Fatality: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
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*This skill will activate [[Vital Point Piercing]].
*Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage.
**Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage.
*A successful Fatal hit is indicated by a !!.
*A successful Fatal hit is indicated by a !!.
*Odds are roughly estimated as follows:
*Odds are roughly estimated as follows:
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*If targets jump, and the blade hits their feet, the skill will miss. However you can hit targets about a character's height below you.
*If targets jump, and the blade hits their feet, the skill will miss. However you can hit targets about a character's height below you.
*You can continue to combo after fatality if the target was airborne.
*You can continue to combo after fatality if the target was airborne.
*This skill gives back decent MP. 15 MP per mob, so 5 or more mobs can give almost 100 MP back
*This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob. A weak hit will give 3 MP per mob.
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Revision as of 07:12, 10 April 2014

[Special Active] Rena executes a forward thrust that is guided by a gale of wind that has varied physical damage: Fatal, Normal, or Weak.

Fatality can be boosted with the aid of 2 Nature Orbs.


Requirements

Class Master Required Level SP Used per Level
Trapping Ranger Lv. 20 25 3


Skill Information

Skill Level Required Level Damage (Physical) Max Hits MP Usage Cooldown
Fatal Normal Weak
1 25 3285% 2266% 1359% 1 200 MP 13 Seconds
2 3392% 2340% 1403%
3 26 3499% 2413% 1447%
4 29 3605% 2487% 1492%
5 32 3712% 2561% 1536%
6 35 3819% 2634% 1580%
7 38 3926% 2708% 1624%
8 41 4032% 2782% 1668%
9 44 4139% 2855% 1712%
10 47 4246% 2929% 1757%
11 50 4353% 3002% 1801%
12 53 4459% 3076% 1845%
13 56 4566% 3150% 1889%
14 59 4673% 3224% 1933%
15 62 4780% 3298% 1977%
16 65 4887% 3372% 2021%
17 68 4993% 3444% 2066%
18 71 5100% 3518% 2110%
19 74 5208% 3594% 2153%
20 (M) 77 5315% 3668% 2197%


Skill Note (KR Only)

Name: Attacking an Opening (빈틈을 노리는 일격)

Description: Fatality can be activated in mid-air and critical chance increased by 10%.


Tips and Details

  • Activating Vital Point Piercing before using Fatality is recommended for maximum damage.
  • A successful Fatal hit is indicated by a !!.
  • Odds are roughly estimated as follows:
    • Fatal: 30%
    • Normal: 50%
    • Weak: 20%
  • If targets jump, and the blade hits their feet, the skill will miss. However you can hit targets about a character's height below you.
  • You can continue to combo after fatality if the target was airborne.
  • This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob. A weak hit will give 3 MP per mob.


Trivia

  • Fatality has the fastest activation speed of any other 200 mp lock skill with almost no delay.
  • Fatality is the first skill in the game to introduce a lottery system to decide the damage of the skill.
  • There was a voice dubbing for this skill, although they changed the yelling,"Fatality!" to just a yell.
    • However in the Japan Version, there is voice dubbing.
  • In the past skill success rates were based on skill rank.
    • Counter intuitively, as this skill was ranked Rena would fail increasingly often and the odds of making a Fatal blow would drop.


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