Iron Body: Difference between revisions
From Elwiki
No edit summary |
|||
Line 3: | Line 3: | ||
|- | |- | ||
| rowspan="1" style="border-style: solid; border-width: 0px;" |[[Image:ElSkill8.png]] | | rowspan="1" style="border-style: solid; border-width: 0px;" |[[Image:ElSkill8.png]] | ||
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Activate temporary super armor, which totally negates flinching or knockdown. | | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Activate temporary super armor, which totally negates flinching or knockdown. However you take more damage while this skill is active. | ||
|} | |} | ||
Line 26: | Line 26: | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | '''Skill Level''' | | style="border-style: solid; border-width: 1px" | '''Skill Level''' | ||
| style="border-style: solid; border-width: 1px" | '''Duration''' | |||
| style="border-style: solid; border-width: 1px" | '''Received Damage<br>Increase''' | |||
| style="border-style: solid; border-width: 1px" | '''MP Usage''' | | style="border-style: solid; border-width: 1px" | '''MP Usage''' | ||
| style="border-style: solid; border-width: 1px" | '''Cool Down''' | | style="border-style: solid; border-width: 1px" | '''Cool Down''' | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | 1 | | style="border-style: solid; border-width: 1px" | 1 | ||
| rowspan="1" style="border-style: solid; border-width: 1px" | 2 seconds<br> | |||
| rowspan="1" style="border-style: solid; border-width: 1px" | 60% | |||
| rowspan="7" style="border-style: solid; border-width: 1px" | 50MP | | rowspan="7" style="border-style: solid; border-width: 1px" | 50MP | ||
| rowspan="7" style="border-style: solid; border-width: 1px" | 15 Seconds | | rowspan="7" style="border-style: solid; border-width: 1px" | 15 Seconds | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | 2 | | style="border-style: solid; border-width: 1px" | 2 | ||
| rowspan="1" style="border-style: solid; border-width: 1px" | 2.5 seconds | | rowspan="1" style="border-style: solid; border-width: 1px" | 2.5 seconds | ||
| rowspan="1" style="border-style: solid; border-width: 1px" | 50% | |||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | 3 | | style="border-style: solid; border-width: 1px" | 3 | ||
| rowspan="1" style="border-style: solid; border-width: 1px" | 3 seconds | | rowspan="1" style="border-style: solid; border-width: 1px" | 3 seconds | ||
| rowspan="1" style="border-style: solid; border-width: 1px" | 40% | |||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | 4 | | style="border-style: solid; border-width: 1px" | 4 | ||
| rowspan="1" style="border-style: solid; border-width: 1px" | 3.5 seconds | | rowspan="1" style="border-style: solid; border-width: 1px" | 3.5 seconds | ||
| rowspan="1" style="border-style: solid; border-width: 1px" | 30% | |||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | 5 | | style="border-style: solid; border-width: 1px" | 5 | ||
| rowspan="1" style="border-style: solid; border-width: 1px" | 4 seconds | | rowspan="1" style="border-style: solid; border-width: 1px" | 4 seconds | ||
| rowspan="1" style="border-style: solid; border-width: 1px" | 20% | |||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | 6 | | style="border-style: solid; border-width: 1px" | 6 | ||
| rowspan="1" style="border-style: solid; border-width: 1px" | | | rowspan="1" style="border-style: solid; border-width: 1px" | 4.5 seconds | ||
| rowspan="1" style="border-style: solid; border-width: 1px" | 10% | |||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | 7 | | style="border-style: solid; border-width: 1px" | 7 | ||
| rowspan="1" style="border-style: solid; border-width: 1px" | | | rowspan="1" style="border-style: solid; border-width: 1px" | ?? seconds | ||
| rowspan="1" style="border-style: solid; border-width: 1px" | ??% | |||
|} | |} | ||
Revision as of 05:10, 20 May 2011
Description
File:ElSkill8.png | [Active] Activate temporary super armor, which totally negates flinching or knockdown. However you take more damage while this skill is active. |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Magic Knight |
Lv5 | 50SP |
- | - |
Sword Knight |
Skill Information
Skill Level | Duration | Received Damage Increase |
MP Usage | Cool Down |
1 | 2 seconds |
60% | 50MP | 15 Seconds |
2 | 2.5 seconds | 50% | ||
3 | 3 seconds | 40% | ||
4 | 3.5 seconds | 30% | ||
5 | 4 seconds | 20% | ||
6 | 4.5 seconds | 10% | ||
7 | ?? seconds | ??% |
Skill Note
Duration is increased by 5 seconds, and your damage increases by 10% during the buff.
Tips and Details
- Elsword will have a red outline while the skill is active, similar to mobs with super armored attacks.
- You can still be affected by the stun status while the skill is active.