Fatality: Difference between revisions

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| [[Image:Fatality.png]]  
| [[Image:Fatality.png]]  
| '''[Special Active]''' Execute a calculated strike which has a chance to do fatal damage.  
| '''[Special Active]''' Charge forward and slash anything that passes by. Low chance to critical hit and deliver high damage. (Can also be activated in midair)
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== Requirements ==
== Requirements ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Class               !! Master !! Required Level !! SP Used per Level  
! Class           !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
|-
|-
| [[Trapping Ranger]] || Lv. 20 || 25            || 3               
| [[Trapping Ranger]] || 15            ||   ||  
|}
|}
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage (Physical) !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Character Level !! colspan=2 | Damage (Physical) !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Fatal !! Normal
! Normal !! Critical
|-
| align="left" | 1 || rowspan="2" | 25 || 3399% || 2266% || rowspan="21" | 1 || rowspan="21" | 200 MP || rowspan="21" | 13 Seconds
|-
| align="left" | 2 || 3509% || 2340%
|-
| align="left" | 3 || 26 || 3620% || 2413%
|-
| align="left" | 4 || 29 || 3730% || 2487%
|-
| align="left" | 5 || 32 || 3841% || 2561%
|-
| align="left" | 6 || 35 || 3951% || 2634%
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| align="left" | 7 || 38 || 4062% || 2708%
|-
| align="left" | 8 || 41 || 4172% || 2782%
|-
| align="left" | 9 || 44 || 4283% || 2855%
|-
| align="left" | 10 || 47 || 4393% || 2929%
|-
| align="left" | 11 || 50 || 4504% || 3002%
|-
| align="left" | 12 || 53 || 4614% || 3076%
|-
| align="left" | 13 || 56 || 4725% || 3150%
|-
| align="left" | 14 || 59 || 4835% || 3223%
|-
| align="left" | 15 || 62 || 4946% || 3297%
|-  
|-  
| align="left" | 16 || 65 || 5056% || 3371%
| align="left" | 15 || 3088% || 4632% || 1 || 200 MP || 13 Seconds
|-
| align="left" | 17 || 68 || 5166% || 3444%
|-
| align="left" | 18 || 71 || 5277% || 3518%
|-
| align="left" | 19 || 74 || 5387% || 3592%
|-
| align="left" | 20 (M) || 77 || 5498% || 3665%
|-
| align="left" | 21 || -* || 5608% || 3739%
|}
|}
<br>
== Other Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP per hit !! rowspan=2 | Invincibility Interval
|- style="background:{{ColorSel|CharLight|Rena}}"
! PvP !! PvE
|-
| 0.6 || 20 MP || 16 MP || ?? Seconds
|}
<br>
== [[Skill Notes|Skill Note]] ==
<center>{{quotation|Looking for a weakness in another person is not at all shameful. That is just the righteous way to win. What? That's foul play? So I will never be able to win. - Talk between Elesis and Sieghart}}</center>
'''Name:''' Deadly Strike (빈틈을 노리는 일격)
'''Description:''' Fatality can be activated in mid-air and critical chance increased by 10%.
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<div style="float: right;">{{#ev:youtube|5kgw3h6jt98|300}}</div>
<div style="float: right;">{{#ev:youtube|5kgw3h6jt98|300}}</div>
*Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage.
*Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage.
*A successful Fatal hit is indicated by a !!.
*A successful Critical hit is indicated by a !!.
*Odds are roughly estimated as follows:
*Odds are roughly estimated as follows:
**Fatal: 30%
**Critical: 30%
**Normal: 70%
**Normal: 70%
*If targets jump, and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you.
*If targets jump, and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you.
*You can continue to combo after fatality if the target was airborne.
*You can continue to combo after this skill if the target was airborne.
*This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob.  
*This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob.  
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Revision as of 21:02, 25 December 2015

[Special Active] Charge forward and slash anything that passes by. Low chance to critical hit and deliver high damage. (Can also be activated in midair)
NF Consumption Skill
  • Uses 2 NF on hit


Requirements

Class Level Required Left Skill Trait Level Right Skill Trait Level
Trapping Ranger 15


Skill Information

Character Level Damage (Physical) Max Hits MP Usage Cooldown
Normal Critical
15 3088% 4632% 1 200 MP 13 Seconds


Tips and Details

  • Activating Vital Point Piercing before using Fatality is recommended for maximum damage.
  • A successful Critical hit is indicated by a !!.
  • Odds are roughly estimated as follows:
    • Critical: 30%
    • Normal: 70%
  • If targets jump, and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you.
  • You can continue to combo after this skill if the target was airborne.
  • This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob.


Trivia

  • Fatality has the fastest activation speed of any other MP2 Tier skill with almost no delay.
  • Fatality is the first skill in the game to introduce a lottery system to decide the damage of the skill.
  • There was a voice dubbing for this skill, although they changed the yelling, "Fatality!", to just a yell.
    • However, in the Japanese Version, there is voice dubbing.
  • In the past, the skill's success rates were based on skill level.
    • Counter intuitively, as this skill was ranked Rena would fail increasingly often and the odds of making a Fatal blow would drop.



Updates

  • 05/29/2014 (KR) / 09/17/2014 (NA)
    • Basic damage is removed and will do either normal or fatal damage.
    • Fatal damage is increased.
  • 04/20/2015 KR
    • Unable to hit the enemies below the platform.
  • 07/23/2015 KR
    • Can be activated in mid-air.
    • Critical chance is increased by 10%
  • 07/30/2015 KR
    • Damage Largely Increased.


Alternative Names

Server Name Translation
South Korea 페이탈리티 Fatality
China (Simplified Chinese) 致命狂袭 Fate for Choice
France Fatalité Fatality


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