Brutal Swing: Difference between revisions
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== Skill Information == | == Skill Information == | ||
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{{!}} align=center {{!}} 497% | {{!}} align=center {{!}} 497% | ||
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{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Required<br>Level''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Damage(Physical)''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown''' | |||
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{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Dash''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Swing''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Dash''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Swing''' | |||
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{{!}} 1 | |||
{{!}} 5 | |||
{{!}} align=center {{!}} 249% | |||
{{!}} align=center {{!}} 582% | |||
{{!}} align=center rowspan=20 {{!}} 1 | |||
{{!}} align=center rowspan=20 {{!}} 1 | |||
{{!}} align=center rowspan=20 {{!}} 100 MP | |||
{{!}} align=center rowspan=20 {{!}} 7 Seconds | |||
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{{!}} 2 | |||
{{!}} 5 | |||
{{!}} align=center {{!}} 239% | |||
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{{!}} align=center {{!}} 634% | |||
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{{!}} align=center {{!}} 277% | |||
{{!}} align=center {{!}} 647% | |||
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{{!}} 7 | |||
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{{!}} align=center {{!}} 283% | |||
{{!}} align=center {{!}} 661% | |||
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{{!}} align=center {{!}} 288% | |||
{{!}} align=center {{!}} 674% | |||
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{{!}} align=center {{!}} 294% | |||
{{!}} align=center {{!}} 687% | |||
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{{!}} 10 | |||
{{!}} 18 | |||
{{!}} align=center {{!}} 299% | |||
{{!}} align=center {{!}} 700% | |||
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{{!}} align=center {{!}} 305% | |||
{{!}} align=center {{!}} 713% | |||
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{{!}} align=center {{!}} 311% | |||
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{{!}} align=center {{!}} 765% | |||
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{{!}} align=center {{!}} 333% | |||
{{!}} align=center {{!}} 778% | |||
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{{!}} align=center {{!}} 339% | |||
{{!}} align=center {{!}} 792% | |||
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{{!}} align=center {{!}} 344% | |||
{{!}} align=center {{!}} 805% | |||
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{{!}} align=center {{!}} 818% | |||
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{{!}} align=center {{!}} 355% | |||
{{!}} align=center {{!}} 831% | |||
{{!}}} | {{!}}} | ||
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== [[Skill Notes]] == | == [[Skill Notes]] == | ||
<div style="float: right;">{{#ev:youtube|dy5GCLvXNbs|300}}</div> | <div style="float: right;">{{#ev:youtube|dy5GCLvXNbs|300}}</div> |
Revision as of 08:57, 29 September 2013
- English
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- 中文(简体)
[Special Active] Chung dashes forward and pushes the target, then brutally swings, blowing the target away with the Destroyer. |
Requirements
Class | Master | SP Requirement |
Chung |
Skill Information
<tabber> NA=
Skill Level |
Damage(Physical) | Max Hits | MP Usage | Cooldown | ||
Dash | Swing | Dash | Swing | |||
1 | 199% | 463% | 1 | 1 | 100 MP | 5 Seconds |
2 | 239% | 556% | ||||
3 | 278% | 649% | ||||
4 | 318% | 741% | ||||
5 (M) | 378% | 880% | ||||
6 | 437% | 1019% | ||||
7 | 497% | 1159% |
|-| KR=
Skill Level |
Required Level |
Damage(Physical) | Max Hits | MP Usage | Cooldown | ||
Dash | Swing | Dash | Swing | ||||
1 | 5 | 249% | 582% | 1 | 1 | 100 MP | 7 Seconds |
2 | 5 | 239% | 556% | ||||
3 | 5 | 260% | 608% | ||||
4 | 6 | 266% | 621% | ||||
5 | 8 | 271% | 634% | ||||
6 | 10 | 277% | 647% | ||||
7 | 12 | 283% | 661% | ||||
8 | 14 | 288% | 674% | ||||
9 | 16 | 294% | 687% | ||||
10 | 18 | 299% | 700% | ||||
11 | 20 | 305% | 713% | ||||
12 | 22 | 311% | 726% | ||||
13 | 24 | 316% | 739% | ||||
14 | 26 | 322% | 752% | ||||
15 | 28 | 327% | 765% | ||||
16 | 30 | 333% | 778% | ||||
17 | 32 | 339% | 792% | ||||
18 | 34 | 344% | 805% | ||||
19 | 36 | 350% | 818% | ||||
20 | 38 | 355% | 831% |
Skill Notes
Name: Push and Push (푸시 & 푸시)(KR)
Description: Final Swing Damage increase by 20% and does not KnockDown.
Tips and Details
- After getting the skill note, this skill is one of the only physical skills Chung has that maintains good amount of damage without knocking down. (Effective as a Shelling Guardian, due to the lack of physical skills)
- With enough attack speed, >>^Z can be used to catch enemies after they've been hit.
- A properly timed awakening also gives you enough time to catch even without the skill note