Artillery Nova: Difference between revisions
From Elwiki
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| align="left" | 2 || || 1113% ~ 1531% | | align="left" | 2 || || 1113% ~ 1531% | ||
|- | |- | ||
| align="left" | 3 || | | align="left" | 3 || 48 || || 1161% ~ 1597% | ||
|- | |- | ||
| align="left" | 4 || | | align="left" | 4 || 52 || || 1209% ~ 1663% | ||
|- | |- | ||
| align="left" | 5 || | | align="left" | 5 || 56 || || 1257%~ 1729% | ||
|- | |- | ||
| align="left" | 6 || | | align="left" | 6 || 60 || || 1305% ~ 1795% | ||
|- | |- | ||
| align="left" | 7 || | | align="left" | 7 || 64 || || 1353% ~ 1861% | ||
|- | |- | ||
| align="left" | 8 || | | align="left" | 8 || 68 || || 1401% ~ 1927% | ||
|- | |- | ||
| align="left" | 9 || | | align="left" | 9 || 72 || || 1449% ~ 1993% | ||
|} | |} | ||
<br> | <br> |
Revision as of 11:50, 26 April 2014
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Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Iron Paladin | Lv. 20 | 45 | 4 | Burst Wolf |
Skill Information
Skill Level | Level Required | Destroyer (Physical) | Explosion (Magical) | Range | MP Usage | Cooldown |
---|---|---|---|---|---|---|
1 | 45 | 50% | 1066% ~ 1465% | 0 ~ 600 | 70 MP | 10 seconds |
2 | 1113% ~ 1531% | |||||
3 | 48 | 1161% ~ 1597% | ||||
4 | 52 | 1209% ~ 1663% | ||||
5 | 56 | 1257%~ 1729% | ||||
6 | 60 | 1305% ~ 1795% | ||||
7 | 64 | 1353% ~ 1861% | ||||
8 | 68 | 1401% ~ 1927% | ||||
9 | 72 | 1449% ~ 1993% |
Tips and Details
- Artillery Nova requires at least 1 ammo to be activated.
- Possibly due to a bug, Artillery Nova can still be used if you have no more ammo.
- Chung will be in Super Armour while using Artillery Nova.
- The longer you charge, the higher the range and damage of the missile will be.
- Targets will not be knocked down by this skill.
Updates
- 7/4/2013 KR
- Changed so it charges up while holding the key.
- Fires when key is let go and attack power and range increased depending on amount of time charged.
- Base damage decreased. (Max Charge is same as current damage)