Lunatic Psyker: Difference between revisions

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| [[Image:LPCombo2.png]]  
| [[Image:LPCombo2.png]]  
| '''Sliding Slam'''
| '''Sliding Slam'''
Add will blink towards the target and slam them down, stunning them, followed by a heavy punch. He then continue the combo by punching through the target back and forth, and finishes by slamming the ground, knocking away targets.<br>Pressing {{CX}} while holding {{CR}} will increase number of punches up to a maximum of 6 punches.
Add will blink towards the target and slam them down, stunning them, followed by a heavy kick. He then continue the combo by kicking through the target back and forth, and finishes by slamming the ground, knocking away targets.<br>Pressing {{CX}} while holding {{CR}} will increase number of kicks up to a maximum of 6 kicks.
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(After base combo)<br>
(After base combo)<br>

Revision as of 08:58, 11 February 2014

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Lunatic Psyker
Full Name
Add
Class
Lunatic Psyker
Weapon
Nasod Dynamos, Electricity Redirection, Nasod Armor
Release Date
File:Korean flag1.gif 16 January 2014
Statistics
Speed
Average
Range
Medium
Difficulty
Normal
Magical
Let's get lunatic!

Lunatic Psyker

Specialty

With his completed Nasod Armor, a Lunatic Psyker is now capable of executing longer combos with more force and destruction. He also utilizes a new type of weapon, "Plasma". With plasma, he is capable of creating a spinning orb which he uses for offense and defense or channels the plasma into his body, giving him higher destructive power.

Background

After becoming a Psychic Tracer, Add continued to hunger for more power as he felt that his current Dynamo's energy handling amount had reached its limits and began to search for a way to revamp the energy output mechanism then one day meets Altera village's chief, Adel.

"Altera Core is currently storing El-energy Pong! Storing the enormous energy of El is not easy, Pong! It has an impressive energy handling feature Pong!"

Add succeeds in upgrading his Dynamos using the clues he gathered from Altera Core... but there was one more problem. "Tch... damn! Even if I upgrade the Dynamos, it's nothing more than a piece of junk without a strong power source!

To help Add in his search of power, Adel leads Add to Feita, where the fierce battle against the demons was taking place. There, Add finds a powerful negative energy source that demons used.

"kekekik, This is it! I found the missing piece to my research... khahahahah!!"

Through a deal with Lento, Add succeeds in converting the Demon's dark El into a purified Moon Stone, using the pure energy of the Moon Stone as his power source, Add succeeds in creating the perfect Nasod Armor.

This was the birth of the Merciless Destroyer annihilating anyone that crosses his path! People named the lunacy drenched warrior: Lunatic Psyker.

Second Class Advancement

Lunatic Psyker can also be obtained by using the Cash Shop item: Completed Nasod Armor

At Lv35, Psychic Tracer can advance into Lunatic Psyker. The second class advancement quest is obtained from Ariel, the event NPC located in every town.

Lunatic Psyker

  1. Talk to Adel in Altera.
  2. Collect 7 memory alloys from Nasod monsters in Altera.
  3. Defeat Nasod king in 4-6 4 times on Very Hard Mode(☆☆☆).
  4. Speak with Lento in Feita.
  5. Collect 40 drops from necromancers from Feita.
    • Recommended Either doing X-3 Very Hard(☆☆☆) going towards the bigger door forwards.
    • Or Doing X-2 and killing only the necromancer on Normal(☆) in the first map before the force gate and leaving, you will spend 0.1 of your stamina per run.


Skill Tree

Skills Passives
Level 35
Level 40

Level 45
Level 50
Level 55

Level 60

Level 65
Transcendence
Level 70

Level 80

Level 90
Level 95
  • 2nd Job Skill Traits unlocked at Level 70.
  • 2nd Job Final Enhanced Skill unlocked upon Transcending.
  • Transcendence Skill Traits unlocked at Level 99.
  • Transcendence Final Enhanced Skill unlocked upon advancing to 3rd job class.


Additional Combos

Image Description
NOTE: All additional combos are applicable only when Add is in DP Mode. New combos will be activated after the normal combos. Combos affected can be seen here.
Damage
NOTE: Damage is calculated with Level 1 Nasod Armor Mode and Awakening with around 30% increased damage.
File:LPCombo1.png Crushing Smash

Add will blink towards the target and slam them down, stunning them, followed by a barrage of punches reinforced with the Nasod armor. He then furiously punches downwards twice while moving forward and finally punches them away with a forceful punch.
Pressing while holding will increase number of punches up to a maximum of 20 punches. The more punches executed, the faster the next set of punches will be.

(After base combo)
(Slam) 355% Mag. Damage
250% Mag. Damage
170% Mag. Damage x3
150% Mag. Damage x2(Multi)
205% Mag. Damage

File:LPCombo2.png Sliding Slam

Add will blink towards the target and slam them down, stunning them, followed by a heavy kick. He then continue the combo by kicking through the target back and forth, and finishes by slamming the ground, knocking away targets.
Pressing while holding will increase number of kicks up to a maximum of 6 kicks.

(After base combo)
(Slam) 355% Mag. Damage
350% Mag. Damage
150% Mag. Damage x2(Multi)
180% Mag. Damage


Skills

Hyper Active

File:LPHA.png Dooms Day lock.gif

Special Active

Reverse Reactor
File:LPSA2.png Quicksliver Accel
Quicksliver Frenzy lock.gif
Dust Anatomy
File:LPSA5.png Psychic Storm


Active

File:LPA1.png Psionic Beat
Twirl Rush

Passive

Intermediate Magic Training
File:LPP1.png Body of Transcendence
File:LPP2.png Power Exchanger
File:LPP3.png Fantasy Tracer lock.gif


Videos

Combos and Skills Showcase.

Gallery



Trivia

Animation
  • Idle pose has motion in which normally his hand will not have a plasma orb, and then he will materialize it.



Characters