Trigger - Soul Eruption: Difference between revisions
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== Skill Information | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
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! Damage !! Cooldown | ! Damage !! Cooldown | ||
|- | |- | ||
| rowspan=2 | 28 || rowspan=2 | {{SkillText|Empowered|120}} || rowspan=2 | | | rowspan=2 | 28 || rowspan=2 | {{SkillText|Empowered|120}} || rowspan=2 | 459.6% || 34 || rowspan=2 | {{SkillText|Powerful|150}} || 10.5 Seconds | ||
|- | |- | ||
| [Enhanced] 81 || 9 Seconds | | [Enhanced] 81 || 9 Seconds | ||
|} | |||
<br> | |||
=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! colspan=2 | Empowered Trigger - Soul Eruption | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! rowspan=2 | Level Required !! Details | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! Damage | |||
|- | |||
| 28 || {{SkillText|Empowered|120}} || 229.2% | |||
|} | |} | ||
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*At 3 to 5 stacks of '''[[Soul Collector|Gathered Soul]]''', the damage of the skill is increased, but it does not consume souls for this effect : it only consumes souls to fire extra shots, thus the consumption caps at 2 souls. | *At 3 to 5 stacks of '''[[Soul Collector|Gathered Soul]]''', the damage of the skill is increased, but it does not consume souls for this effect : it only consumes souls to fire extra shots, thus the consumption caps at 2 souls. | ||
**The damage increase from 3 to 5 souls is currently glitched. It increases damage by 18.5%~55.5%, rather than 10%~30% | **The damage increase from 3 to 5 souls is currently glitched. It increases damage by 18.5%~55.5%, rather than 10%~30% | ||
***At seemingly random, the damage increase further goes up by 18.5% regardless of soul count, even causing different hits from the same cast to deal differing damage, resulting in a maximum potential damage of | ***At seemingly random, the damage increase further goes up by 18.5% regardless of soul count, even causing different hits from the same cast to deal differing damage, resulting in a maximum potential damage of ???% Magical Damage with a level 4 '''Spiritual Enhancement''' | ||
*This skill has very high MP gain, effectively refunding itself. | *This skill has very high MP gain, effectively refunding itself. | ||
**Additionally, when used with at least 2 souls, it hits 5 times, thus giving you a soul back, effectively only costing you 1 soul for maximum hits. | **Additionally, when used with at least 2 souls, it hits 5 times, thus giving you a soul back, effectively only costing you 1 soul for maximum hits. |
Revision as of 16:14, 6 February 2017
[Active] Haunt and shock the enemy in front with evil spirits that also burns MP. Can call upon more ghosts with [ Gathered Soul ]. | |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Royal Guard | 15 | 81 | 28 | 34 |
Skill Information
PvE
Character Level | Soul Shock (Magical) | MP Burn | Damage Increase (with Souls) | Max Hits (with Souls) | MP Usage | Cooldown |
---|---|---|---|---|---|---|
15 | 383% | -1 MP | +10%~30% | 3 (~5) | 50 MP | 7 Seconds |
[Enhanced] 81 | 40 MP | 6 Seconds |
PvP
Character Level | Soul Shock (Magical) |
---|---|
15 | 191% |
[Enhanced] 81 |
Skill Traits
PvE
Empowered Trigger - Soul Eruption | Powerful Trigger - Soul Eruption | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details |
Damage | Cooldown | ||||
28 | Damage increased to 120% | 459.6% | 34 | Super Armor added to the skill Cooldown increased to 150% |
10.5 Seconds |
[Enhanced] 81 | 9 Seconds |
PvP
Empowered Trigger - Soul Eruption | ||
---|---|---|
Level Required | Details | |
Damage | ||
28 | Damage increased to 120% | 229.2% |
Tips and Details
- Noblesse's Spiritual Enhancement passive improves this skill.
- At 3 to 5 stacks of Gathered Soul, the damage of the skill is increased, but it does not consume souls for this effect : it only consumes souls to fire extra shots, thus the consumption caps at 2 souls.
- The damage increase from 3 to 5 souls is currently glitched. It increases damage by 18.5%~55.5%, rather than 10%~30%
- At seemingly random, the damage increase further goes up by 18.5% regardless of soul count, even causing different hits from the same cast to deal differing damage, resulting in a maximum potential damage of ???% Magical Damage with a level 4 Spiritual Enhancement
- The damage increase from 3 to 5 souls is currently glitched. It increases damage by 18.5%~55.5%, rather than 10%~30%
- This skill has very high MP gain, effectively refunding itself.
- Additionally, when used with at least 2 souls, it hits 5 times, thus giving you a soul back, effectively only costing you 1 soul for maximum hits.
- The projectiles from this skill can be reflected.
Trivia
- The way this skill is executed differs from each character. Lu fires small shots from her gauntlet while Ciel fires larger shots from his blaster.
- Ciel says "Soul Strike" during this skill, rather than Soul Eruption.
Updates
- 02/12/2015 KR
- MP Usage decrease to 40 MP.
- 04/20/2015 KR
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
- 09/24/2015 KR
- Adds effect of Trigger - Soul Surge.
- MP burn amount increased per "Collected Soul".
- 10/29/2015 (KR) / 03/16/2016 (NA)
- Projectile amount due to "Collected Soul" decreased.
- 12/17/2015 KR
- Fixed issue where only using 1 "Collected Soul".
- 02/04/2016 (KR) / 03/16/2016 (NA)
- Mana Burn decreased.
- MP Usage adjusted.
- 05/03/2016 KR
- Fixed skill sometimes hitting the wrong number of times.
- 06/30/2016 (KR) / 07/13/2016 (NA)
- Evil attribute changed to be Powerful.
- 01/12/2017 KR
- Damage increased.
Alternative Names