revisions

From Elwiki
(Skill table adjusted, Tips and Details added, Updates clarified.)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="3" | Damage !! rowspan="2" colspan="3" | Max Hits !! rowspan="3" | Ammo Usage !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Dash<br>(Physical) !! colspan="2" | Shots (Magical) !! colspan="3" | Max Hits !! rowspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#99CCFF;"
! rowspan="2" | Dash<br>(Physical) !! colspan="2" | Shots (Magical)
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! Initial !! Final !! Dash !! Initial !! Final
! Initial !! Final !! Dash !! Initial !! Final
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="4" | Damage !! rowspan="2" colspan="4" | Max Hits !! rowspan="3" | Ammo Usage !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Dash<br>(Physical) !! colspan="3" | Shots (Magical) !! colspan="4" | Max Hits !! rowspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#99CCFF;"
! rowspan="2" | Dash<br>(Physical) !! colspan="3" | Shots (Magical)
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! Primary !! Secondary !! Final !! Dash !! Primary !! Secondary !! Final
! 1 to 2 !! 3 to 5 !! Final !! Dash !! 1 to 2 !! 3 to 5 !! Final
|-
|-
| align="left" | 1 || rowspan="3" | 15 || 100% || 666% || 335% || 833% || rowspan="21" | 1 || rowspan="21" | 3 || rowspan="21" | - ||rowspan="21" | 1 || rowspan="21" | 3-6 || rowspan="21" | 100 MP || rowspan="21" | 7 Seconds
| align="left" | 1 || rowspan="3" | 15 || 100% || 666% || 335% || 833% || rowspan="21" | 1 || rowspan="21" | 2 || rowspan="21" | 0-3 ||rowspan="21" | 1 || rowspan="21" | 3-6 || rowspan="21" | 100 MP || rowspan="21" | 7 Seconds
|-
|-
| align="left" | 2 || 102% || 681% || 343% || 851%
| align="left" | 2 || 102% || 681% || 343% || 851%
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== [[Skill Note]] ==
== [[Skill Notes|Skill Note]] ==
'''Name:''' Finished Modifications (NA) / Finished mods (탄약 개조)
'''Name:''' Finished Modifications (NA) / Finished mods (탄약 개조)


'''Description:''' Initial shot damage increases by 25% and cannonball consumption is reduced by one.
'''Description:''' Initial shot damage increases by 25% and cannonball consumption is reduced by one.
*Cannonball usage changes to 3-5.
*Cannonball usage changes to 3-5 (1-5 in NA).
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Requires one cannonball. If used with one cannonball, only the final shot is fired.
*''After the 07/10/2014 KR update:'' With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. [[Lunatic Blow]] and [[Impact Detonation]] share this characteristic.
*A great initiation move in PvP, also great damage at lower levels. The only drawback is the high cannonball cost.
*A great initiation move in PvP, also great damage at lower levels. The only drawback is the high cannonball cost.
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**Damage increased.
**Damage increased.
*07/10/2014 KR
*07/10/2014 KR
**Cannonball usage changed.
**Minimum cannonball cost changed from 1 to 3.
**Damage increased.
**Damage increased.
<br>
<br>

Revision as of 02:36, 15 July 2014

[Special Active] Chung rushes forward and plunges the Destroyer into his targets, firing a series of powerful cannon blasts.


Requirements

Class Master Level Required SP Cost per Level Alternative
Guardian Lv. 20 15 2 Impact Detonation


Skill Information

  • NA
Skill Level Level Required Dash
(Physical)
Shots (Magical) Max Hits Ammo Usage MP Usage Cooldown
Initial Final Dash Initial Final
1 15 100% 269% 538% 1 0-5 1 1-6 100 MP 7 Seconds
2 102% 275% 550%
3 105% 281% 562%
4 16 107% 287% 574%
5 18 109% 293% 586%
6 20 111% 299% 599%
7 22 114% 305% 611%
8 24 116% 311% 623%
9 26 118% 317% 635%
10 28 120% 323% 647%
11 30 123% 330% 659%
12 32 125% 336% 671%
13 34 127% 342% 683%
14 36 129% 348% 695%
15 38 132% 354% 707%
16 40 134% 360% 720%
17 42 136% 366% 732%
18 44 138% 372% 744%
19 46 141% 378% 756%
20 (M) 48 143% 384% 768%
21 -* 145% 390% 780%

*Please note that you can only achieve these levels through equipments, accessories and titles. |-| KR=

Skill Level Level Required Dash
(Physical)
Shots (Magical) Max Hits Ammo Usage MP Usage Cooldown
1 to 2 3 to 5 Final Dash 1 to 2 3 to 5 Final
1 15 100% 666% 335% 833% 1 2 0-3 1 3-6 100 MP 7 Seconds
2 102% 681% 343% 851%
3 105% 696% 350% 870%
4 16 107% 711% 358% 889%
5 18 109% 726% 365% 907%
6 20 111% 741% 373% 926%
7 22 114% 756% 380% 945%
8 24 116% 771% 388% 964%
9 26 118% 786% 395% 982%
10 28 120% 801% 403% 1001%
11 30 123% 816% 410% 1020%
12 32 125% 831% 418% 1039%
13 34 127% 846% 425% 1057%
14 36 129% 861% 433% 1076%
15 38 132% 876% 441% 1095%
16 40 134% 891% 448% 1113%
17 42 136% 906% 456% 1132%
18 44 138% 921% 463% 1151%
19 46 141% 936% 471% 1170%
20 (M) 48 143% 951% 478% 1188%
21 -* 145% 966% 486% 1207%

*Please note that you can only achieve these levels through equipments, accessories and titles.


Skill Note

Name: Finished Modifications (NA) / Finished mods (탄약 개조)

Description: Initial shot damage increases by 25% and cannonball consumption is reduced by one.

  • Cannonball usage changes to 3-5 (1-5 in NA).


Tips and Details

  • After the 07/10/2014 KR update: With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. Lunatic Blow and Impact Detonation share this characteristic.
  • A great initiation move in PvP, also great damage at lower levels. The only drawback is the high cannonball cost.


Updates

  • 11/07/2013 KR
    • Damage increased.
  • 07/10/2014 KR
    • Minimum cannonball cost changed from 1 to 3.
    • Damage increased.