Template:KD1: Difference between revisions

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===[[Sword Knight]]===
===[[Sword_Knight/zh-hans|巨剑骑士]]===
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
|- align=center style=background-color:#FCBCBC
|- align=center style=background-color:#FCBCBC
| width=100 align=left | '''Input'''
| width=100 align=left | '''指令'''
| ''' Knockdown Value'''
| '''击倒值'''
| width=50 | '''Type'''
| width=50 | '''类型'''
|- align=center
|- align=center
| align=left | →→Z'''Z'''
| align=left | →→Z'''Z'''
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| align=left | →→ZZ'''Z'''
| align=left | →→ZZ'''Z'''
| 2
| 2
| '''P'''
| '''穿过'''
|- align=center
|- align=center
| align=left | →→ZZ'''X'''
| align=left | →→ZZ'''X'''
| 1
| 1
| '''LA'''
| '''挑空1'''
|- align=center
|- align=center
| align=left | →→↑X'''X'''
| align=left | →→↑X'''X'''
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| align=left | →→↑XX'''X'''
| align=left | →→↑XX'''X'''
| 2.2
| 2.2
| '''LA'''
| '''挑空1'''
|- align=center
|- align=center
| align=left | [[Air Slash]]
| align=left | [[Air_Slash/zh-hans|升龙斩]]
| 0  
| 0  
| '''LR'''
| '''重置挑空值'''
|- align=center
|- align=center
| align=left | [[Armor Break]]
| align=left | [[Armor_Break/zh-hans|防御破坏]]
| 0  
| 0  
| -
| -

Revision as of 05:36, 10 February 2014

剑士

指令 击倒值 类型
Z 1 -
ZZ 1 -
ZZZ 2.25 -
ZZZZ 0 击倒
ZZZX 0 击飞2, 重置挑空值
X 2.25 -
XX 2.2 -
XXX 0 击倒
XXZ 1 挑空1
→→Z 1 -
→→ZZ 0 击倒
→→X 2 挑空2
Z 2.2 -
X 0 KD
→→↑Z 2.75 -
→→↑ZZ 0 -
→→↑ZZZ 0 击倒
→→↑X 3.8 -
→→↑XX 0 击倒
翻滚 0 穿过
脚踢 (-?) -
捕捉时机 0 -
烈焰斩 0 挑空1

巨剑骑士

指令 击倒值 类型
→→ZZ 3 -
→→ZZZ 2 穿过
→→ZZX 1 挑空1
→→↑XX 0 -
→→↑XXX 2.2 挑空1
升龙斩 0 重置挑空值
防御破坏 0 -

Lord Knight

Input Knockdown Value Type
ZZZ→Z 1.6 -
XXX (<1) -
XXXX 0 LA2
Rolling Smash 0 -
0 LA

Magic Knight

Input Knockdown Value Type
→→ZZ 3 -
→→ZZZ 0 LA1
→→ZZX 3 P
→→↑XZ 2.2 -
Fire Fist 0 LR

Rune Slayer

Input Knockdown Value Type
XZ 1 -
XZZ 1.2 LA
→→↑XZ 0 -
→→↑XZZ 2.2 -
Sword Enchant 0 -
Splash Explosion 0 LR
Heat Rune / Freeze Rune 0 LR

Sheath Knight

Input Knockdown Value Type
ZZZ 0 + 2 -
ZZZZ 0 + 0 LA, LR
ZZZZZ 0 + 2 LA2
XX 1 + 1 -
XX~X (0 + 1.75) * 4 -
XX~XX 0 LA1
XX~XZ 0 + 0 LA
→→ZZ 0 + (>1) + 2 -
Harsh Chaser 0 -
Compact Counter 0 LA, LR

Infinity Sword

Input Knockdown Value Type
→→XX 0.33 * 3 LA3, LR
→→XXX 0.2 * 5 LA3
→→↑XX 0.2 -
→→↑XXX 0 + 2 -
Mirage Sting 0 P