Initiate: Difference between revisions
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== Skill Information == | == Skill Information == | ||
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| align="left" | 7 || 69 || 0.06 || 49% || 21% | | align="left" | 7 || 69 || 0.06 || 49% || 21% | ||
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| align="left" | 7 || 73* || 0.07 || 56% || 24% | |||
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Revision as of 08:46, 26 September 2014
[Passive] The first attack of combos will gain increased hitstun, damage and MP gain. |
Requirements
Class | Master | Level Required | SP Cost per Level |
---|---|---|---|
Grand Master | Lv. 20 | 50 | 4 |
Skill Information
Skill Level | Level Required | Increment | ||
---|---|---|---|---|
Hitstun (Seconds) |
Damage Bonus | MP Gain | ||
1 | 50 | 0 | 7% | 3% |
2 | 0.01 | 14% | 6% | |
3 | 53 | 0.02 | 21% | 9% |
4 | 57 | 0.03 | 28% | 12% |
5 | 61 | 0.04 | 35% | 15% |
6 | 65 | 0.05 | 42% | 18% |
7 | 69 | 0.06 | 49% | 21% |
7 | 73* | 0.07 | 56% | 24% |
Tips and Details
Trivia
- In NA, this passive is renamed to Initiate.
Updates
- 05/15/2014 KR
- Hitstun increase reduced.
- NA