Heavy Field: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Heavy Field
}}
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:TTTrans6.png]]
| [[File:TTTrans6.png]]
| {{SkillType|SA|B}} Hold down the skill key and use arrow keys to select a target area while in Super Armor status. Releasing the skill key will launch a missile that generates [Heavy Field] on the chosen location. Enemies will be able to see where you are aiming.  
| {{SkillType|SA|B}} Hold down the skill key and use arrow keys to select a target area while in {{se||Super Armor}} status. Releasing the skill key will launch a missile that generates [Heavy Field] on the chosen location. Enemies will be able to see where you are aiming.  
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class !! Level Required
! Class !! Level Required
|-
|-
| [[Tactical Trooper]] : Transcendent || 95
| [[Tactical Trooper]]: Transcendent || 95
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! rowspan=2 | Field (Magical) !! colspan=2 | {{se|341|Heavy Field||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! rowspan=2 | Field<br>(Magical) !! colspan=2 | [[Status Effects/Heavy Field|Heavy Field]] !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Received Damage Increase {{Stat|M|RD}} !! Duration
! Damage Increase !! Duration
|-
| colspan="6" | '''Normal'''
|-
| {{PvE}} || 7247% || rowspan=2 | 20% || rowspan=2 | 10 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| align="left" | 95 || rowspan=2 | 7247% || rowspan=2 | 10% || rowspan=2 | 10 Seconds || 300 MP || rowspan=2 | 22 Seconds
| {{PvP}} || 2348%
|-
|-
| align="left" | [Enhanced] || 240 MP
| colspan="6" | '''[Enhanced]'''
|}
*Field prevents enemies from dashing or jumping.
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Level Required !! Field (Magical)
|-
|-
| align="left" | 95 || rowspan=2 | 2348%
| {{PvE}} || 7247% || rowspan=2 | 20% || rowspan=2 | 10 Seconds || rowspan=2 | 240 MP || rowspan=2 | 22 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 2348%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Heavy Field|Gigantic, Heavy|130|cd=22}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! Gigantic Heavy Field !! colspan=2 | Heavy Heavy Field
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Chung}}"
! Cooldown
|-
| {{SkillText|Gigantic|130}} || {{SkillText|Heavy|144|120}} || 26.4 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Chung
|- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=7247
! rowspan=2 | Mode !! colspan=2 | Regular
|pvp_dmg=2348
|- style="background:{{ColorSel|CharLight|Chung}}"
|heavy=true
! Normal !! Heavy
}}
|-
! {{PvE}}
| {{formatnum:{{#expr: 7247}}}}% || {{formatnum:{{#expr: 7247*1.44}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 2348}}}}% || {{formatnum:{{#expr: 2348*1.44}}}}%
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
Reload.png; Reload Mastery;
| width="40" | [[Image:Reload.png]]
}}
| align="center" width="150" | [[Reload Mastery]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Unlike the [[Artillery Strike - Quantum Ballista|Artillery]] [[Artillery Strike - Missile Shower|Strike]] skills which have their missiles explode upon contact with the floor beneath where the projectile was aimed, Heavy Field will always explode exactly where the reticle was, despite the payload being similar to [[Artillery Strike - Quantum Ballista]].
*{{se|341|Heavy Field||ed}} additionally prevents enemies from dashing or jumping.
*Unlike [[Tactical Field]] which buffs the players standing in the field, Heavy Field debuffs opponents in the field. This means the enemy must be inside the field to receive increased damage and debuff immune targets will be unaffected.
*Unlike the [[Artillery Strike - Quantum Ballista|Artillery]] [[Artillery Strike - Missile Shower|Strike]] skills which have their missiles explode upon contact with the floor beneath where the projectile was aimed, [[Heavy Field]] will always explode exactly where the reticle was, despite the payload being similar to [[Artillery Strike - Quantum Ballista]].
*Note that there is a brief buffer time between when the reticle becomes movable and when the payload can be fired. This means that even if you just tap the skill button, any arrow key input you may have during this buffer window will affect where the skill is aimed, unlike the Artillery Strike skills which will immediately fire.
*Unlike [[Tactical Field]] which buffs the players standing in the field, [[Heavy Field]] debuffs opponents in the field. This means the enemy must be inside the field to receive increased damage, and debuff immune targets will be unaffected.
*Note that there is a brief buffer time between when the reticle becomes movable and when the payload can be fired. This means that even if you just tap the skill button, any arrow key input you may have during this buffer window will affect where the skill is aimed, unlike the '''Artillery Strike''' skills which will immediately fire.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 11/03/2016 || - || colspan=2 align="left" |  
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |  
*'''Heavy Field''' added.
*'''Heavy Field''' added.
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 11/16/2016 || - || colspan=2 align="left" |  
| 11/16/2016 || - || colspan=2 align="left" |  
*Fixed issue where teammates' screens are also following the aiming.
*Fixed issue where teammates' screens are also following the aiming.
|-
|-
| 01/25/2017 || - || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 07/27/2017 || 10/18/2017 || colspan=2 align="left" |  
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 09/28/2017 || - || align="left" |  
| 09/28/2017 || - || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 02/22/2018 || - || colspan=2 align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |  
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Invincibility frames added while aiming.}}
*{{buff|Invincibility frames added while aiming.}}
*{{nerf|Movement Speed/Action Speed Decrease effect removed.}}
*{{nerf|Movement Speed/Action Speed Decrease effect removed.}}
|-
|-
| 08/14/2019 || - || colspan=2 align="left" |
| 08/14/2019 || - || colspan=2 align="left" |
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{nerf|Damage Increase decreased.}}
*{{nerf|Damage Increase decreased.}}
|-
|-
| 03/12/2020 || 04/08/2020 || colspan=2 align="left" |
| 03/12/2020 || 04/08/2020 || colspan=2 align="left" |
*{{nerf|Damage Increase decreased.}}
*{{nerf|Damage Increase decreased.}}
|-
| 01/18/2024 || 01/31/2024 || colspan=2 align="left" |
*{{buff|{{se|341|Heavy Field||ed}} '''Received Damage Increase ''' increased.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Tactical Trooper}}
{{TTTSkills}}

Latest revision as of 18:34, 23 March 2024

[Special Active: Bravery]
Hold down the skill key and use arrow keys to select a target area while in  Self BuffSuper ArmorSelf BuffSuper Armor status. Releasing the skill key will launch a missile that generates [Heavy Field] on the chosen location. Enemies will be able to see where you are aiming.
Final Enhanced Skill
  • MP Usage is decreased by 20%.


Requirements

Class Level Required
Tactical Trooper: Transcendent 95


Skill Information

Mode Field (Magical)  Enemy DebuffHeavy FieldEnemy DebuffHeavy Field MP Usage Cooldown
Received Damage Increase
This effect is multiplicative
to your current stats. (Received Damage effect is additive to the All Damage multiplier.)
M
Duration
Normal
PvE 7247% 20% 10 Seconds 300 MP 22 Seconds
PvP 2348%
[Enhanced]
PvE 7247% 20% 10 Seconds 240 MP 22 Seconds
PvP 2348%


Skill Traits

Gigantic Heavy FieldHeavy Heavy Field
Attribute EffectAttribute EffectCooldown
Skill size increased to 130%Damage increased to 144%
Cooldown increased to 120%
26.4 Seconds


Total Damage

ModeBase
NormalHeavy
PvE7,247%10,435.68%
PvP2,348%3,381.12%


Related Skills


Tips and Details

  •  Enemy DebuffHeavy FieldEnemy DebuffHeavy Field additionally prevents enemies from dashing or jumping.
  • Unlike the Artillery Strike skills which have their missiles explode upon contact with the floor beneath where the projectile was aimed, Heavy Field will always explode exactly where the reticle was, despite the payload being similar to Artillery Strike - Quantum Ballista.
  • Unlike Tactical Field which buffs the players standing in the field, Heavy Field debuffs opponents in the field. This means the enemy must be inside the field to receive increased damage, and debuff immune targets will be unaffected.
  • Note that there is a brief buffer time between when the reticle becomes movable and when the payload can be fired. This means that even if you just tap the skill button, any arrow key input you may have during this buffer window will affect where the skill is aimed, unlike the Artillery Strike skills which will immediately fire.


Updates

Date Changes
KR NA PvE PvP
11/03/2016 11/23/2016
  • Heavy Field added.
  • Damage decreased.
11/16/2016 -
  • Fixed issue where teammates' screens are also following the aiming.
01/25/2017 02/08/2017
  • Damage increased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
07/27/2017 08/09/2017
  • Damage increased.
09/28/2017 -
  • None
  • Damage decreased.
02/22/2018 04/18/2018
  • Damage decreased.
04/05/2018
  • None
  • Damage increased.
08/01/2019 08/28/2019
  • Damage increased.
  • Invincibility frames added while aiming.
  • Movement Speed/Action Speed Decrease effect removed.
08/14/2019 -
  • Damage increased.
  • Damage Increase decreased.
03/12/2020 04/08/2020
  • Damage Increase decreased.
01/18/2024 01/31/2024
  •  Enemy DebuffHeavy FieldEnemy DebuffHeavy Field Received Damage Increase increased.


Alternative Names

Server Name Translation
South Korea 헤비 필드 Heavy Field
Japan ヘビーフィールド Heavy Field
China (Simplified Chinese) 超重领域 Heavy Field
Germany Schwerefeld Gravity Field
Spain Campo gravitatorio Gravity Field
France Champ de pesanteur Gravity Field
Italy Campo gravitazionale Gravity Field
Poland Pole Ciężkości Gravity Field
United Kingdom Gravity Field
Brazil Campo Pesado Heavy Field