Critical Strike: Difference between revisions
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__NOTOC__{{Languages|Critical Strike}} | __NOTOC__{{Languages|Critical Strike}} | ||
{{#ev:youtube|u7_oiVLaBsY|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[ | | [[File:CNTrans6.png]]<br>[[File:CNTrans6A.png]] | ||
| {{SkillType|SA|B}} Create 5 sharp orbs to pull in surrounding enemies then does shockwave damage. Sharp orbs remain in generated area for 10 seconds and can be retracted by pressing a skill key or is pulled in automatically after its duration. (Can also be activated midair) The number of sharp spheres give a | | {{SkillType|SA|B}} Create 5 sharp orbs to pull in surrounding enemies then does shockwave damage. Sharp orbs remain in generated area for 10 seconds and will ignore a set amount of enemies’ defense. The orbs can be retracted by pressing a skill key or is pulled in automatically after its duration. (Can also be activated midair) The number of sharp spheres give a {{se||Bleed}} debuff (Max 3 Stacks) | ||
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| | | | ||
| {{SkillText|True|CriticalStrike}} | | <tabber> | ||
\\NA={{SkillText|True|CriticalStrike}} | |||
\\KR (04/25/2024)={{SkillText|True}} | |||
</tabber> | |||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- | |- | ||
| [[Code: Nemesis]] : Transcendent || 95 | ! Class !! Level Required | ||
|- | |||
| [[Code: Nemesis]]: Transcendent || 95 | |||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
<tabber> | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | \\NA= | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | |||
|- | |- | ||
! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan="2" | {{se||Bleed}} !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | |||
|- | |- | ||
| | ! rowspan=2 | Cast Shockwave !! colspan=3 | Sharp Orb !! rowspan="2" |Duration !! rowspan="2" |Max Stacks!! rowspan="2" | Cast Shockwave !! rowspan=2 | Sharp Orb !! rowspan="2" | Sharp Orb Retract | ||
|- | |||
! Sharp Orb !! Sharp Orb Retract !! Defense Ignore | |||
|- | |||
| colspan="12" | '''Normal''' | |||
|- | |||
| {{PvE}} || 4334% || 426% || 815% || 50% || rowspan=2 | 4 Seconds || rowspan="2" |3|| rowspan="2" | 1 || rowspan=2 | {{tt|22-44|see [[#Tips and Details]]}} || rowspan=2 | 5 || rowspan=2 | 300 MP || rowspan=2 | 23 Seconds | |||
|- | |||
| {{PvP}} || 1096% || 108% || 218% || 10% | |||
|- | |||
| colspan="12" | '''[Enhanced]''' | |||
|- | |||
| {{PvE}} || 4334% || 426% || 815% || 50% || rowspan=2 | 4 Seconds || rowspan="2" |3|| rowspan="2" | 1 || rowspan=2 | {{tt|22-44|see [[#Tips and Details]]}} || rowspan=2 | 5 || rowspan=2 | 300 MP || rowspan=2 | 18 Seconds | |||
|- | |||
| {{PvP}} || 1096% || 108% || 218% || 10% | |||
|} | |} | ||
\\KR (04/25/2024)= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | |||
! rowspan=2 | | |- | ||
|- | ! Sharp Orb !! Defense Ignore !! Orb Count !! Hits per Orb | ||
|- | |||
| colspan="8" | '''Normal''' | |||
|- | |||
| {{PvE}} || -% || 50% || rowspan=2 | 5 || rowspan=2 | 11 || rowspan=2 | 300 MP || rowspan=2 | 23 Seconds | |||
|- | |||
| {{PvP}} || -% || 10% | |||
|- | |||
| colspan="8" | '''[Enhanced]''' | |||
|- | |- | ||
| | | {{PvE}} || 384% || 50% || rowspan=2 | 5 || rowspan=2 | 11 || rowspan="2" | 300 MP || rowspan=2 | 23 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 102% || 10% | ||
|} | |} | ||
</tabber> | |||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
<tabber> | |||
\\NA={{Traits|Eve|Critical Strike|Haste, Heavy|cd=23|cd_enhanced=18|cd1=90}} | |||
\\KR (04/25/2024)={{Traits|Eve|Critical Strike|Haste, Heavy|cd=23}} | |||
| | </tabber> | ||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
<tabber> | |||
\\NA= | |||
{{Damage|true|Eve | |||
| | |dmg=4334, 426, 815 | ||
|pvp_dmg=1096, 108, 218 | |||
| | |avg_hits=1, 22, 5 | ||
|heavy=true | |||
|no_max=true | |||
| | }} | ||
*Average assumes 22 '''Sharp Orb''' hits. | |||
| | \\KR (04/25/2024)= | ||
{{Damage|true|Eve | |||
|dmg=384 | |||
|pvp_dmg=102 | |||
|hits=11 | |||
|count=5 | |||
|avg_hits=32 | |||
|use_avg=true | |||
|heavy=true | |||
}} | |||
*Average assumes 32 '''Sharp Orb''' hits. | |||
</tabber> | |||
<br> | <br> | ||
==Tips and Details== | ==Tips and Details== | ||
*If the [[Transcendence#Transcendence_Buff| | *The skill's cooldown will not begin until the '''Sharp Orbs''' have been retracted. | ||
* | *The orbs cannot be retracted if you are being attacked, or in midair. | ||
**If the [[Transcendence#Transcendence_Buff|Transcendence Slot Buff]] activates while the orbs are deployed, the skill's cooldown will remain unaffected. | |||
**Normal sized targets will be hit by around 22-26 hits. | *The maximum hits on a Giant Training Monkey is 50. | ||
**Normal-sized targets will be hit by around 22-26 hits. | |||
**The division of hits on a single target is as follows: 1 group of 2 hits as the orbs are extended, 4 complete cycles, and 2 extra orb passes. | **The division of hits on a single target is as follows: 1 group of 2 hits as the orbs are extended, 4 complete cycles, and 2 extra orb passes. | ||
*The | *The '''Sharp Orbs''' deal 2 hits upon contact, and larger enemies may be hit multiple times by a single pass of an orb. | ||
**The distance between contact checks seems to be slightly smaller than | **The distance between contact checks seems to be slightly smaller than your height. | ||
***The circumference of the circle the | ***The circumference of the circle the '''Sharp Orbs''' rotate in is about 20 units, where 1 unit is the distance between contact checks. This gives a maximum hit count of 166 hits per orb, assuming said orb stays inside an enemy the entire time. Multiplying that by 5, the number of orbs, gives a total maximum hit count of 830 hits, 836 when adding the '''Cast Shockwave''' and retract hits. | ||
*The | *The '''Sharp Orbs''' during the '''Cast Shockwave''' part of the skill are identical to the visual effect of having [[Destruction Aura]] applied. | ||
<br> | <br> | ||
== | ==Trivia== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; | *The North American server is the only server to not call this skill some variation of '''Psycho Kinesis'''. | ||
|- | <br> | ||
== Old Version == | |||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable" | |||
|- | |||
! width="300px" | Video | |||
! Description | |||
|- | |||
|{{#ev:youtube|MxT9t0fCwjs|300}} | |||
| Between its initial release and the 04/25/2024 KR Patch, [[Critical Strike]] generated five Sharp Orbs that rotated around the initial cast area and inflicted {{se||Bleed}}. These orbs would retract back to the caster after a set duration, or via manual input, and would deal damage during the initial setup/retraction. Due to this, only one set of orbs could be on field at a time. | |||
|} | |||
<br> | |||
==Updates== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table" | |||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
| 11/03/2016 || | | 11/03/2016 || 11/23/2016 || colspan=2 align="left" | | ||
*'''Critical Strike''' added. | *'''Critical Strike''' added. | ||
*{{nerf|Shockwave damage decreased.}} | *{{nerf|Shockwave damage decreased.}} | ||
*{{nerf|Sharp Orb Retract damage decreased.}} | *{{nerf|Sharp Orb Retract damage decreased.}} | ||
|- | |- | ||
| 01/25/2017 || | | 01/25/2017 || 02/08/2017 || colspan=2 align="left" | | ||
*{{buff|Shockwave damage increased.}} | *{{buff|Shockwave damage increased.}} | ||
*{{buff|Sharp Orb damage increased.}} | *{{buff|Sharp Orb damage increased.}} | ||
*{{nerf|Sharp Orb Retract damage decreased.}} | *{{nerf|Sharp Orb Retract damage decreased.}} | ||
|- | |- | ||
| 04/27/2017 || | | 04/27/2017 || 05/10/2017 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
|- | |- | ||
| 07/27/2017 || | | 07/27/2017 || 08/09/2017 || align="left" | | ||
*{{buff|Sharp Orb Retract damage increased.}} | *{{buff|Sharp Orb Retract damage increased.}} | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 09/28/2017 || 10/18/2017 || align="left" | | | 09/28/2017 || 10/18/2017 || align="left" | | ||
*None | *None | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || align="left" | | | 04/05/2018 || 04/18/2018 || align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
| align="left" | | | align="left" | | ||
*{{buff|Shockwave damage increased.}} | *{{buff|Shockwave damage increased.}} | ||
Line 132: | Line 173: | ||
*{{buff|Sharp Orb Retract damage increased.}} | *{{buff|Sharp Orb Retract damage increased.}} | ||
*{{nerf|Shockwave damage decreased.}} | *{{nerf|Shockwave damage decreased.}} | ||
|- | |||
| 09/01/2022 || 07/28/2022 || colspan=2 align="left" | | |||
*{{buff|'''Defense Ignore''' effect added.}} | |||
|- | |||
| 11/24/2022 || 12/21/2022 || colspan=2 align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
*'''[Enhanced]''' effect changed to reduce cooldown. | |||
|- | |||
| 04/25/2024 || <!-- Approx 05/22/2024--> || colspan=2 align="left" | | |||
*Skill features changed. | |||
*'''[Enhanced]''' effect changed to Damage Increase. | |||
*{{buff|'''Light''' trait efficiency increased from 90% to 80%.}} | |||
|} | |} | ||
<br> | <br> | ||
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{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel|CharLight|Eve}} | |Color={{ColorSel|CharLight|Eve}} | ||
|KR=사이커 키네시스 |KRName= | |KR=사이커 키네시스 |KRName=Psycho Kinesis | ||
|JP=サイコキネシス |JPName=Psychokinesis | |JP=サイコキネシス |JPName=Psychokinesis | ||
|CN=灵能分裂 |CNName=Psycho Split | |CN=灵能分裂 |CNName=Psycho Split | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Code: Nemesis}} | |||
{{ | |||
Revision as of 17:52, 26 April 2024
[Special Active: Bravery] Create 5 sharp orbs to pull in surrounding enemies then does shockwave damage. Sharp orbs remain in generated area for 10 seconds and will ignore a set amount of enemies’ defense. The orbs can be retracted by pressing a skill key or is pulled in automatically after its duration. (Can also be activated midair) The number of sharp spheres give a Enemy DebuffBleedEnemy DebuffBleed debuff (Max 3 Stacks) | |
Core Activation Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Code: Nemesis: Transcendent | 95 |
Skill Information
- NA
- KR (04/25/2024)
Mode | Damage (Magical) | Enemy DebuffBleedEnemy DebuffBleed | Max Hits | MP Usage | Cooldown | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Cast Shockwave | Sharp Orb | Duration | Max Stacks | Cast Shockwave | Sharp Orb | Sharp Orb Retract | |||||
Sharp Orb | Sharp Orb Retract | Defense Ignore | |||||||||
Normal | |||||||||||
PvE | 4334% | 426% | 815% | 50% | 4 Seconds | 3 | 1 | 22-44 |
5 | 300 MP | 23 Seconds |
PvP | 1096% | 108% | 218% | 10% | |||||||
[Enhanced] | |||||||||||
PvE | 4334% | 426% | 815% | 50% | 4 Seconds | 3 | 1 | 22-44 |
5 | 300 MP | 18 Seconds |
PvP | 1096% | 108% | 218% | 10% |
Skill Traits
- NA
- KR (04/25/2024)
Haste Critical Strike | Heavy Critical Strike | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | Cooldown |
Cooldown decreased to 90% | 20.7 Seconds Final Enhanced Skill 16.2 Seconds | Damage increased to 144% Cooldown increased to 120% | 27.6 Seconds Final Enhanced Skill 21.6 Seconds |
Total Damage
- NA
- KR (04/25/2024)
Mode | Average | |
---|---|---|
Normal | Heavy | |
PvE | 17,781% | 25,604.64% |
PvP | 4,562% | 6,569.28% |
- Average assumes 22 Sharp Orb hits.
Tips and Details
- The skill's cooldown will not begin until the Sharp Orbs have been retracted.
- The orbs cannot be retracted if you are being attacked, or in midair.
- If the Transcendence Slot Buff activates while the orbs are deployed, the skill's cooldown will remain unaffected.
- The maximum hits on a Giant Training Monkey is 50.
- Normal-sized targets will be hit by around 22-26 hits.
- The division of hits on a single target is as follows: 1 group of 2 hits as the orbs are extended, 4 complete cycles, and 2 extra orb passes.
- The Sharp Orbs deal 2 hits upon contact, and larger enemies may be hit multiple times by a single pass of an orb.
- The distance between contact checks seems to be slightly smaller than your height.
- The circumference of the circle the Sharp Orbs rotate in is about 20 units, where 1 unit is the distance between contact checks. This gives a maximum hit count of 166 hits per orb, assuming said orb stays inside an enemy the entire time. Multiplying that by 5, the number of orbs, gives a total maximum hit count of 830 hits, 836 when adding the Cast Shockwave and retract hits.
- The distance between contact checks seems to be slightly smaller than your height.
- The Sharp Orbs during the Cast Shockwave part of the skill are identical to the visual effect of having Destruction Aura applied.
Trivia
- The North American server is the only server to not call this skill some variation of Psycho Kinesis.
Old Version
Video | Description |
---|---|
Between its initial release and the 04/25/2024 KR Patch, Critical Strike generated five Sharp Orbs that rotated around the initial cast area and inflicted Enemy DebuffBleedEnemy DebuffBleed. These orbs would retract back to the caster after a set duration, or via manual input, and would deal damage during the initial setup/retraction. Due to this, only one set of orbs could be on field at a time. |
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
11/03/2016 | 11/23/2016 |
| |
01/25/2017 | 02/08/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
07/27/2017 | 08/09/2017 |
|
|
09/28/2017 | 10/18/2017 |
|
|
04/05/2018 | 04/18/2018 |
|
|
03/12/2020 | 04/08/2020 |
| |
09/01/2022 | 07/28/2022 |
| |
11/24/2022 | 12/21/2022 |
| |
04/25/2024 |
|
Alternative Names
Code: Nemesis - Skills
Hyper Active
Special Active
Active
Passive