Rolling Smash: Difference between revisions

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==Tips and Details==
==Tips and Details==
* Skill will get additional hits when you are underwater, since Elsword lifts much higher than usual.
* Skill will get additional hits when you are underwater, since Elsword lifts much higher than usual.
* Rolling Smash does not have a "hit" limit; rolling off from higher places can increase the amount of hits of the attack.
* Armed with [[Armageddon Blade]], Rolling Smash can be quite lethal.
* Armed with [[Armageddon Blade]], Rolling Smash can be quite lethal.
* Rather slow start up where Elsword is vulnerable to attacks, so be careful.
* Rather slow start up where Elsword is vulnerable to attacks, so be careful.
* Elsword is immune to flinching attacks while in the animation. (Not exactly super armor, something in between.)
* Elsword is immune to flinching attacks while in the animation. (Not exactly super armor, something in between.)
* Against a [[Sniping Ranger]]'s [[Wind Ward]], Lord Knights can use Rolling Smash against it. Due to the suction of Wind Ward, it will pull in the Rolling Smash, but not interrupt it, causing consistent spinning and a lot more hits until Wind Ward ends.
* Against a [[Sniping Ranger]]'s [[Wind Ward]], Lord Knights can use Rolling Smash against it; due to the suction of Wind Ward, it will pull in the Rolling Smash, but the flinch immunity prevents interruption, causing consistent spinning and a lot more hits until Wind Ward ends.
* If Elsword is KOed in the middle of Rolling Smash, the attack will continue until he hits the ground.


{{LKSkills}}
{{LKSkills}}

Revision as of 09:17, 18 July 2011

Description

File:ElSkill3i.png [Active] Positioning himself, Elsword launches himself forward into the air while swinging his sword 360 degrees until he hits the ground with a smash that sends all the enemies in the air.

Prerequisites

File:Rolling Smash.jpg
Class Master Prerequisite(s) Required for
Skill Tree Skill
Lord Knight Lv5 75SP
- -


Skill Information

Lv Damage Distance Ground Smash MP CD
P.Dmg Hits P.Dmg
1 120% 5 4.7m 200% 50 7s
2 126% 5.4m 210%
3 132% 6.1m 220%
4 138% 6.8m 230%
5 (M) 144% 7.5m 240%


Tips and Details

  • Skill will get additional hits when you are underwater, since Elsword lifts much higher than usual.
  • Rolling Smash does not have a "hit" limit; rolling off from higher places can increase the amount of hits of the attack.
  • Armed with Armageddon Blade, Rolling Smash can be quite lethal.
  • Rather slow start up where Elsword is vulnerable to attacks, so be careful.
  • Elsword is immune to flinching attacks while in the animation. (Not exactly super armor, something in between.)
  • Against a Sniping Ranger's Wind Ward, Lord Knights can use Rolling Smash against it; due to the suction of Wind Ward, it will pull in the Rolling Smash, but the flinch immunity prevents interruption, causing consistent spinning and a lot more hits until Wind Ward ends.
  • If Elsword is KOed in the middle of Rolling Smash, the attack will continue until he hits the ground.

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