Detonation: Difference between revisions

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(Chung balance, Updates added, KR secondary shot column added.)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="3" | Damage !! rowspan="2" colspan="3" | Max Hits !! rowspan="3" | Ammo Usage !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="4" | Damage !! rowspan="2" colspan="4" | Max Hits !! rowspan="3" | Ammo Usage !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! rowspan="2" | Dash<br>(Physical) !! colspan="2" | Shots (Magical)
! rowspan="2" | Dash<br>(Physical) !! colspan="3" | Shots (Magical)
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! Initial !! Final !! Dash !! Initial !! Final
! Primary !! Secondary !! Final !! Dash !! Primary !! Secondary !! Final
|-
|-
| align="left" | 1 || rowspan="3" | 15 || 100% || 666% || 833% || rowspan="21" | 1 || rowspan="21" | 3 || rowspan="21" | 1 || rowspan="21" | 3-6 || rowspan="21" | 100 MP || rowspan="21" | 7 Seconds
| align="left" | 1 || rowspan="3" | 15 || 100% || 666% || - || 833% || rowspan="21" | 1 || rowspan="21" | 3 || rowspan="21" | - ||rowspan="21" | 1 || rowspan="21" | 3-6 || rowspan="21" | 100 MP || rowspan="21" | 7 Seconds
|-
|-
| align="left" | 2 || 102% || 681% || 851%
| align="left" | 2 || 102% || 681% || - || 851%
|-
|-
| align="left" | 3 || 105% || 696% || 870%
| align="left" | 3 || 105% || 696% || - || 870%
|-
|-
| align="left" | 4 || 16 || 107% || 711% || 889%
| align="left" | 4 || 16 || 107% || 711% || - || 889%
|-
|-
| align="left" | 5 || 18 || 109% || 726% || 907%
| align="left" | 5 || 18 || 109% || 726% || - || 907%
|-
|-
| align="left" | 6 || 20 || 111% || 741% || 926%
| align="left" | 6 || 20 || 111% || 741% || - || 926%
|-
|-
| align="left" | 7 || 22 || 114% || 756% || 945%
| align="left" | 7 || 22 || 114% || 756% || - || 945%
|-
|-
| align="left" | 8 || 24 || 116% || 771% || 964%
| align="left" | 8 || 24 || 116% || 771% || - || 964%
|-
|-
| align="left" | 9 || 26 || 118% || 786% || 982%
| align="left" | 9 || 26 || 118% || 786% || - || 982%
|-
|-
| align="left" | 10 || 28 || 120% || 801% || 1001%
| align="left" | 10 || 28 || 120% || 801% || - || 1001%
|-
|-
| align="left" | 11 || 30 || 123% || 816% || 1020%
| align="left" | 11 || 30 || 123% || 816% || - || 1020%
|-
|-
| align="left" | 12 || 32 || 125% || 831% || 1039%
| align="left" | 12 || 32 || 125% || 831% || - || 1039%
|-
|-
| align="left" | 13 || 34 || 127% || 846% || 1057%
| align="left" | 13 || 34 || 127% || 846% || - || 1057%
|-2
|-2
| align="left" | 14 || 36 || 129% || 861% || 1076%
| align="left" | 14 || 36 || 129% || 861% || - || 1076%
|-
|-
| align="left" | 15 || 38 || 132% || 876% || 1095%
| align="left" | 15 || 38 || 132% || 876% || - || 1095%
|-
|-
| align="left" | 16 || 40 || 134% || 891% || 1113%
| align="left" | 16 || 40 || 134% || 891% || - || 1113%
|-
|-
| align="left" | 17 || 42 || 136% || 906% || 1132%
| align="left" | 17 || 42 || 136% || 906% || - || 1132%
|-
|-
| align="left" | 18 || 44 || 138% || 921% || 1151%
| align="left" | 18 || 44 || 138% || 921% || - || 1151%
|-
|-
| align="left" | 19 || 46 || 141% || 936% || 1170%
| align="left" | 19 || 46 || 141% || 936% || - || 1170%
|-
|-
| align="left" | 20 (M) || 48 || 143% || 951% || 1188%
| align="left" | 20 (M) || 48 || 143% || 951% || 478% || 1188%
|-
|-
| align="left" | 21 || -* || 145% || 966% || 1207%
| align="left" | 21 || -* || 145% || 966% || 486% || 1207%
|}
|}
</tabber>
</tabber>
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'''Description:''' Initial shot damage increases by 25% and cannonball consumption is reduced by one.
'''Description:''' Initial shot damage increases by 25% and cannonball consumption is reduced by one.
*Initial shots' max hits changes to 0-4. Cannonball usage changes to 1-5.
*Cannonball usage changes to 3-5.
<br>
<br>


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== Updates ==
== Updates ==
*11/7/2013 KR
*11/07/2013 KR
**Damage increased.
*07/10/2014 KR
**Cannonball usage changed.
**Damage increased.
**Damage increased.
<br>
<br>

Revision as of 01:25, 11 July 2014

[Special Active] Chung rushes forward and plunges the Destroyer into his targets, firing a series of powerful cannon blasts.


Requirements

Class Master Level Required SP Cost per Level Alternative
Guardian Lv. 20 15 2 Impact Detonation


Skill Information

  • NA
Skill Level Level Required Damage Max Hits Ammo Usage MP Usage Cooldown
Dash
(Physical)
Shots (Magical)
Initial Final Dash Initial Final
1 15 100% 269% 538% 1 0-5 1 1-6 100 MP 7 Seconds
2 102% 275% 550%
3 105% 281% 562%
4 16 107% 287% 574%
5 18 109% 293% 586%
6 20 111% 299% 599%
7 22 114% 305% 611%
8 24 116% 311% 623%
9 26 118% 317% 635%
10 28 120% 323% 647%
11 30 123% 330% 659%
12 32 125% 336% 671%
13 34 127% 342% 683%
14 36 129% 348% 695%
15 38 132% 354% 707%
16 40 134% 360% 720%
17 42 136% 366% 732%
18 44 138% 372% 744%
19 46 141% 378% 756%
20 (M) 48 143% 384% 768%
21 -* 145% 390% 780%

*Please note that you can only achieve these levels through equipments, accessories and titles. |-| KR=

Skill Level Level Required Damage Max Hits Ammo Usage MP Usage Cooldown
Dash
(Physical)
Shots (Magical)
Primary Secondary Final Dash Primary Secondary Final
1 15 100% 666% - 833% 1 3 - 1 3-6 100 MP 7 Seconds
2 102% 681% - 851%
3 105% 696% - 870%
4 16 107% 711% - 889%
5 18 109% 726% - 907%
6 20 111% 741% - 926%
7 22 114% 756% - 945%
8 24 116% 771% - 964%
9 26 118% 786% - 982%
10 28 120% 801% - 1001%
11 30 123% 816% - 1020%
12 32 125% 831% - 1039%
13 34 127% 846% - 1057%
14 36 129% 861% - 1076%
15 38 132% 876% - 1095%
16 40 134% 891% - 1113%
17 42 136% 906% - 1132%
18 44 138% 921% - 1151%
19 46 141% 936% - 1170%
20 (M) 48 143% 951% 478% 1188%
21 -* 145% 966% 486% 1207%


Skill Note

Name: Finished Modifications (NA) / Finished mods (탄약 개조)

Description: Initial shot damage increases by 25% and cannonball consumption is reduced by one.

  • Cannonball usage changes to 3-5.


Tips and Details

  • Requires one cannonball. If used with one cannonball, only the final shot is fired.
  • A great initiation move in PvP, also great damage at lower levels. The only drawback is the high cannonball cost.


Updates

  • 11/07/2013 KR
    • Damage increased.
  • 07/10/2014 KR
    • Cannonball usage changed.
    • Damage increased.