Scare Chase: Difference between revisions

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Line 78: Line 78:
! Shell<br>(Physical) !! Explosion<br>(Magical)
! Shell<br>(Physical) !! Explosion<br>(Magical)
|-
|-
| align="left" | 1 || rowspan="3" | 5 || 397% || 1332% || rowspan="21" | 400 Units || rowspan="21" | 7 Seconds || rowspan="21" | 1 || rowspan="21" | 150 MP || rowspan="21" | 8 Seconds
| align="left" | 1 || rowspan="3" | 5 || 421% || 1411% || rowspan="21" | 400 Units || rowspan="21" | 7 Seconds || rowspan="21" | 1 || rowspan="21" | 150 MP || rowspan="21" | 8 Seconds
|-
|-
| align="left" | 2 || 406% || 1362%
| align="left" | 2 || 430% || 1443%
|-
|-
| align="left" | 3 || 415% || 1392%
| align="left" | 3 || 440% || 1474%
|-
|-
| align="left" | 4 || 6 || 424% || 1422%
| align="left" | 4 || 6 || 449% || 1506%
|-
|-
| align="left" | 5 || 8 || 433% || 1452%
| align="left" | 5 || 8 || 459% || 1538%
|-
|-
| align="left" | 6 || 10 || 442% || 1492%
| align="left" | 6 || 10 || 468% || 1570%
|-
|-
| align="left" | 7 || 12 || 451% || 1512%
| align="left" | 7 || 12 || 478% || 1601%
|-
|-
| align="left" | 8 || 14 || 460% || 1542%
| align="left" | 8 || 14 || 487% || 1633%
|-
|-
| align="left" | 9 || 16 || 468% || 1572%
| align="left" | 9 || 16 || 497% || 1665%
|-
|-
| align="left" | 10 || 18 || 477% || 1602%
| align="left" | 10 || 18 || 506% || 1697%
|-
|-
| align="left" | 11 || 20 || 486% || 1632%
| align="left" | 11 || 20 || 516% || 1728%
|-
|-
| align="left" | 12 || 22 || 495% || 1662%
| align="left" | 12 || 22 || 525% || 1760%
|-
|-
| align="left" | 13 || 24 || 504% || 1692%
| align="left" | 13 || 24 || 535% || 1792%
|-
|-
| align="left" | 14 || 26 || 513% || 1722%
| align="left" | 14 || 26 || 544% || 1824%
|-
|-
| align="left" | 15 || 28 || 522% || 1752%
| align="left" | 15 || 28 || 544% || 1855%
|-
|-
| align="left" | 16 || 30 || 531% || 1782%
| align="left" | 16 || 30 || 563% || %
|-
|-
| align="left" | 17 || 32 || 540% || 1812%
| align="left" | 17 || 32 || % || %
|-
|-
| align="left" | 18 || 34 || 549% || 1841%
| align="left" | 18 || 34 || % || %
|-
|-
| align="left" | 19 || 36 || 558% || 1871%
| align="left" | 19 || 36 || % || %
|-
|-
| align="left" | 20 (M) || 38 || 567% || 1901%
| align="left" | 20 (M) || 38 || % || %
|-
|-
| align="left" | 21 || -* || 576% || 1931%
| align="left" | 21 || -* || % || %
|}
|}
</tabber>
</tabber>

Revision as of 19:16, 10 July 2014

[Special Active] Chung slams his Destroyer down and reloads one cannonball before firing a missile that seeks the nearest target and explodes on impact.


Requirements

Class Master Level Required SP Cost per Level Alternative
Guardian Lv. 20 5 2 Brutal Swing


Skill Information

  • NA
Skill Level Level Required Damage Explosion
Radius
Homing
Duration
Ammo Usage MP Usage Cooldown
Shell
(Physical)
Explosion
(Magical)
1 5 397% 1332% 400 Units 7 Seconds 1 150 MP 8 Seconds
2 406% 1362%
3 415% 1392%
4 6 424% 1422%
5 8 433% 1452%
6 10 442% 1492%
7 12 451% 1512%
8 14 460% 1542%
9 16 468% 1572%
10 18 477% 1602%
11 20 486% 1632%
12 22 495% 1662%
13 24 504% 1692%
14 26 513% 1722%
15 28 522% 1752%
16 30 531% 1782%
17 32 540% 1812%
18 34 549% 1841%
19 36 558% 1871%
20 (M) 38 567% 1901%
21 -* 576% 1931%

*Please note that you can only achieve these levels through equipments, accessories and titles. |-| KR=

Skill Level Level Required Damage Explosion
Radius
Homing
Duration
Ammo Usage MP Usage Cooldown
Shell
(Physical)
Explosion
(Magical)
1 5 421% 1411% 400 Units 7 Seconds 1 150 MP 8 Seconds
2 430% 1443%
3 440% 1474%
4 6 449% 1506%
5 8 459% 1538%
6 10 468% 1570%
7 12 478% 1601%
8 14 487% 1633%
9 16 497% 1665%
10 18 506% 1697%
11 20 516% 1728%
12 22 525% 1760%
13 24 535% 1792%
14 26 544% 1824%
15 28 544% 1855%
16 30 563% %
17 32 % %
18 34 % %
19 36 % %
20 (M) 38 % %
21 -* % %


Skill Note

The Red Knights once used this to blow up monsters in the same area... - Penensio

Name: Wide Explosion (광폭발)

Description: Increases the explosion radius by 50% (400 to 600 range).

Tips and Details

  • If used at melee range, the cannon slam deals approximately 120% physical damage and knocks foes back about 200 range before firing the missile.
    • Those targets are most likely going to be hit by the missile.
  • The explosion range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron Scraps' radius.
  • Scare Chase homes in on the closest target including barricades and boxes.
  • Scare Chase's skill freeze has a high duration and range; even foes far from Chung will be unable to move until after the missile hits.
  • Scare Chase can be avoided if you awaken or use a special active at a far distance during the exact moment the missile was fired.


Updates

  • 11/7/2013
    • Shell attack damage greatly increased.