Iron Body: Difference between revisions

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| rowspan="1" style="border-style: solid; border-width: 0px;" |[[Image:ElSkill8.png]]
| rowspan="1" style="border-style: solid; border-width: 0px;" |[[Image:ElSkill8.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Activate temporary super armor, which totally negates flinching or knockdown.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Activate temporary super armor, which totally negates flinching or knockdown. However you take more damage while this skill is active.
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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| style="border-style: solid; border-width: 1px" | '''Skill Level'''  
| style="border-style: solid; border-width: 1px" | '''Skill Level'''
| style="border-style: solid; border-width: 1px" | '''Duration'''
| style="border-style: solid; border-width: 1px" | '''Received Damage<br>Increase'''  
| style="border-style: solid; border-width: 1px" | '''MP Usage'''  
| style="border-style: solid; border-width: 1px" | '''MP Usage'''  
| style="border-style: solid; border-width: 1px" | '''Cool Down'''  
| style="border-style: solid; border-width: 1px" | '''Cool Down'''  
| style="border-style: solid; border-width: 1px" | '''Duration'''
|-
|-
| style="border-style: solid; border-width: 1px" | 1  
| style="border-style: solid; border-width: 1px" | 1  
| rowspan="1" style="border-style: solid; border-width: 1px" | 2 seconds<br>
| rowspan="1" style="border-style: solid; border-width: 1px" | 60%
| rowspan="7" style="border-style: solid; border-width: 1px" | &nbsp;&nbsp;&nbsp;50MP  
| rowspan="7" style="border-style: solid; border-width: 1px" | &nbsp;&nbsp;&nbsp;50MP  
| rowspan="7" style="border-style: solid; border-width: 1px" | 15 Seconds  
| rowspan="7" style="border-style: solid; border-width: 1px" | 15 Seconds  
| rowspan="1" style="border-style: solid; border-width: 1px" | 2 seconds<br>
|-
|-
| style="border-style: solid; border-width: 1px" | 2  
| style="border-style: solid; border-width: 1px" | 2  
| rowspan="1" style="border-style: solid; border-width: 1px" | 2.5 seconds
| rowspan="1" style="border-style: solid; border-width: 1px" | 2.5 seconds
| rowspan="1" style="border-style: solid; border-width: 1px" | 50%
|-
|-
| style="border-style: solid; border-width: 1px" | 3  
| style="border-style: solid; border-width: 1px" | 3  
| rowspan="1" style="border-style: solid; border-width: 1px" | 3  seconds
| rowspan="1" style="border-style: solid; border-width: 1px" | 3  seconds
| rowspan="1" style="border-style: solid; border-width: 1px" | 40%
|-
|-
| style="border-style: solid; border-width: 1px" | 4  
| style="border-style: solid; border-width: 1px" | 4  
| rowspan="1" style="border-style: solid; border-width: 1px" | 3.5 seconds
| rowspan="1" style="border-style: solid; border-width: 1px" | 3.5 seconds
| rowspan="1" style="border-style: solid; border-width: 1px" | 30%
|-
|-
| style="border-style: solid; border-width: 1px" | 5  
| style="border-style: solid; border-width: 1px" | 5  
| rowspan="1" style="border-style: solid; border-width: 1px" | 4 seconds
| rowspan="1" style="border-style: solid; border-width: 1px" | 4 seconds
| rowspan="1" style="border-style: solid; border-width: 1px" | 20%
|-
|-
| style="border-style: solid; border-width: 1px" | 6  
| style="border-style: solid; border-width: 1px" | 6  
| rowspan="1" style="border-style: solid; border-width: 1px" |  
| rowspan="1" style="border-style: solid; border-width: 1px" | 4.5 seconds
| rowspan="1" style="border-style: solid; border-width: 1px" | 10%
|-
|-
| style="border-style: solid; border-width: 1px" | 7  
| style="border-style: solid; border-width: 1px" | 7
| rowspan="1" style="border-style: solid; border-width: 1px" |  
| rowspan="1" style="border-style: solid; border-width: 1px" | ?? seconds
| rowspan="1" style="border-style: solid; border-width: 1px" | ??%
|}
|}



Revision as of 05:10, 20 May 2011

Description

File:ElSkill8.png [Active] Activate temporary super armor, which totally negates flinching or knockdown. However you take more damage while this skill is active.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Magic Knight
Lv5 50SP
- -
Sword Knight


Skill Information

Skill Level Duration Received Damage
Increase
MP Usage Cool Down
1 2 seconds
60%    50MP 15 Seconds
2 2.5 seconds 50%
3 3 seconds 40%
4 3.5 seconds 30%
5 4 seconds 20%
6 4.5 seconds 10%
7 ?? seconds ??%


Skill Note

Duration is increased by 5 seconds, and your damage increases by 10% during the buff.

Tips and Details

  • Elsword will have a red outline while the skill is active, similar to mobs with super armored attacks.
  • You can still be affected by the stun status while the skill is active.


Template:SKSkills