Iron Body: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*Elsword will have a red outline while the skill is active, similar to mobs with super armored attacks. | |||
*Elsword will have a red outline while the skill is active, similar to mobs with super armored attacks. | *A rebalancing patch removed the defense decrease while Stoic is active. | ||
* | *Using Stoic can be quite risky, as the inability to be knocked down makes the user prone to more hits. | ||
*Elsword can still be affected by the stun status while the skill is active. | |||
<br> | <br> | ||
{{SKSkills}} | {{SKSkills}} |
Revision as of 23:37, 12 July 2011
Description
[Active] Activate temporary super armor, which totally negates flinching or knockdown. However you take more damage while this skill is active. |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Magic Knight |
Lv5 | 50SP |
- | - |
Sword Knight |
Skill Information
Skill Level | Duration | Received Damage Increase |
MP Usage | Cool Down |
1 | 2 seconds |
60% | 50MP | 15 Seconds |
2 | 2.5 seconds | 50% | ||
3 | 3 seconds | 40% | ||
4 | 3.5 seconds | 30% | ||
5 | 4 seconds | 20% | ||
6 | 4.5 seconds | 10% | ||
7 | ?? seconds | ??% |
Skill Note
- Duration is increased by 5 seconds, and your damage increases by 10% during the buff.
Tips and Details
- Elsword will have a red outline while the skill is active, similar to mobs with super armored attacks.
- A rebalancing patch removed the defense decrease while Stoic is active.
- Using Stoic can be quite risky, as the inability to be knocked down makes the user prone to more hits.
- Elsword can still be affected by the stun status while the skill is active.