Fatality: Difference between revisions

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== Skill Information ==
== Skill Information ==
<tabber>
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| align="left" | 21 || - || 5420% || 3739% || 2242%
| align="left" | 21 || - || 5420% || 3739% || 2242%
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90"
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage (Physical) !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:#90EE90"
! Fatal !! Normal
|-
| align="left" | 1 || rowspan="2" | 25 || 3399% || 2266% || rowspan="21" | 1 || rowspan="21" | 200 MP || rowspan="21" | 13 Seconds
|-
| align="left" | 2 || 3509% || 2340%
|-
| align="left" | 3 || 26 || 3620% || 2413%
|-
| align="left" | 4 || 29 || 3730% || 2487%
|-
| align="left" | 5 || 32 || 3841% || 2561%
|-
| align="left" | 6 || 35 || 3951% || 2634%
|-
| align="left" | 7 || 38 || 4062% || 2708%
|-
| align="left" | 8 || 41 || 4172% || 2782%
|-
| align="left" | 9 || 44 || 4283% || 2855%
|-
| align="left" | 10 || 47 || 4393% || 2929%
|-
| align="left" | 11 || 50 || 4504% || 3002%
|-
| align="left" | 12 || 53 || -% || 3076%
|-
| align="left" | 13 || 56 || -% || 3150%
|-
| align="left" | 14 || 59 || -% || 3223%
|-
| align="left" | 15 || 62 || -% || 3297%
|-
| align="left" | 16 || 65 || -% || 3371%
|-
| align="left" | 17 || 68 || -% || 3444%
|-
| align="left" | 18 || 71 || -% || 3518%
|-
| align="left" | 19 || 74 || -% || 3592%
|-
| align="left" | 20 (M) || 77 || -% || 3665%
|-
| align="left" | 21 || - || -% || 3739% ||
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Revision as of 13:37, 30 May 2014

[Special Active] Rena executes a forward thrust that is guided by a gale of wind that has varied physical damage: Fatal, Normal, or Weak.

Fatality can be boosted with the aid of 2 Nature Orbs.


Requirements

Class Master Required Level SP Used per Level
Trapping Ranger Lv. 20 25 3


Skill Information

  • NA
KR=
Skill Level Required Level Damage (Physical) Max Hits MP Usage Cooldown
Fatal Normal Weak
1 25 3285% 2266% 1359% 1 200 MP 13 Seconds
2 3392% 2340% 1403%
3 26 3499% 2413% 1447%
4 29 3605% 2487% 1492%
5 32 3712% 2561% 1536%
6 35 3819% 2634% 1580%
7 38 3926% 2708% 1624%
8 41 4032% 2782% 1668%
9 44 4139% 2855% 1712%
10 47 4246% 2929% 1757%
11 50 4353% 3002% 1801%
12 53 4459% 3076% 1845%
13 56 4566% 3150% 1889%
14 59 4673% 3223% 1933%
15 62 4780% 3297% 1977%
16 65 4886% 3371% 2022%
17 68 4993% 3444% 2066%
18 71 5100% 3518% 2110%
19 74 5207% 3592% 2154%
20 (M) 77 5313% 3665% 2198%
21 - 5420% 3739% 2242%
Skill Level Required Level Damage (Physical) Max Hits MP Usage Cooldown
Fatal Normal
1 25 3399% 2266% 1 200 MP 13 Seconds
2 3509% 2340%
3 26 3620% 2413%
4 29 3730% 2487%
5 32 3841% 2561%
6 35 3951% 2634%
7 38 4062% 2708%
8 41 4172% 2782%
9 44 4283% 2855%
10 47 4393% 2929%
11 50 4504% 3002%
12 53 -% 3076%
13 56 -% 3150%
14 59 -% 3223%
15 62 -% 3297%
16 65 -% 3371%
17 68 -% 3444%
18 71 -% 3518%
19 74 -% 3592%
20 (M) 77 -% 3665%
21 - -% 3739%


Other Information

PvP Damage Modifier MP per hit Invincibility Interval
PvP PvE
0.6 20 (6.66 if weak) MP ?? ?? Seconds


Skill Note

Name: Deadly Strike (빈틈을 노리는 일격)

Description: Fatality can be activated in mid-air and critical chance increased by 10%.


Tips and Details

  • Activating Vital Point Piercing before using Fatality is recommended for maximum damage.
  • A successful Fatal hit is indicated by a !!.
  • Odds are roughly estimated as follows:
    • Fatal: 30%
    • Normal: 50% [5/29/2014 KR : 70%]
    • Weak: 20% [5/29/2014 KR : (Deletion)]
  • If targets jump, and the blade hits their feet, the skill will miss. However you can hit targets about a character's height below you.
  • You can continue to combo after fatality if the target was airborne.
  • This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob. A weak hit will give 3 MP per mob.


Trivia

  • Fatality has the fastest activation speed of any other 200 mp lock skill with almost no delay.
  • Fatality is the first skill in the game to introduce a lottery system to decide the damage of the skill.
  • There was a voice dubbing for this skill, although they changed the yelling,"Fatality!" to just a yell.
    • However in the Japan Version, there is voice dubbing.
  • In the past skill success rates were based on skill rank.
    • Counter intuitively, as this skill was ranked Rena would fail increasingly often and the odds of making a Fatal blow would drop.


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