Chaos Cannon: Difference between revisions

From Elwiki
Line 104: Line 104:
**This method has the additional benefit of being independent of mob size, allowing high damage to be done even on human-sized foes like double [[6-7|Ran]] encounter in Henir.
**This method has the additional benefit of being independent of mob size, allowing high damage to be done even on human-sized foes like double [[6-7|Ran]] encounter in Henir.
*Both rockets can hit a single foe if its hitbox is wide enough. [[5-6|Dark Nephilim]] is vulnerable to this when it is lying on the ground after hitting a trap as long as both sides of the Destroyer overlap with its head.
*Both rockets can hit a single foe if its hitbox is wide enough. [[5-6|Dark Nephilim]] is vulnerable to this when it is lying on the ground after hitting a trap as long as both sides of the Destroyer overlap with its head.
*''After 07/10/2014 KR update:'' After the eight default shots, up to two extra shots can be fired using cannonballs. Each shot uses a pair of cannonballs. Red cannonballs are prioritized over blue and if they are used, the shot is 10% stronger.
*''After 07/10/2014 KR update:'' After the eight default shots, up to two extra shots can be fired using cannonballs. Each shot uses a pair of cannonballs. Red cannonballs are prioritized over blue and for each one used in a pair, the shot is 5% stronger.
<br>
<br>



Revision as of 19:42, 11 July 2014


[Special Active] Chung inserts a Disfrozen capsule into his Destroyer activating its Chaos Mode. While active, he fires strong rockets from both sides of the Destroyer.


Requirements

Class Master Level Required SP Cost per Level Alternative
Shelling Guardian Lv. 20 40 3 Carpet Bombing


Skill Information

  • NA
Skill Level Required Level Damage Duration Max Shots MP Usage Cooldown
Shell
(Physical)
Explosion
(Magical)
Default Counter
1 40 90% 994% 10 Seconds 9 9 250 MP 20 Seconds
2 93% 1026%
3 41 96% 1059%
4 44 99% 1091%
5 47 102% 1123%
6 50 105% 1156%
7 53 108% 1188%
8 56 110% 1220%
9 59 113% 1252%
10 62 116% 1285%
11 65 119% 1317%
12 68 122% 1349%
13 71 125% 1382%

|-| KR=

Skill Level Required Level Damage Duration Max Shots Ammo Usage MP Usage Cooldown
Shell
(Physical)
Explosion
(Magical)
Default Extra Counter Default Extra
1 40 86% 1093% 10 Seconds 8 0-2 - 1 2-4 250 MP 20 Seconds
2 89% 1129%
3 41 92% 1164%
4 44 94% 1200%
5 47 97% 1235%
6 50 100% 1271%
7 53 103% 1306%
8 56 106% 1342%
9 59 108% 1377%
10 62 111% 1413%
11 65 114% 1448%
12 68 117% 1484%
13 71 120% 1519%


Tips and Details

  • Manually firing all of the default shots reduces Chaos Mode's duration by about 30%.
  • Chaos Mode is a special heavy stance that reduces damage by 80% instead of the usual 67%.
    • Whenever Chung gets hit during this skill, he will fire a shot. These counterattacks are seperate from the default nine shots and a maximum of nine can be fired.
    • Incapacitating status effects such as petrification prevent Chung from firing, but Chaos Cannon's duration continues.
    • Immediately after the skill, Chung is momentarily in regular heavy stance.
  • Chung is able to slowly move around in Chaos Mode.
    • If Chung jumps around, he momentarily stops shooting. No shots are fired if he keeps jumping, but the duration still decreases.
  • This skill does not knockdown and flinches mobs for a longer period of time on impact than a normal hit.
    • This can make Magmanta unable to retreat.
  • In Henir's Time and Space, Chaos Cannon's explosions are large enough to hit multiple bosses very close to Chung if the skill is used between them. This method can be used in other areas with similarly powerful foes as well.
    • Party members can facilitate this by pushing mobs together.
    • This method has the additional benefit of being independent of mob size, allowing high damage to be done even on human-sized foes like double Ran encounter in Henir.
  • Both rockets can hit a single foe if its hitbox is wide enough. Dark Nephilim is vulnerable to this when it is lying on the ground after hitting a trap as long as both sides of the Destroyer overlap with its head.
  • After 07/10/2014 KR update: After the eight default shots, up to two extra shots can be fired using cannonballs. Each shot uses a pair of cannonballs. Red cannonballs are prioritized over blue and for each one used in a pair, the shot is 5% stronger.


Trivia

  • Chaos Cannon has a long history of being one of the most powerful skills in the game in most PvE situations.


Updates

  • 03/29/2012
    • MP cost decreased from 300 MP to 250 MP.
    • Cooldown decreased from 60 seconds to 45 seconds.
    • Damage increased.
  • 11/07/2013 KR
    • Can manually fire the default nine shots at a faster rate by pressing the X key. Manual fire decreases Chaos Mode's duration.
  • 07/10/2014 KR
    • Requires 1 blue cannonball.
    • Damage increased.
    • Default shots reduced from 9 to 8.
    • Fires additional rockets if more cannonballs are used.