Artillery Strike: Difference between revisions

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| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''  
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''  
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>
| style="border-style: solid; border-width: 1px;" | '''MP Usage'''
| style="border-style: solid; border-width: 1px;" | '''Max hit'''  
| style="border-style: solid; border-width: 1px;" | '''Max Hits'''  
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''  
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''  
| style="border-style: solid; border-width: 1px;" | '''Damage'''
| style="border-style: solid; border-width: 1px;" | '''Damage'''
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| style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" rowspan="5" | 200 MP  
| style="border-style: solid; border-width: 1px;" rowspan="5" | 200 MP  
| style="border-style: solid; border-width: 1px;" rowspan="5" |  
| style="border-style: solid; border-width: 1px;" rowspan="5" | 30
<br>??<br> <br>  
<br>??<br> <br>  
| style="border-style: solid; border-width: 1px;" rowspan="5" |  
| style="border-style: solid; border-width: 1px;" rowspan="5" |  
<br>10 seconds<br> <br>  
<br>10 seconds<br> <br>  


| style="border-style: solid; border-width: 1px;" rowspan="1" | ???% magical damage per hit
| style="border-style: solid; border-width: 1px;" rowspan="1" | ???% per missile
| style="border-style: solid; border-width: 1px;" rowspan="1" | ??s
| style="border-style: solid; border-width: 1px;" rowspan="1" | ??s
|-
|-
| style="border-style: solid; border-width: 1px;" | 2  
| style="border-style: solid; border-width: 1px;" | 2  
| rowspan="1" | ???% magical damage per hit
| rowspan="1" | ???% per missile
| rowspan="1" | ??s
| rowspan="1" | ??s
|-
|-
| style="border-style: solid; border-width: 1px;" | 3  
| style="border-style: solid; border-width: 1px;" | 3  
| rowspan="1" | ???% magical damage per hit
| rowspan="1" | ???% per missile
| rowspan="1" | ??s
| rowspan="1" | ??s
|-
|-
| style="border-style: solid; border-width: 1px;" | 4  
| style="border-style: solid; border-width: 1px;" | 4  
| rowspan="1" | 351% magical damage per hit
| rowspan="1" | 351% per missile
| rowspan="1" | ??s
| rowspan="1" | ??s
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)  
| style="border-style: solid; border-width: 1px;" | 5 (M)  
| rowspan="1" | 417% magical damage per hit
| rowspan="1" | 417% per missile
| rowspan="1" | ??s
| rowspan="1" | ??s
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==

Revision as of 16:36, 12 July 2011


[Special Active] Set the Destroyer on the ground and select an area around the map using the cursor to be bombarded with missiles (requires 5 cannonballs).


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Chung Lv5 80SP
N/A N/A


Skill Information

Skill Lv MP Usage Max Hits Cool Down Damage Duration
1 200 MP 30


??


10 seconds

???% per missile ??s
2 ???% per missile ??s
3 ???% per missile ??s
4 351% per missile ??s
5 (M) 417% per missile ??s


Tips and Details

  • To aim, hold down the skill key after activation (e.g. if you have Artillery Strike assigned to the A key, hold A) and then use the arrow keys to aim with the cross-hair. If the cross-hair is blue, you are free to release the skill key and fire.
  • The range of the skill is limited, indicated by a red cross-hair. Releasing the skill key while the cross-hair is red will cancel the skill; no cannonballs are consumed and 100MP is recovered.
  • Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while firing the missiles.
  • The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 10 seconds.
  • This is the second skill in Elsword to feature target shooting, after Hell Drop.
  • When first released, a bug caused the skill to be locked, preventing players from using the skill. This was fixed a few days later.



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