Template:KD4CN: Difference between revisions

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|- valign=top  
|- valign=top  
| colspan=2 |
| colspan=2 |
===[[Raven|Taker]]===
===[[Raven/zh-hans|掠夺者]]===
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
|- align=center style=background-color:#D3D3D3
|- align=center style=background-color:#D3D3D3
| rowspan=2 width=100 align=left | '''Input'''
| rowspan=2 width=100 align=left | '''指令'''
| colspan=2 | '''Knockdown value'''
| colspan=2 | '''击倒值'''
| rowspan=2 width=50 | '''Type'''
| rowspan=2 width=50 | '''类型'''
|- align=center style=background-color:#D3D3D3
|- align=center style=background-color:#D3D3D3
| '''100%'''
| '''100%'''
| '''[[Image:STPassive1.png|20x20px|link=Infinity Cause]]'''
| '''[[Image:STPassive1.png|20x20px|link=Infinity Cause|好胜之心]]'''
|- align=center
|- align=center
| align=left | '''Z'''
| align=left | '''Z'''
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| 0
| 0
| 0
| 0
| '''KD'''
| '''击倒'''
|- align=center
|- align=center
| align=left rowspan=2 | ZZZ'''X'''
| align=left rowspan=2 | ZZZ'''X'''
| 0
| 0
| 0
| 0
| '''LA'''
| '''挑空1'''
|- align=center
|- align=center
| 0
| 0
| 0
| 0
| '''LA2'''
| '''击飞2'''
|- align=center
|- align=center
| align=left | ZZ'''X'''
| align=left | ZZ'''X'''
Line 49: Line 49:
| 2
| 2
| 1.6
| 1.6
| '''LA3, LR'''
| '''挑空2, 重置挑空值'''
|- align=center
|- align=center
| align=left | '''X'''
| align=left | '''X'''
Line 64: Line 64:
| 0
| 0
| 0
| 0
| '''KD'''
| '''击倒'''
|- align=center
|- align=center
| align=left | ↑'''Z'''
| align=left | ↑'''Z'''
Line 74: Line 74:
| 0
| 0
| 0
| 0
| '''KD'''
| '''击倒'''
|- align=center
|- align=center
| align=left | →→'''Z'''
| align=left | →→'''Z'''
Line 84: Line 84:
| 0
| 0
| 0
| 0
| '''LA1'''
| '''击飞1'''
|- align=center
|- align=center
| align=left | →→'''X'''
| align=left | →→'''X'''
Line 99: Line 99:
| 0
| 0
| 0
| 0
| '''LA3'''
| '''挑空2'''
|- align=center
|- align=center
| align=left | →→↑'''X'''
| align=left | →→↑'''X'''
| 0
| 0
| 0
| 0
| '''KD'''
| '''击倒'''
|- align=center
|- align=center
| align=left | [[Breaking Fist]]
| align=left | [[Breaking_Fist/zh-hans|破坏拳]]
| 0
| 0
| 0
| 0
| '''LR'''
| '''重置挑空值'''
|- align=center
|- align=center
| align=left | [[Burning Rush]]
| align=left | [[Burning_Rush/zh-hans|燃烧列车]]
| 0
| 0
| 0
| 0
| '''LA3'''
| '''挑空2'''
|- align=center
|- align=center
| align=left | [[Shadow Piercing]]
| align=left | [[Shadow_Step/zh-hans|暗影步伐]]
| 0
| 0
| 0
| 0
| -
| '''穿过'''
|- align=center
| align=left | [[Ground_Impact/zh-hans|大地一击]]
| 0
| 0
| '''挑空1'''
|- align=center
|- align=center
| align=left | [[Counter Chance]]
| align=left | [[Counter_Chance/zh-hans|捕捉时机]]
| 0
| 0
| 0
| 0
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|
|


===[[Sword Taker]]===
===[[Sword_Taker/zh-hans|烈刃武者]]===
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
|- align=center style=background-color:#D3D3D3
|- align=center style=background-color:#D3D3D3
| rowspan=2 width=100 align=left | '''Input'''
| rowspan=2 width=100 align=left | '''指令'''
| colspan=2 | '''Knockdown value'''
| colspan=2 | '''击倒值'''
| rowspan=2 width=50 | '''Type'''
| rowspan=2 width=50 | '''类型'''
|- align=center style=background-color:#D3D3D3
|- align=center style=background-color:#D3D3D3
| '''100%'''
| '''100%'''
| '''[[Image:STPassive1.png|20x20px|link=Infinity Cause]]'''
| '''[[Image:STPassive1.png|20x20px|link=Infinity Cause|好胜之心]]'''
|- align=center
|- align=center
| align=left | ZZZ↑'''Z'''
| align=left | ZZZ↑'''Z'''
| 3
| 3
| 2.4
| 2.4
| '''LA'''
| '''挑空1'''
|- align=center
|- align=center
| align=left | XX'''~Z'''
| align=left | XX'''~Z'''
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| 0
| 0
| 0
| 0
| '''LA'''
| '''挑空1'''
|- align=center
|- align=center
| align=left | →→Z'''Z'''
| align=left | →→Z'''Z'''
Line 162: Line 167:
| 0
| 0
| 0
| 0
| '''LA3'''
| '''挑空2'''
|- align=center
|- align=center
| align=left | [[Cut Tendon]]
| align=left | [[Cut_Tendon/zh-hans|禁断之剑]]
| 0
| 0
| 0
| 0
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|
|


===[[Blade Master]]===
===[[Blade_Master/zh-hans|锋刃武者]]===
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
|- align=center style=background-color:#D3D3D3
|- align=center style=background-color:#D3D3D3
| rowspan=2 width=100 align=left | '''Input'''
| rowspan=2 width=100 align=left | '''指令'''
| colspan=2 | '''Knockdown value'''
| colspan=2 | '''击倒值'''
| rowspan=2 width=50 | '''Type'''
| rowspan=2 width=50 | '''类型'''
|- align=center style=background-color:#D3D3D3
|- align=center style=background-color:#D3D3D3
| '''100%'''
| '''100%'''
| '''[[Image:STPassive1.png|20x20px|link=Infinity Cause]]'''
| '''[[Image:STPassive1.png|20x20px|link=Infinity Cause|好胜之心]]'''
|- align=center
|- align=center
| align=left rowspan=2 | ZZZ'''X'''
| align=left rowspan=2 | ZZZ'''X'''
| 0
| 0
| 0
| 0
| '''LA'''
| '''挑空1'''
|- align=center
|- align=center
| 0
| 0
| 0
| 0
| '''LA2, LR'''
| '''击飞2, 重置挑空值'''
|- align=center
|- align=center
| align=left | ZZZX'''~Z'''
| align=left | ZZZX'''~Z'''
| 0
| 0
| 0
| 0
| '''LA2'''
| '''击飞2'''
|- align=center
|- align=center
| align=left | X'''Z'''
| align=left | X'''Z'''
| 1.5
| 1.5
| 1.2
| 1.2
| '''LR'''
| '''重置挑空值'''
|- align=center
|- align=center
| align=left | XZ'''Z'''
| align=left | XZ'''Z'''
| 1
| 1
| 0.8
| 0.8
| '''LA3'''
| '''挑空2'''
|- align=center
|- align=center
| align=left | XZZ'''Z'''
| align=left | XZZ'''Z'''
| 1
| 1
| 0.8
| 0.8
| '''LA3'''
| '''挑空2'''
|- align=center
|- align=center
| align=left | [[One Flash]]
| align=left | [[One_Flash/zh-hans|瞬斩]]
| 0
| 0
| 0
| 0
| '''P'''
| '''穿过'''
|}
|}
|- valign=top  
|- valign=top  
|
|


===[[Over Taker]]===
===[[Over_Taker/zh-hans|狂心武者]]===
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
|- align=center style=background-color:#D3D3D3
|- align=center style=background-color:#D3D3D3
| rowspan=2 width=100 align=left | '''Input'''
| rowspan=2 width=100 align=left | '''指令'''
| colspan=2 | '''Knockdown value'''
| colspan=2 | '''击倒值'''
| rowspan=2 width=50 | '''Type'''
| rowspan=2 width=50 | '''类型'''
|- align=center style=background-color:#D3D3D3
|- align=center style=background-color:#D3D3D3
| '''100%'''
| '''100%'''
| '''[[Image:STPassive1.png|20x20px|link=Infinity Cause]]'''
| '''[[Image:STPassive1.png|20x20px|link=Infinity Cause|好胜之心]]'''
|- align=center
|- align=center
| align=left | XX→'''X'''
| align=left | XX→'''X'''
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| 0
| 0
| 0
| 0
| '''LA1'''
| '''击飞1'''
|- align=center
|- align=center
| align=left | XX↓'''X'''
| align=left | XX↓'''X'''
| 0
| 0
| 0
| 0
| '''LA3'''
| '''挑空2'''
|- align=center
|- align=center
| align=left | →→↑Z'''X'''
| align=left | →→↑Z'''X'''
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| 0
| 0
| 0
| 0
| '''LA3'''
| '''挑空2'''
|- align=center
|- align=center
| align=left | [[Weapon Breaker]]
| align=left | [[Weapon_Breaker/zh-hans|武器破坏]]
| 0
| 0
| 0
| 0
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|
|


===[[Reckless Fist]]===
===[[Reckless_Fist/zh-hans|末日武者]]===
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
|- align=center style=background-color:#D3D3D3
|- align=center style=background-color:#D3D3D3
| rowspan=2 width=100 align=left | '''Input'''
| rowspan=2 width=100 align=left | '''指令'''
| colspan=2 | '''Knockdown value'''
| colspan=2 | '''击倒值'''
| rowspan=2 width=50 | '''Type'''
| rowspan=2 width=50 | '''类型'''
|- align=center style=background-color:#D3D3D3
|- align=center style=background-color:#D3D3D3
| '''100%'''
| '''100%'''
| '''[[Image:STPassive1.png|20x20px|link=Infinity Cause]]'''
| '''[[Image:STPassive1.png|20x20px|link=Infinity Cause|好胜之心]]'''
|- align=center
|- align=center
| align=left | ZZX→'''X'''
| align=left | ZZX→'''X'''
| 2
| 2
| 1.6
| 1.6
| '''P'''
| '''穿过'''
|- align=center
|- align=center
| align=left | ZZX→X'''X'''
| align=left | ZZX→X'''X'''
| 1.5
| 1.5
| 1.2
| 1.2
| '''LA2'''
| '''击飞2'''
|- align=center
|- align=center
| align=left | →→↑'''X'''
| align=left | →→↑'''X'''
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| 0
| 0
| 0
| 0
| '''LA'''
| '''挑空1'''
|- align=center
| align=left | [[Ground Impact]]
| 0
| 0
| '''LA'''
|}
|}
|- valign=top  
|- valign=top  
|
|


===[[Weapon Taker]]===
===[[Weapon_Taker/zh-hans|重装武者]]===
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
|- align=center style=background-color:#D3D3D3
|- align=center style=background-color:#D3D3D3
| rowspan=2 width=100 align=left | '''Input'''
| rowspan=2 width=100 align=left | '''指令'''
| colspan=2 | '''Knockdown value'''
| colspan=2 | '''击倒值'''
| rowspan=2 width=50 | '''Type'''
| rowspan=2 width=50 | '''类型'''
|- align=center style=background-color:#D3D3D3
|- align=center style=background-color:#D3D3D3
| '''100%'''
| '''100%'''
| '''[[Image:STPassive1.png|20x20px|link=Infinity Cause]]'''
| '''[[Image:STPassive1.png|20x20px|link=Infinity Cause|好胜之心]]'''
|- align=center
|- align=center
| align=left | ZZZ'''X'''
| align=left | ZZZ'''X'''
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| 0
| 0
| 0
| 0
| '''LA3'''
| '''挑空2'''
|- align=center
|- align=center
| align=left | ZZZ→'''X'''
| align=left | ZZZ→'''X'''
| 1
| 1
| 0.8
| 0.8
| '''P'''
| '''穿过'''
|- align=center
|- align=center
| align=left | ZZZ→X'''X'''
| align=left | ZZZ→X'''X'''
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| 0 * 2
| 0 * 2
| 0 * 2
| 0 * 2
| '''LA2'''
| '''击飞2'''
|- align=center
|- align=center
| align=left rowspan=2 | XXX'''~X'''
| align=left rowspan=2 | XXX'''~X'''
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| 0 * 2
| 0 * 2
| 0 * 2
| 0 * 2
| '''LA2'''
| '''击飞2'''
|- align=center
|- align=center
| align=left | →→↑Z'''X'''
| align=left | →→↑Z'''X'''
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| -
| -
|- align=center
|- align=center
| align=left | [[Haze Explosion]]
| align=left | [[Barrage_Attack/zh-hans|烟幕爆炸]]
| rowspan=2 | 0
| rowspan=2 | 0
| rowspan=2 | 0
| rowspan=2 | 0
| -
| -
|- align=center
|- align=center
| align=left | [[Haze Explosion]]<br>[[Image:AirSlicer.png|20x20px|link:Air Slicer]]
| align=left | [[Barrage_Attack/zh-hans|烟幕爆炸]]<br>[[Image:AirSlicer.png|20x20px|link:Air Slicer|凌空切割]]
| '''LA'''
| '''挑空1'''
|}
|}
|
|


===[[Veteran Commander]]===
===[[Veteran_Commander/zh-hans|绯焰武者]]===
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
|- align=center style=background-color:#D3D3D3
|- align=center style=background-color:#D3D3D3
| rowspan=2 width=100 align=left | '''Input'''
| rowspan=2 width=100 align=left | '''指令'''
| colspan=2 | '''Knockdown value'''
| colspan=2 | '''击倒值'''
| rowspan=2 width=50 | '''Type'''
| rowspan=2 width=50 | '''类型'''
|- align=center style=background-color:#D3D3D3
|- align=center style=background-color:#D3D3D3
| '''100%'''
| '''100%'''
| '''[[Image:STPassive1.png|20x20px|link=Infinity Cause]]'''
| '''[[Image:STPassive1.png|20x20px|link=Infinity Cause|好胜之心]]'''
|- align=center
|- align=center
| align=left | →→Z'''Z'''
| align=left | →→Z'''Z'''
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|- align=center
|- align=center
| align=left | →→↑'''X'''
| align=left | →→↑'''X'''
| ?
| 2.5
| 2
| 2
| '''LA'''
| '''挑空1'''
|- align=center
|- align=center
| align=left rowspan=2 | →→↑X'''X'''
| align=left | →→↑X'''X'''
| ?
| 2.5
| 2
| 2
| -
| '''挑空1'''
|- align=center
|- align=center
| ?
| align=left | →→↑XX'''~X'''
| ?
| 0.25 * 8
| '''LA'''
|- align=center
| align=left rowspan=2 | →→↑XX'''~X'''
| ? * 8
| 0.2 * 8
| 0.2 * 8
| -
| '''挑空1'''
|- align=center
| ?
| ?
| '''LA'''
|- align=center
|- align=center
| align=left | [[Bleeding Slicer]]
| align=left | [[Bleeding_Slicer/zh-hans|致命伤]]
| rowspan=2 | 0
| rowspan=2 | 0
| rowspan=2 | 0
| rowspan=2 | 0
| -
| -
|- align=center
|- align=center
| align=left | [[Bleeding Slicer]]<br>[[Image:AirSlicer.png|20x20px|link:Air Slicer]]
| align=left | [[Bleeding_Slicer/zh-hans|致命伤]]<br>[[Image:AirSlicer.png|20x20px|link:Air Slicer|凌空切割]]
| '''LA3'''
| '''LA3'''
|}
|}
|}
|}

Revision as of 13:00, 10 February 2014

掠夺者

指令 击倒值 类型
100% 好胜之心
Z 1 0.8 -
ZZ 1 0.8 -
ZZZ 2 1.6 -
ZZZZ 0 0 击倒
ZZZX 0 0 挑空1
0 0 击飞2
ZZX 1.5 1.2 -
ZZXX 2 1.6 挑空2, 重置挑空值
X 2 1.6 -
XX 2 1.6 -
XXX 0 0 击倒
Z 2 1.6 -
X 0 0 击倒
→→Z 1 0.8 -
→→ZZ 0 0 击飞1
→→X 3.4 2.72 -
→→↑Z 2.64 2.112 -
→→↑ZZ 0 0 挑空2
→→↑X 0 0 击倒
破坏拳 0 0 重置挑空值
燃烧列车 0 0 挑空2
暗影步伐 0 0 穿过
大地一击 0 0 挑空1
捕捉时机 0 0 -

烈刃武者

指令 击倒值 类型
100% 好胜之心
ZZZ↑Z 3 2.4 挑空1
XX~Z 1 0.8 -
XX~ZZ 0 0 挑空1
→→ZZ 0 0 -
→→ZZZ 0 0 挑空2
禁断之剑 0 0 -

锋刃武者

指令 击倒值 类型
100% 好胜之心
ZZZX 0 0 挑空1
0 0 击飞2, 重置挑空值
ZZZX~Z 0 0 击飞2
XZ 1.5 1.2 重置挑空值
XZZ 1 0.8 挑空2
XZZZ 1 0.8 挑空2
瞬斩 0 0 穿过

狂心武者

指令 击倒值 类型
100% 好胜之心
XX→X 0.5 0.4 -
XX→XX 0.5 0.4 -
XX→XXX 0 0 击飞1
XX↓X 0 0 挑空2
→→↑ZX 0.5 0.4 -
→→↑ZXX 0 0 挑空2
武器破坏 0 0 -

末日武者

指令 击倒值 类型
100% 好胜之心
ZZX→X 2 1.6 穿过
ZZX→XX 1.5 1.2 击飞2
→→↑X 1 * 5 0.8 * 5 -
→→↑XX 0 0 -
0 0 挑空1

重装武者

指令 击倒值 类型
100% 好胜之心
ZZZX 2 1.6 -
ZZZXX 0 0 挑空2
ZZZ→X 1 0.8 穿过
ZZZ→XX 1.25 1 -
X 1.75 1.4 -
XX 1.25 1 -
XXX 0.5 0.4 -
0 * 2 0 * 2 击飞2
XXX~X 0.5 * 22 0.4 * 22 -
0 * 2 0 * 2 击飞2
→→↑ZX 2 1.6 -
→→↑ZXX ? ? -
烟幕爆炸 0 0 -
烟幕爆炸
凌空切割
挑空1

绯焰武者

指令 击倒值 类型
100% 好胜之心
→→ZZ 0 0 -
→→ZZZ 0 0 -
→→ZZZZ 0.8 0.64 -
→→↑X 2.5 2 挑空1
→→↑XX 2.5 2 挑空1
→→↑XX~X 0.25 * 8 0.2 * 8 挑空1
致命伤 0 0 -
致命伤
凌空切割
LA3