Slide Double Kick: Difference between revisions

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(Added new Tabber for kr values for 11/7 patch)
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== Skill Information  ==
== Skill Information  ==
<tabber>
NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{{!}}-
{{!}}-
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| align="center" | 9 || 72 || 356% || 475%
| align="center" | 9 || 72 || 356% || 475%
|}
|}
|-|
KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''Level<br>Required'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan=2 {{!}} '''Damage(Physical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan=2 {{!}} '''Max Hits'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''First two Kicks'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Third Kick'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''First'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Third'''
|-
| align="center" | 1 || rowspan="2" | 45 || 420% || 559% || rowspan="20" | 2 || rowspan="20" | 1 || rowspan="20" | 100 || rowspan="20" | 10 seconds
|-
| align="center" | 2 || 439% || 584%
|-
| align="center" | 3 || 48 || 458% || 609%
|-
| align="center" | 4 || 52 || 477% || 634%
|-
| align="center" | 5 || 56 || 496% || 660%
|-
| align="center" | 6 || 60 || 515% || 685%
|-
| align="center" | 7 || 64 || 533% || 710%
|-
| align="center" | 8 || 68 || 552% || 735%
|-
| align="center" | 9 || 72 || 571% || 760%
|}
</tabber>
<br>


==Tips and Details==
==Tips and Details==

Revision as of 02:13, 23 February 2014

File:WSs1.png [Special Active] Rena slides under the opponent and makes two backward kicks, with the second kick sending the opponent flying into the air.

Slide Double Kick can be boosted with the aid of 1 Nature Orb.


Requirements

Class Master Level Required SP Cost per Level Alternative
Wind Sneaker Lv. 20 45 4 Assault Impact


Skill Information

  • NA
Skill
Level
Level
Required
Damage(Physical) Max Hits MP Usage Cooldown
First two Kicks Third Kick First Third
1 45 262% 349% 2 1 100 10 seconds
2 274% 365%
3 48 286% 380%
4 52 297% 396%
5 56 309% 412%
6 60 321% 428%
7 64 333% 443%
8 68 345% 459%
9 72 356% 475%

|-| KR=

Skill
Level
Level
Required
Damage(Physical) Max Hits MP Usage Cooldown
First two Kicks Third Kick First Third
1 45 420% 559% 2 1 100 10 seconds
2 439% 584%
3 48 458% 609%
4 52 477% 634%
5 56 496% 660%
6 60 515% 685%
7 64 533% 710%
8 68 552% 735%
9 72 571% 760%


Tips and Details

  • If the initial kick misses, the skill will cancel and 50 MP will be recovered.
  • Very useful for continuing combos or getting behind an enemy.
  • Very lag sensitive.