Cannon Strike: Difference between revisions

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| [[Image:Cannon Strike.png]]<br>  
| [[Image:Cannon Strike.png]]<br>  
| '''[Special Active]''' Chung slams the ground with his Destroyer to reload, does a forward smash that pushes foes directly in front of him away, and enters [[Siege Shelling]] stance.
| '''[Special Active]''' Chung slams the ground with his Destroyer to reload, followed by a forward smash that pushes targets directly in front of him away, and enters [[Siege Shelling]] stance.
|}
|}
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== Requirements ==
== Requirements ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
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| [[Shelling Guardian]] || Lv. 20 || 35            || 4                || [[Mark of Commander|Commander's Mark]]  
| [[Shelling Guardian]] || Lv. 20 || 35            || 4                || [[Mark of Commander|Commander's Mark]]  
|}
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! Class                !! Master !! Level Required !! SP Cost per Level !! Alternative
|-
| [[Shelling Guardian]] || Lv. 20 || 35            || 4                || [[Mark of Commander]]
|}
</tabber>
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<br>


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== Tips and Details ==
== Tips and Details ==
*It is best to station a [[Automatic Mortar|Mortar]] somewhere before executing this skill, because the push will allow foes to run away.
*It is best to station a [[Automatic Mortar|Mortar]] somewhere before executing this skill, as the push will allow targets to run away.
<br>
<br>


== Updates ==
== Updates ==
*11/7/2013 KR
*11/7/2013 KR
**MP -30.
**MP Usage -30.
**Cooldown +4s.
**Cooldown +4 seconds.
 
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Revision as of 11:34, 13 February 2014


[Special Active] Chung slams the ground with his Destroyer to reload, followed by a forward smash that pushes targets directly in front of him away, and enters Siege Shelling stance.


Requirements

  • NA
Class Master Level Required SP Cost per Level Alternative
Shelling Guardian Lv. 20 35 4 Commander's Mark

|-| KR=

Class Master Level Required SP Cost per Level Alternative
Shelling Guardian Lv. 20 35 4 Mark of Commander


Skill Information

Skill Level Required Level Damage (Physical) Max Hits MP Usage Cooldown
1 35 457% 2 70 MP 12 Seconds
2 472%
3 36 487%
4 39 502%
5 42 516%
6 45 531%
7 48 546%
8 51 561%
9 54 576%
10 57 591%
11 60 606%
12 63 620%
13 66 635%
14 69 650%
15 72 665%


Tips and Details

  • It is best to station a Mortar somewhere before executing this skill, as the push will allow targets to run away.


Updates

  • 11/7/2013 KR
    • MP Usage -30.
    • Cooldown +4 seconds.