Sharp Fall: Difference between revisions

From Elwiki
(Added KR Values (which are the same as NA) and Stun Duration)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90;"
|- style="background:#90EE90;"
! rowspan=2 | Skill Level !! rowspan=2 | Level Requiredl !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Skill Level !! rowspan=2 | Level Requiredl !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown !! rowspan=2 | Stun Duration
|- style="background:#90EE90;"
|- style="background:#90EE90;"
! Fall !! Shockwave
! Fall !! Shockwave
|-
|-
| align="left" | 1 || rowspan="2" | 50 || % || 2224% || rowspan="8" | 200 || rowspan="8" | 13 seconds
| align="left" | 1 || rowspan="2" | 50 || % || 2224% || rowspan="8" | 200 || rowspan="8" | 13 seconds || rowspan="8" | 3 seconds
|-
|-
| align="left" | 2 || % || 2324%
| align="left" | 2 || % || 2324%
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90;"
|- style="background:#90EE90;"
! rowspan=2 | Skill Level !! rowspan=2 | Level Requiredl !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Skill Level !! rowspan=2 | Level Requiredl !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown !! rowspan=2 | Stun Duration
|- style="background:#90EE90;"
|- style="background:#90EE90;"
! Fall !! Shockwave
! Fall !! Shockwave
|-
|-
| align="left" | 1 || rowspan="2" | 50 || - || - || rowspan="8" | 200 || rowspan="8" | 13 seconds
| align="left" | 1 || rowspan="2" | 50 || % || 2224% || rowspan="8" | 200 || rowspan="8" | 13 seconds || rowspan="8" | 3 seconds
|-
|-
| align="left" | 2 || - || -
| align="left" | 2 || % || 2324%
|-
|-
| align="left" | 3 || 53 || - || -
| align="left" | 3 || 53 || % || 2424%
|-
|-
| align="left" | 4 || 57 || - || -
| align="left" | 4 || 57 || % || 2524%
|-
|-
| align="left" | 5 || 61 || - || -
| align="left" | 5 || 61 || % || 2624%
|-
|-
| align="left" | 6 || 65 || - || -
| align="left" | 6 || 65 || % || 2724%
|-
|-
| align="left" | 7 || 69 || - || -
| align="left" | 7 || 69 || % || 2824%
|-
|-
| align="left" | 8 || 73 || - || -
| align="left" | 8 || 73 || % || 2925%
|}
|}
</tabber>
</tabber>

Revision as of 03:02, 23 February 2014

File:SHOCK HO.png [Special Active] Rena plummets downwards and stomp on the ground, causing a large radial shock field that Stuns opponents.

Sharp Fall can be boosted with the aid of 2 Nature Orbs.


Requirements

Class Master Level Required SP Cost Per Level
Wind Sneaker Lv. 20 50 4


Skill Information

  • NA
Skill Level Level Requiredl Damage (Physical) MP Usage Cooldown Stun Duration
Fall Shockwave
1 50 % 2224% 200 13 seconds 3 seconds
2 % 2324%
3 53 % 2424%
4 57 % 2524%
5 61 % 2624%
6 65 % 2724%
7 69 % 2824%
8 73 % 2925%

|-| KR=

Skill Level Level Requiredl Damage (Physical) MP Usage Cooldown Stun Duration
Fall Shockwave
1 50 % 2224% 200 13 seconds 3 seconds
2 % 2324%
3 53 % 2424%
4 57 % 2524%
5 61 % 2624%
6 65 % 2724%
7 69 % 2824%
8 73 % 2925%


Tips and Details

  • Sharp Fall can only be activated in mid-air.
  • The descending part of the skill is useful when fighting a vertically long target because it will do damage as Rena travels down the target.
  • The shockwave part of the skill has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
  • Extremely useful as a method of disabling Super Armored targets in both PvP and PvE.
  • Extremely useful in the dungeon Sunken Resiam against the Coral Serpents due to the slow jump effect of the dungeon.