Template:KD4: Difference between revisions

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{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
|- align=center style=background-color:#D3D3D3
|- align=center style=background-color:#D3D3D3
| rowspan=2 width=100 align=left | '''Input'''
| rowspan=2 width=100 align=left | '''指令'''
| colspan=2 | '''Knockdown value'''
| colspan=2 | '''击倒值'''
| rowspan=2 width=50 | '''Type'''
| rowspan=2 width=50 | '''类型'''
|- align=center style=background-color:#D3D3D3
|- align=center style=background-color:#D3D3D3
| '''100%'''
| '''100%'''
| '''[[Image:STPassive1.png|20x20px|link=Infinity Cause]]'''
| '''[[Image:STPassive1.png|20x20px|link=Infinity Cause|好胜之心]]'''
|- align=center
|- align=center
| align=left | '''Z'''
| align=left | '''Z'''
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| 0
| 0
| 0
| 0
| '''KD'''
| '''击倒'''
|- align=center
|- align=center
| align=left rowspan=2 | ZZZ'''X'''
| align=left rowspan=2 | ZZZ'''X'''
| 0
| 0
| 0
| 0
| '''LA'''
| '''挑空1'''
|- align=center
|- align=center
| 0
| 0
| 0
| 0
| '''LA2'''
| '''击飞2'''
|- align=center
|- align=center
| align=left | ZZ'''X'''
| align=left | ZZ'''X'''
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| 2
| 2
| 1.6
| 1.6
| '''LA3, LR'''
| '''挑空2, 重置挑空值'''
|- align=center
|- align=center
| align=left | '''X'''
| align=left | '''X'''
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| 0
| 0
| 0
| 0
| '''KD'''
| '''击倒'''
|- align=center
|- align=center
| align=left | ↑'''Z'''
| align=left | ↑'''Z'''
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| 0
| 0
| 0
| 0
| '''KD'''
| '''击倒'''
|- align=center
|- align=center
| align=left | →→'''Z'''
| align=left | →→'''Z'''
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| 0
| 0
| 0
| 0
| '''LA1'''
| '''击飞1'''
|- align=center
|- align=center
| align=left | →→'''X'''
| align=left | →→'''X'''
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| 0
| 0
| 0
| 0
| '''LA3'''
| '''挑空2'''
|- align=center
|- align=center
| align=left | →→↑'''X'''
| align=left | →→↑'''X'''
| 0
| 0
| 0
| 0
| '''KD'''
| '''击倒'''
|- align=center
|- align=center
| align=left | [[Breaking Fist]]
| align=left | [[Breaking_Fist/zh-hans|破坏拳]]
| 0
| 0
| 0
| 0
| '''LR'''
| '''重置挑空值'''
|- align=center
|- align=center
| align=left | [[Burning Rush]]
| align=left | [[Burning_Rush/zh-hans|燃烧列车]]
| 0
| 0
| 0
| 0
| '''LA3'''
| '''挑空2'''
|- align=center
|- align=center
| align=left | [[Shadow Piercing]]
| align=left | [[Shadow_Step/zh-hans|暗影步伐]]
| 0
| 0
| 0
| 0
| -
| '''穿过'''
|- align=center
|- align=center
| align=left | [[Counter Chance]]
| align=left | [[Counter_Chance/zh-hans|捕捉时机]]
| 0
| 0
| 0
| 0

Revision as of 10:39, 10 February 2014

Taker

指令 击倒值 类型
100% 好胜之心
Z 1 0.8 -
ZZ 1 0.8 -
ZZZ 2 1.6 -
ZZZZ 0 0 击倒
ZZZX 0 0 挑空1
0 0 击飞2
ZZX 1.5 1.2 -
ZZXX 2 1.6 挑空2, 重置挑空值
X 2 1.6 -
XX 2 1.6 -
XXX 0 0 击倒
Z 2 1.6 -
X 0 0 击倒
→→Z 1 0.8 -
→→ZZ 0 0 击飞1
→→X 3.4 2.72 -
→→↑Z 2.64 2.112 -
→→↑ZZ 0 0 挑空2
→→↑X 0 0 击倒
破坏拳 0 0 重置挑空值
燃烧列车 0 0 挑空2
暗影步伐 0 0 穿过
捕捉时机 0 0 -

Sword Taker

Input Knockdown value Type
100%
ZZZ↑Z 3 2.4 LA
XX~Z 1 0.8 -
XX~ZZ 0 0 LA
→→ZZ 0 0 -
→→ZZZ 0 0 LA3
Cut Tendon 0 0 -

Blade Master

Input Knockdown value Type
100%
ZZZX 0 0 LA
0 0 LA2, LR
ZZZX~Z 0 0 LA2
XZ 1.5 1.2 LR
XZZ 1 0.8 LA3
XZZZ 1 0.8 LA3
One Flash 0 0 P

Over Taker

Input Knockdown value Type
100%
XX→X 0.5 0.4 -
XX→XX 0.5 0.4 -
XX→XXX 0 0 LA1
XX↓X 0 0 LA3
→→↑ZX 0.5 0.4 -
→→↑ZXX 0 0 LA3
Weapon Breaker 0 0 -

Reckless Fist

Input Knockdown value Type
100%
ZZX→X 2 1.6 P
ZZX→XX 1.5 1.2 LA2
→→↑X 1 * 5 0.8 * 5 -
→→↑XX 0 0 -
0 0 LA
Ground Impact 0 0 LA

Weapon Taker

Input Knockdown value Type
100%
ZZZX 2 1.6 -
ZZZXX 0 0 LA3
ZZZ→X 1 0.8 P
ZZZ→XX 1.25 1 -
X 1.75 1.4 -
XX 1.25 1 -
XXX 0.5 0.4 -
0 * 2 0 * 2 LA2
XXX~X 0.5 * 22 0.4 * 22 -
0 * 2 0 * 2 LA2
→→↑ZX 2 1.6 -
→→↑ZXX ? ? -
Haze Explosion 0 0 -
Haze Explosion
link:Air Slicer
LA

Veteran Commander

Input Knockdown value Type
100%
→→ZZ 0 0 -
→→ZZZ 0 0 -
→→ZZZZ 0.8 0.64 -
→→↑X ? 2 LA
→→↑XX ? 2 -
? ? LA
→→↑XX~X ? * 8 0.2 * 8 -
? ? LA
Bleeding Slicer 0 0 -
Bleeding Slicer
link:Air Slicer
LA3