Wind Wall: Difference between revisions

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== Requirements ==
== Requirements ==
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| '''Class'''
! Class !! Master !! Level Required !! SP Cost Per Level  
| '''Master'''
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| '''Level Requirement'''
| [[Grand Archer]] || Lv.20 || 50 || 4  
| '''SP Used Per Level'''
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| [[Grand Archer]]
| Lv.20
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! PvP !! PvE
! PvP !! PvE
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| 0.75 || 2.92 MP || ?? || ?? Seconds
| 0.525 || 1.25 MP || ?? || ?? Seconds
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Revision as of 04:12, 13 April 2014

File:Wind Ward.png [Special Active] Rena casts a wind vortex in front of her that sucks in nearby enemies, trapping them in its center until it dissipates.

Wind Ward can be boosted with the aid of 2 Nature Orbs.


Requirements

Class Master Level Required SP Cost Per Level
Grand Archer Lv.20 50 4


Skill Information

Skill Level Level Requirement Damage (Magical) Max Hits Duration MP Usage Cooldown
1 50 123% 9 4 Seconds 200 MP 16 Seconds
2 129% 10 4.4 Seconds
3 53 134% 11 4.8 Seconds
4 57 140% 12 5.2 Seconds
5 61 145% 13 5.6 Seconds
6 65 151% 14 6.0 Seconds
7 69 156% 15 6.4 Seconds
8 73 162% 16 6.8 Seconds


Other Information

PvP Damage Modifier MP per hit Invincibility Interval
PvP PvE
0.525 1.25 MP ?? ?? Seconds


Tips and Details

  • Wind Ward can also be activated in mid-air.
  • Wind Ward is a excellent AoE mob-gathering, which is useful in secret dungeons.
    • When used on Type H he isn't able to absorb spores while the skill is active.
  • When soloing, it is best used with the kick combo (ZZZ^Z spam), as to recover most of the MP back.
  • Not recommended in PvP, as it can be easily mana broken.


Updates


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