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{{Languages|Combat Ranger}}
{{Languages|Combat Ranger}}
{{Template:Info_Personaggi_Arciera_Guerriera}}
{{Template:Info_Personaggi_Arciera_Guerriera}}
<center>{{quotation|Stay down fool!}}</center>
<center>{{quotation|A terra fanfarone!}}</center>
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Revision as of 17:57, 18 September 2013

Template:Info Personaggi Arciera Guerriera

A terra fanfarone!


Arciera Guerriera

Specialità

The Combat Ranger loves to kick butt. While she still uses her bow, she prefers to move in close and use her awesome melee attacks. Her powerful legs allow her to launch enemies into the air so that she can attack them with a barrage of combos while they're most vulnerable.

Storia

As Rena was traveling, she decides to improve her martial arts skills so that she can defeat anyone who stood in her way. Training her kicks allowed her to become a Combat Ranger.

Primo Cambio di Classe

Combat Ranger can also be obtained by using the Cash Shop item: Combat Ranger's Spirit

Rena deve essere al livello 15 per poter effettuare il primo cambio di classe.
Dopo aver completato le missioni dell'Arciera, Rena può diventare un'Arciera Cacciatrice, un'Arciera Guerriera, o un'Arciera di Erendil.

Arciera Guerriera

  1. Parla con Leila a Elder
  2. Uccidi 8 Big Soldiers e 8 Little Soldiers nel Castello di Robo, in qualsiasi difficoltà.
  3. Completa il Castello di Robo, in difficoltà Difficile o superiore, in meno di 10 minuti.
  4. Completa il Castello di Robo, in difficoltà Esperto, con voto B o superiore.


Al livello 35, l'Arciera Guerriera può diventare una Corritrice del Vento.

Albero Skill

Skill Tree: Arciera Guerriera

Combo

Immagine Descrizione Danni
File:Cr1.png Triple Kick

After dashing and jumping, Rena does three kicks mid-air.


100% Phy. Damage
120% Phy. Damage
160% Phy. Damage

Windmill

Double jumping, Rena stomps down into the ground and does a wide windmill that
launches all enemies into the air.


220% Phy. Damage
120% Phy. Damage

Double Slide

An upgrade of her normal dash attack, Rena has the ability to dash once more.
Her first dash can also be cancelled for an Active or Special Active.


130% Phy. Damage
160% Phy. Damage
200% Phy. Damage


Abilità

Speciali Attive

File:Spinning Kick.png Spinning Kick
File:Crecent Kick.png Calcio a Falciata
File:SHOCK HO.png Colpo dell'Onda Esplosiva lock.gif
File:TAI-HO-MING.png Kamikaze
File:Copy of SC 2010 9 17 12 43 54 .PNG Attacco Brutale lock.gif

Attive

File:Reflect Kick.png Calcio Riflesso
File:Low Kick.PNG Low Kick lock.gif

Buff

Adrenalina Magica
Botta d'Adrenalina

Passive

Allenamento Avanzato di Magia
Allenamento di Forza Avanzato
Indistruttibile
Spirito di Combattimento
File:Swift Kicks.png Abile Gioco di Gambe


Curiosità


Template:Personaggi