User:Badkenny/testarea2: Difference between revisions

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'''Identifiable Effects (WIP)<br>'''
'''Identifiable Effects (WIP)<br>'''
*The effect values from effect 1 (deduction) and effect 2 (addition) roll independently
(Expand to see all possible effects)
*The effect values from effect 1 and effect 2 roll independently
*(as for now only the worst and Best effects are listed)
*For the Hyperactive Skill Damage effect to work, it needs to be shown in the Stat window, the Hyperskill damage increase from the "One who Yearns" Synergy won't count towards it.


{| class="mw-collapsible textfloat" cellpadding="5" border="2" style="border-collapse: collapse;"
{| class="mw-collapsible textfloat" cellpadding="5" border="2" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|18}}"  
|- style="background:{{ColorSel|Village|18}}"  
! <span style="color: white; ">Effect</span> !! <span style="color: white; ">Effect1 worst/best</span> !! <span style="color: white; ">Effect 2 worst/best</span>  
! <span style="color: white; ">Effect 1</span> !! <span style="color: white; ">Worst / Best</span>!! <span style="color: white; ">Effect 2</span> !! <span style="color: white; ">Worst / Best</span>  
|+
|+
|Effect - and Effect +
|worst% / best %
|Worst% / best %
|-
|-
|freihalten
| rowspan=5 align=center |If the sum of Physical and Magical Defense exceeds "n"
|freihalten
| rowspan=5 align=center | 40.000 / 24.000
|freihalten
|
*Increase Attack/Magical Attack by +n%
|align=center|1% / 3%
|-
|-
|freihalten
|
|freihalten
*Increase All Skill Damage by +n%
|freihalten
|align=center|1% / 3%
|-
|-
|freihalten
|
|freihalten
*Increase EXP gain by +n%
|freihalten
|align=center|1% / 5%
|-
|-
|freihalten
|
|freihalten
*Increase Critical Damage by +n%
|freihalten
|align=center|1% / 3%
|-
|-
|freihalten
|
|freihalten
*Critical Chance by +n%
|freihalten
|align=center|1% / 3%
|-
|rowspan=5 align=center | If Hyperactive Skill damage exceeds n%
|rowspan=5 align=center | 80% / 20%
|
*Increase Attack/Magical Attack by +n%
|align=center|1% / 3%
|-
|
*Increase All Skill Damage by +n%
|align=center|1% / 3%
|-
|
*Increase EXP gain by +n%
|align=center|1% / 5%
|-
|
*Increase Critical Damage by +n%
|align=center|1% / 3%
|-
|
*Critical Chance by +n%
|align=center|1% / 3%
|-
|rowspan=5 align=center | If the Additional Damage stat exceeds n%
|rowspan=5 align=center | 20% / 4%
|
*Increase Attack/Magical Attack by +n%
|align=center|1% / 3%
|-
|
*Increase All Skill Damage by +n%
|align=center|1% / 3%
|-
|
*Increase EXP gain by +n%
|align=center|1% / 5%
|-
|
*Increase Critical Damage by +n%
|align=center|1% / 3%
|-
|
*Critical Chance by +n%
|align=center|1% / 3%
|-
|rowspan=5 align=center | If the sum of All Resistences exceeds "n"
|rowspan=5 align=center | 3000 / 1000
|
*Increase Attack/Magical Attack by +n%
|align=center|1% / 3%
|-
|
*Increase All Skill Damage by +n%
|align=center|1% / 3%
|-
|
*Increase EXP gain by +n%
|align=center|1% / 5%
|-
|
*Increase Critical Damage by +n%
|align=center|1% / 3%
|-
|
*Critical Chance by +n%
|align=center|1% / 3%
|-
|rowspan=4 align=center | If the EXP gain stat exceeds n%
|rowspan=4 align=center | 100% / 10%
|
*Increase Attack/Magical Attack by +n%
|align=center|1% / 3%
|-
|
*Increase All Skill Damage by +n%
|align=center|1% / 3%
|-
|
*Increase Critical Damage by +n%
|align=center|1% / 3%
|-
|
*Critical Chance by +n%
|align=center| 1% / 3%
|-
|rowspan=11 align=center | HP -n%
|}
|}
<br>
<br>

Revision as of 06:47, 21 October 2023

Identifiable Effects (WIP)
(Expand to see all possible effects)

  • The effect values from effect 1 and effect 2 roll independently
  • (as for now only the worst and Best effects are listed)
  • For the Hyperactive Skill Damage effect to work, it needs to be shown in the Stat window, the Hyperskill damage increase from the "One who Yearns" Synergy won't count towards it.
Effect 1 Worst / Best Effect 2 Worst / Best
If the sum of Physical and Magical Defense exceeds "n" 40.000 / 24.000
  • Increase Attack/Magical Attack by +n%
1% / 3%
  • Increase All Skill Damage by +n%
1% / 3%
  • Increase EXP gain by +n%
1% / 5%
  • Increase Critical Damage by +n%
1% / 3%
  • Critical Chance by +n%
1% / 3%
If Hyperactive Skill damage exceeds n% 80% / 20%
  • Increase Attack/Magical Attack by +n%
1% / 3%
  • Increase All Skill Damage by +n%
1% / 3%
  • Increase EXP gain by +n%
1% / 5%
  • Increase Critical Damage by +n%
1% / 3%
  • Critical Chance by +n%
1% / 3%
If the Additional Damage stat exceeds n% 20% / 4%
  • Increase Attack/Magical Attack by +n%
1% / 3%
  • Increase All Skill Damage by +n%
1% / 3%
  • Increase EXP gain by +n%
1% / 5%
  • Increase Critical Damage by +n%
1% / 3%
  • Critical Chance by +n%
1% / 3%
If the sum of All Resistences exceeds "n" 3000 / 1000
  • Increase Attack/Magical Attack by +n%
1% / 3%
  • Increase All Skill Damage by +n%
1% / 3%
  • Increase EXP gain by +n%
1% / 5%
  • Increase Critical Damage by +n%
1% / 3%
  • Critical Chance by +n%
1% / 3%
If the EXP gain stat exceeds n% 100% / 10%
  • Increase Attack/Magical Attack by +n%
1% / 3%
  • Increase All Skill Damage by +n%
1% / 3%
  • Increase Critical Damage by +n%
1% / 3%
  • Critical Chance by +n%
1% / 3%
HP -n%


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