Fireball Mastery: Difference between revisions
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{{Languages|Fireball | {{Languages|Fireball Mastery}} | ||
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! Class !! Master !! Level Required !! SP Cost per Level !! Alternative | ! Class !! Master !! Level Required !! SP Cost per Level !! Alternative | ||
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| [[High Magician]] || Lv. 20 || 35 || 3 || [[Freezing Point | | [[High Magician]] || Lv. 20 || 35 || 3 || [[Freezing Point Investigation]] | ||
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== Tips and Details == | == Tips and Details == | ||
* This skill only applies to fireballs in combos and [[Chain Fireball]]. [[Flame | * This skill only applies to fireballs in combos and [[Chain Fireball]]. [[Circle Flame]] is unaffected. | ||
* When maxed out, quite a few combos will reach beyond 16:9 screen boundary, making it easy to hit enemies at a safe distance. Only [[Grand Archer]]s with their [[Hawk Eye]] skills has longer range combos. | * When maxed out, quite a few combos will reach beyond 16:9 screen boundary, making it easy to hit enemies at a safe distance. Only [[Grand Archer]]s with their [[Hawk Eye]] skills has longer range combos. | ||
* This skill make it feasible to transit from close to mid range combat style to a long range style (both safer and hit harder) without running out of mana. | * This skill make it feasible to transit from close to mid range combat style to a long range style (both safer and hit harder) without running out of mana. | ||
<br> | <br> | ||
== | == Alternative Names == | ||
{{AlternateLanguages | |||
|Color={{ColorSelNA|Character|Aisha}} |KR= ?? |KRName=Fireball Study | |||
}} | |||
<br> | <br> | ||
{{HMSkills}} | |||
}} |
Revision as of 06:20, 2 January 2015
- English
- Deutsch
- français
- Bahasa Indonesia
- 中文(简体)
[Passive] Decreases the mana cost of normal fireball combos and increases their range. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
High Magician | Lv. 20 | 35 | 3 | Freezing Point Investigation |
Skill Information
Skill Level | Level Required | MP Usage Decrease | Range Increase |
---|---|---|---|
1 | 35 | 3% | 2% |
2 | 6% | 4% | |
3 | 36 | 9% | 6% |
4 | 39 | 12% | 8% |
5 | 42 | 15% | 10% |
6 | 45 | 18% | 12% |
7 | 48 | 21% | 14% |
8 | 51 | 24% | 16% |
9 | 54 | 27% | 18% |
10 | 57 | 30% | 20% |
11 | 60 | 33% | 22% |
12 | 63 | 36% | 24% |
13 | 66 | 39% | 26% |
14 | 69 | 42% | 28% |
15 | 72 | 45% | 30% |
Tips and Details
- This skill only applies to fireballs in combos and Chain Fireball. Circle Flame is unaffected.
- When maxed out, quite a few combos will reach beyond 16:9 screen boundary, making it easy to hit enemies at a safe distance. Only Grand Archers with their Hawk Eye skills has longer range combos.
- This skill make it feasible to transit from close to mid range combat style to a long range style (both safer and hit harder) without running out of mana.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ?? | Fireball Study |