Tactical Field - Raid: Difference between revisions
From Elwiki
(Trivia added.) |
IceSoulMOG (talk | contribs) No edit summary |
||
Line 11: | Line 11: | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background: | |- style="background:{{ColorSelNA|CharLight|Chung}}" | ||
! Class !! Master !! Level Required !! SP Cost Per Level !! Alternative !! Skill Requirement | ! Class !! Master !! Level Required !! SP Cost Per Level !! Alternative !! Skill Requirement | ||
|- | |- | ||
Line 20: | Line 20: | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background: | |- style="background:{{ColorSelNA|CharLight|Chung}}" | ||
! Skill Level !! Level Required !! Field Deployment<br>(Magical) !! MP Recovery !! Damage Bonus !! MP Gain Interval !! Duration !! MP Usage !! Cooldown | ! Skill Level !! Level Required !! Field Deployment<br>(Magical) !! MP Recovery !! Damage Bonus !! MP Gain Interval !! Duration !! MP Usage !! Cooldown | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 45 || 653% || +10 MP || 15% || rowspan=" | | align="left" | 1 || rowspan="2" | 45 || 653% || +10 MP || 15% || rowspan="12" | 1.6 Seconds || rowspan="12" | 10 Seconds || rowspan="12" | 150 MP || rowspan="12" | 17 Seconds | ||
|- | |- | ||
| align="left" | 2 || 682% || +11 MP || 16% | | align="left" | 2 || 682% || +11 MP || 16% | ||
Line 44: | Line 44: | ||
|- | |- | ||
| align="left" | 11 || 80 || 947% || +20 MP || 25% | | align="left" | 11 || 80 || 947% || +20 MP || 25% | ||
|- | |||
| align="left" | 12 || 84 || 976% || +21 MP || 26% | |||
|} | |} | ||
<br> | <br> |
Revision as of 14:42, 2 December 2014
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Tactical Trooper | Lv. 20 | 45 | 4 | Tactical Field - Endurance |
Level 45 Layer Skill Quest |
Skill Information
Skill Level | Level Required | Field Deployment (Magical) |
MP Recovery | Damage Bonus | MP Gain Interval | Duration | MP Usage | Cooldown |
---|---|---|---|---|---|---|---|---|
1 | 45 | 653% | +10 MP | 15% | 1.6 Seconds | 10 Seconds | 150 MP | 17 Seconds |
2 | 682% | +11 MP | 16% | |||||
3 | 48 | 712% | +12 MP | 17% | ||||
4 | 52 | 741% | +13 MP | 18% | ||||
5 | 56 | 771% | +14 MP | 19% | ||||
6 | 60 | 800% | +15 MP | 20% | ||||
7 | 64 | 829% | +16 MP | 21% | ||||
8 | 68 | 859% | +17 MP | 22% | ||||
9 | 72 | 888% | +18 MP | 23% | ||||
10 | 76 | 917% | +19 MP | 24% | ||||
11 | 80 | 947% | +20 MP | 25% | ||||
12 | 84 | 976% | +21 MP | 26% |
Tips and Details
- MP is recovered at the end of each interval.
Trivia
- The original skill, Tactical Field, recovered MP and provided super armor (like Tactical Field - Endurance), but did not increase attack.
- This skill was probably meant to have Tactical Field - Endurance's icon since the skill preview image shows Chung with super armor, which is given by Endurance. The red symbol is another indicator.
- The 05/15/2014 KR update was intended to make it impossible for "recover MP when attacked" effects (e.g., Alterasia Type-B 4-set) to activate while inside this skill, but they still occur.
- Ironically, after this update, both Tactical Fields hit the user 19 times instead of 5, so these effects activate more often than before.
Updates
- 05/15/2014 KR
- Fixed problem that allowed allies to mana break and gave the user awakening charge from being "hit" by the buff.
- 07/10/2014 KR
- Duration increased from 8 seconds to 10 seconds.
- MP gain interval did not change, so more MP is gained.
- Range increased.
- Execution speed increased.
- Duration increased from 8 seconds to 10 seconds.
- 07/17/2014 KR
- Only reloads blue cannonballs instead of both.