Impact Detonation: Difference between revisions

From Elwiki
(Chung balance, KR tab added, Tips and Details added, Trivia added, Updates added.)
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| [[Image:IDetonation.png]]
| [[Image:IDetonation.png]]
| '''[Active]''' Chung set his cannon on the floor and fires a barrage of shots. Upon impact the shots will detonate, causing all surrounding target to be damaged with the explosion damage.
| '''[Active]''' Chung aims forward and fires a barrage of shots. Upon impact the shots will detonate, damaging any nearby targets.
|}
|}
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<br>
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== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage (Magical) !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cool Down
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage (Magical) !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! Initial Shots !! Final Shot
! Initial Shots !! Final Shot
|-
|-
| align="left" | 1 || rowspan="3" | 15 || 228% || 456% || rowspan="20" | 3 ~ 6 || rowspan="20" | 80 MP || rowspan="20" | 7 seconds
| align="left" | 1 || rowspan="3" | 15 || 228% || 456% || rowspan="20" | 1 ~ 6 || rowspan="20" | 80 MP || rowspan="20" | 7 seconds
|-
|-
| align="left" | 2 || 233% || 466%
| align="left" | 2 || 233% || 466%
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| align="left" | 20 || 48 || 325% || 651%
| align="left" | 20 || 48 || 325% || 651%
|}
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage (Magical) !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:#99CCFF;"
! Initial Shots !! Final Shot
|-
| align="left" | 1 || rowspan="3" | 15 || - || - || rowspan="20" | - || rowspan="20" | 80 MP || rowspan="20" | 7 seconds
|-
| align="left" | 2 || - || -
|-
| align="left" | 3 || - || -
|-
| align="left" | 4 || 16 || - || -
|-
| align="left" | 5 || 18 || - || -
|-
| align="left" | 6 || 20 || - || -
|-
| align="left" | 7 || 22 || - || -
|-
| align="left" | 8 || 24 || - || -
|-
| align="left" | 9 || 26 || - || -
|-
| align="left" | 10 || 28 || - || -
|-
| align="left" | 11 || 30 || - || -
|-
| align="left" | 12 || 32 || - || -
|-
| align="left" | 13 || 34 || - || -
|-
| align="left" | 14 || 36 || - || -
|-
| align="left" | 15 || 38 || - || -
|-
| align="left" | 16 || 40 || - || -
|-
| align="left" | 17 || 42 || - || -
|-
| align="left" | 18 || 44 || - || -
|-
| align="left" | 19 || 46 || - || -
|-
| align="left" | 20 || 48 || - || -
|}
</tabber>
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<br>


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'''Name:''' Armor-Piercing
'''Name:''' Armor-Piercing


'''Description:''' Does not explode and pierces 2 times. Changed to Physical damage.
'''Description:''' Does not explode and pierces 2 times. Changed to physical damage.
<br><br><br><br><br><br><br><br>
 
== Tips and Details ==
*Targets right in front of Chung take unlisted physical damage if they make contact with the cannon before he fires.
<br>
 
== Trivia ==
*The 07/04/2013 KR update was never applied in NA, so it uses 1-6 cannonballs and does not have to be held.
<br>
<br>


== Updates ==
== Updates ==
*7/4/2013 KR
*07/04/2013 KR
**Changed so it only fires when key is being held.
**Changed so it only fires when key is being held.
**Fires minimum 3 shots.
**Fires a minimum of 3 shots.
*07/10/2014 KR
**Cannonball usage changed.
**Damage increased.
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<br>



Revision as of 06:40, 11 July 2014

[Active] Chung aims forward and fires a barrage of shots. Upon impact the shots will detonate, damaging any nearby targets.


Requirements

Class Master Level Required SP Cost per Level Alternative
Guardian Lv. 20 15 2 Detonation


Skill Information

  • NA
Skill Level Required Level Damage (Magical) Ammo Usage MP Usage Cooldown
Initial Shots Final Shot
1 15 228% 456% 1 ~ 6 80 MP 7 seconds
2 233% 466%
3 238% 477%
4 16 243% 487%
5 18 249% 497%
6 20 254% 507%
7 22 259% 518%
8 24 264% 528%
9 26 269% 538%
10 28 274% 548%
11 30 279% 559%
12 32 284% 569%
13 34 290% 579%
14 36 295% 589%
15 38 300% 600%
16 40 305% 610%
17 42 310% 620%
18 44 315% 630%
19 46 320% 641%
20 48 325% 651%

|-| KR=

Skill Level Required Level Damage (Magical) Ammo Usage MP Usage Cooldown
Initial Shots Final Shot
1 15 - - - 80 MP 7 seconds
2 - -
3 - -
4 16 - -
5 18 - -
6 20 - -
7 22 - -
8 24 - -
9 26 - -
10 28 - -
11 30 - -
12 32 - -
13 34 - -
14 36 - -
15 38 - -
16 40 - -
17 42 - -
18 44 - -
19 46 - -
20 48 - -


Skill Note (KR Only)

Name: Armor-Piercing

Description: Does not explode and pierces 2 times. Changed to physical damage.







Tips and Details

  • Targets right in front of Chung take unlisted physical damage if they make contact with the cannon before he fires.


Trivia

  • The 07/04/2013 KR update was never applied in NA, so it uses 1-6 cannonballs and does not have to be held.


Updates

  • 07/04/2013 KR
    • Changed so it only fires when key is being held.
    • Fires a minimum of 3 shots.
  • 07/10/2014 KR
    • Cannonball usage changed.
    • Damage increased.