Invincible Fire: Difference between revisions
From Elwiki
IceSoulMOG (talk | contribs) |
IceSoulMOG (talk | contribs) |
||
Line 39: | Line 39: | ||
== Tips and Details == | == Tips and Details == | ||
*Combos and Skills affected: | *Combos and Skills affected: | ||
**>>ZZ'''Z''': 3 stacks | **>>ZZ'''Z''': 3 stacks | ||
**>>Z'''X''': 3 stacks | **>>Z'''X''': 3 stacks | ||
Line 49: | Line 46: | ||
**XZ'''Z''': 5 stacks if all hits connect. | **XZ'''Z''': 5 stacks if all hits connect. | ||
**XZZ'''Z''': 1-3 stacks depending on how many hits the fireballs gets on a target if all the slashes and fireballs from XZZ miss. | **XZZ'''Z''': 1-3 stacks depending on how many hits the fireballs gets on a target if all the slashes and fireballs from XZZ miss. | ||
**[[Rushing Sword]]: 1 stack per slash | |||
**[[Fire Fist/Elesis|Fire Fist]]: Punch, 1 stack | |||
**[[Sword of Red Lotus]]: 1 stack | |||
**[[Fireworks]]: 1 stack | |||
**[[Scarlet Rose]]: 1 stack per hit | |||
**[[Dodge & Slash]]: 1 stack | |||
*If there are 10 stacks, adding another stack will reset the duration of the burn. | *If there are 10 stacks, adding another stack will reset the duration of the burn. | ||
<br> | <br> |
Revision as of 11:50, 9 December 2014
File:ELE19.png | [Passive] When using Certain Commands and skills, Inextinguishable Fire debuff will be inflicted. Inextinguishable fire will cause DoT and cause the targets fire resistance to not activate. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Blazing Heart | Lv. 20 | 60 | 5 | Stigma of Fire | Level 60 Layer Skill Quest |
Skill Information
Skill Level | Level Required | Inextinguishable Fire Debuff | ||
---|---|---|---|---|
Damage Per Second* | Max Stacks | Duration | ||
1 | 60 | 6% | 10 | 8 Seconds |
2 | 7% | |||
3 | 63 | 8% | ||
4 | 67 | 9% | ||
5 | 71 | 10% |
*Average of Physical and Magical Damage
Tips and Details
- Combos and Skills affected:
- >>ZZZ: 3 stacks
- >>ZX: 3 stacks
- >>^XZx3: 1 stack per fireball
- >>XXXZ: Each fireball adds 1 stack. The >>XXXZ can generate a max 2 stack.
- XZ: 1-3 stacks. The initial fire slash generates 1 stack. The following fire stream generates 1 stack per hit (maximum of 2 hits), totaling to 3 stacks.
- XZZ: 5 stacks if all hits connect.
- XZZZ: 1-3 stacks depending on how many hits the fireballs gets on a target if all the slashes and fireballs from XZZ miss.
- Rushing Sword: 1 stack per slash
- Fire Fist: Punch, 1 stack
- Sword of Red Lotus: 1 stack
- Fireworks: 1 stack
- Scarlet Rose: 1 stack per hit
- Dodge & Slash: 1 stack
- If there are 10 stacks, adding another stack will reset the duration of the burn.
Trivia
- In NA, Inextinguishable Fire has been renamed to Invincible Fire.
Updates
- 11/07/2013 KR
- Damage amount increased per second.
- Duration +2s.
- 06/26/2014 KR
- Duration Increased.
- Damage per second increased.
- Damage per second displayed.