Circle Flame: Difference between revisions
From Elwiki
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! Fireball (Magical) | ! Fireball (Magical) | ||
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| 35 || 99% | | 35 || 99% → 302% || ~12 || 40 MP || 6 Seconds | ||
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! Damage !! Cooldown !! MP Usage !! Cooldown | ! Damage !! Cooldown !! MP Usage !! Cooldown | ||
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| ? || {{SkillText|Heavy|140|150}} || 138.6% | | ? || {{SkillText|Heavy|140|150}} || 138.6% → 422.8% || 9 Seconds || ? || {{SkillText|Reversed|60|150}} || 24 MP || 9 Seconds | ||
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Revision as of 02:48, 20 January 2016
[Active] Unleash several fireballs that revolves around you while pushing the enemy away. (Can also be activated in midair) |
Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|
Elemental Master | 35 | ?? | ?? |
Skill Information
Character Level | Damage | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
Fireball (Magical) | ||||
35 | 99% → 302% | ~12 | 40 MP | 6 Seconds |
Skill Traits
Circle Flame - Heavy | Circle Flame - Reversed | ||||||
---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | ||
Damage | Cooldown | MP Usage | Cooldown | ||||
? | Damage increased to 144% Cooldown increased to 120% |
138.6% → 422.8% | 9 Seconds | ? | MP Usage decreased to 60% Cooldown increased to 150% |
24 MP | 9 Seconds |
Other Information
PvP Damage Modifier | MP Gain per Hit | Invincibility Interval | |
---|---|---|---|
PvP | PvE | ||
0.75 | ?? MP | ?? MP | 0 Seconds |
Tips and Details
- The fireballs are like normal fireball attack:
- They apply weapon elements.
- They will be absorbed by Phoenix Talon, Spatial Distortion and Shining Body, or reflected by Magic Counter, Magic Resistance Mastery and Repel.
- They do not inflict burned condition like normal fireballs
- Aisha can be hit during the attack; however, the fireballs will keep spiraling, often pushing the attacker away.
- While the damage is listed as increasing over time, this actually really just splits the skill in two halves: The lower damage is used when the fireballs are summoned, the higher damage when they spiral outward. Each "part" can hit up to 6 times, for a total of 12 hits.
- The skill will only deal full hits on sufficiently large enemies that are either against a wall or super armored. With the proper positioning, the skill can hit a total of 5 times when the fireballs are summoned, and 5 times when they spiral outward, on an enemy the size of a Large Training Monkey.
Trivia
- This skill used to be affected by High Magician's Freezing Point Investigation, turning the fireballs into ice balls.
Updates
- 03/29/2012 KR
- Each fireball pierces 2 more times.
- Damage decreases when the fireballs first appears.
- 11/07/2013 KR
- If you learn Freezing Point Investigation, this skill now converted to ice balls, but will not affect damage increase from passive.
- Damage from each fireball is reduced with the skill note.
- 08/06/2015 KR
- Deleted from Dark Magician and Battle Magician's skill tree. Moved to Elemental Master's.
- 08/13/2015 KR
- Changed so damage increases after the circle flame s created.
- Total damage is same as before.
- Changed so damage increases after the circle flame s created.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 서클 플레임 | Circle Flame |
Japan | サークルフレイム | Circle Flame |
France | Cercle de feu | Fire Circle |
United Kingdom | Circle of Flame |