Wild Charge: Difference between revisions
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== Requirements == | == Requirements == | ||
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! Class !! Master !! Level Required !! SP Used Per Level | ! Class !! Master !! Level Required !! SP Used Per Level | ||
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== Skill Information == | == Skill Information == | ||
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
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Revision as of 09:33, 2 January 2015
[Special Active] Raven charges the Nasod arm and unleashes the power with a devastating magical punch. |
Requirements
Class | Master | Level Required | SP Used Per Level |
---|---|---|---|
Reckless Fist | Lv. 20 | 50 | 4 |
Skill Information
Skill Level | Level Required | Damage (Magical) | MP Usage | Cooldown | |
---|---|---|---|---|---|
Normal | Awakening | ||||
1 | 50 | 1693% ~ 3386% | 2163% ~ 4326% | 200 MP | 13 Seconds |
2 | 1769% ~ 3538% | 2260% ~ 4521% | |||
3 | 53 | 1845% ~ 3691% | 2358% ~ 4715% | ||
4 | 57 | 1922% ~ 3843% | 2455% ~ 4910% | ||
5 | 61 | 1998% ~ 3995% | 2552% ~ 5105% | ||
6 | 65 | 2074% ~ 4148% | 2650% ~ 5299% | ||
7 | 69 | 2150% ~ 4300% | 2747% ~ 5494% | ||
8 | 73 | 2226% ~ 4453% | 2844% ~ 5689% | ||
9 | 77 | 2302% ~ 4605% | 2942% ~ 5883% | ||
10 | 81 | 2379% ~ 4757% | 3039% ~ 6078% |
Tips and Details
- Charge mechanism:
- Raven will have Super Armor, granting 30% damage reduction and immunity to Stun and Flattening.
- A full charge takes 8 seconds; receiving damage while charging will peak the charge significantly faster.
- Number of hits sustained will not contribute to charging.
- Fully charged:
- Doubles the damage output.
- A low-key whistle sounds as Raven emits a shining aura.
- The skill will momentarily launch after this, regardless of the skill key still being held down.
- Wild Charge has a large vertical range, despite primarily being a horizontal skill.
- It also hits foes that are directly behind you.
- Raven can still be knocked down if he receives enough hits.
Trivia
- This is the first skill that can be charged for more damage. The second is Code: Architecture/Code: Exotic/Code: Electra's Mega Electron Ball, and the third is Little Hsien's Moonlight Slash.
Updates
- 03/29/2012 KR
- Increased damage, charge duration, and cooldown.
- Fixed glitch where the skill would hit Dark Nephilim more than once.
- 07/04/2013 KR
- Skill location swapped with X Crash.
- 05/29/2014 KR
- Range increased.