Dread Chase: Difference between revisions

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(Dread Chase doesn't really surpass Scare Chase or Guide Arrow, at least not in PvE... both are far better as cleaners.)
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== Trivia ==
== Trivia ==
*Basically a fusion of [[Chung]]'s [[Scare Chase]] and [[Sniping Ranger]]'s [[Guide Arrow]] that surpasses both.
*Can be thought of as a fusion of [[Chung]]'s [[Scare Chase]] and [[Sniping Ranger]]'s [[Guide Arrow]].
**Will target the nearest target including obstacles and boxes like Scare Chase. This is dangerous in the lobby of [[Henir's Time and Space]] because the exit door is considered an obstacle.
**Will target the nearest target including obstacles and boxes like Scare Chase. This is dangerous in the lobby of [[Henir's Time and Space]] because the exit door is considered an obstacle.
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Revision as of 00:17, 24 April 2014


[Special Active] Chung fires a set of guided missiles at his targets.


Requirements

Class Master Level Required SP Cost per Level Alternative
Tactical Trooper Lv. 20 55 5 Artillery Strike - Missile Shower


Skill Information

Skill Level Level Required Shell Damage
(Physical)
Normal Noted MP Usage Cooldown
Explosion Damage
(Magical)
Max Hits Explosion Damage
(Magical)
Max Hits
1 55 49% 558% 3 ~ 5 223.2% 9 ~ 15 200 MP 13 Seconds
2 53% 600% 249%
3 58 56% 642% 256.8%
4 62 60% 684% 273.6%
5 66 64% 725% 290%
6 70 67% 767% 306.8
7 74 71% 809% 323.6%


Skill Note

Name: Tri-Guided Missiles (3단 분열 유도탄 - "3 divided guided missiles")

Description: After shooting, each missile will split into 3 mini missiles with 40% the power of a normal missile. Effectively makes the skill 20% stronger.










Tips and Details

  • Requires at least 3 cannonballs to be activated.
    • Fires a minimum of 3 missiles and a maximum of 5.
  • This skill is heavily affected by action speed.
  • Unlike Shooting Guardian's Shooting Star, each missile seeks the nearest target instead of random ones.
  • If a target tries to mana break this skill, it will succeed; however, the remaining missiles will orbit and hit them when they recover. This makes mana breaking ineffective on Dread Chase.
  • When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split.
    • The missiles have their normal power before splitting.
  • A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using Dread Chase further away; by the time the first missile hits, the last missile is already seeking a target.
    • This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions.


Updates

  • 11/7/2013 KR
    • Damage increased.


Trivia