Ultra Optical Investigation: Difference between revisions
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== Skill Information (KR) == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Amplification Size Increase !! colspan=2 | Using Field | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! Critical Rate !! Maximize | |||
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| align="left" | 1 || 35 || 10% || colspan=2 rowspan=3 | N/A | |||
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| align="left" | 2 || 51 || 20% | |||
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| align="left" | 3 || 59 || rowspan=2 | 30% | |||
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| align="left" | 4 || 93 || 13% || 13% | |||
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*02/05/2015 KR | *02/05/2015 KR | ||
**Amplification Size Increase decreased. | **Amplification Size Increase decreased. | ||
*09/20/2018 (KR) | |||
**Critical Rate using Field increased. | |||
**Maximize using Field effect added. | |||
<br> | <br> | ||
Revision as of 19:47, 16 September 2018
File:HOR.png File:InductionMode.png |
[Passive] Through improved optical research, Spectrum switching becomes more swift and cooldown is reduced to 0.5 seconds. |
Additional Force Field: Reactive (Green)
|
Requirements
Class | Level Required |
---|---|
Code: Battle Seraph | 35 |
Skill Information
Skill Level | Level Required | Amplification Size Increase | Critical Rate using Field |
---|---|---|---|
1 | 35 | 10% | N/A |
2 | 51 | 20% | |
3 | 59 | 30% | |
4 | 93 | 10% |
Skill Information (KR)
Skill Level | Level Required | Amplification Size Increase | Using Field | |
---|---|---|---|---|
Critical Rate | Maximize | |||
1 | 35 | 10% | N/A | |
2 | 51 | 20% | ||
3 | 59 | 30% | ||
4 | 93 | 13% | 13% |
Reactive Mode Information
Max Hits | Beam/Electron Ball Damage |
---|---|
x2 | x0.55 |
Tips and Details
- In this mode, all El Crystal Spectrum-affected combos will generate a force field which will give the projectile a homing property and a decrease in MP regeneration. Projectiles will have increased range.
- After going through the force field, projectiles will become smaller and faster if a beam. Beams will be broken up into several smaller beam-like projectiles (the number of homing beams is dependent on the number of hits in normal mode), and only Electron balls/Beams/Electrons gain piercing property (meaning Electron balls/Beams/Electrons can hit twice)at 55% damage; this amounts to an approximate 10% boost in damage with attacks affected. Penetration Electrons (Taser Pilum, Energy Needles) will only hit once at 110% damage. Electron triangles can also deal multiple hits. Only Sweep Rolling can deal full damage to multiple targets.
- When switching the type of spectrum, movement and the freezing is gone.
- This means that you only do the 'snap' that changes mode for activating the skill. Changing of mode no longer 'snaps'.
- Eve can also now change modes in midair.
- When targets are not within homing range, the lasers will scatter out randomly.
- The extra hits done may connect to a nearby enemy, further extending the range of the beams.
- For example, if the range of the beam is 700, then it will connect to a nearby enemy within 700 range of the primary target.
Trivia
- In NA, Induction Mode is renamed to Reactive Mode.
Updates
- 02/05/2015 KR
- Amplification Size Increase decreased.
- 09/20/2018 (KR)
- Critical Rate using Field increased.
- Maximize using Field effect added.
Alternative Names